Twin Dwarven Hammers (5e Equipment)

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Weapon (warhammer), Very Rare (major) (Requires attunement by a dwarf)

This pair of beautifully ornate warhammers serves as the chosen weapon for dwarves who specialize in dual-wielding melee combat. The hammers have a detailed golden runes running along their hilts and heads. Otherwise identical, one hammer emits a frosty blue light and is cold to the touch, while the other emits a fiery orange glow and always remains warm. They are connected at their hilts by a strong 20 feet chain that pulses with alternating cold and warmth.

While using these twin hammers, the wielder gains a +1 to attack and damage rolls made with the weapons. You can engage in two-weapon fighting with these warhammers, as long as you wield one in each hand.

Ice and Cold. When attacking, the frost hammer deals an extra 1d6 cold damage, and the fire hammer deals an extra 1d6 fire damage.

Chained Throw. You can throw one hammer toward a creature within 20 feet of you, while maintaining your grip on the other hammer. You can pull the thrown hammer back to your hand as part of the attack, causing it to return to your hand.

Entangling Chains. As a action while holding both hammers, you can attempt to wrap the chain connecting the hammers around a nearby creature and restrain them. Make an attack roll against a Large or smaller creature with 5 feet of you. If the attack hits, the creature becomes restrained and can spend its Action to make a contested Strength (Athletics) or Dexterity (Acrobatics) check against your Strength (Athletics), freeing itself if successful. You must use an Action on subsequent turns to maintain the restraint (no roll required), and can use a bonus action to deal 1d6 cold + 1d6 fire damage to the restrained creature, as the chain digs into it.

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