Twilight Thorn (5e Creature)
Twilight Thorn[edit]
Gargantuan aberration (nobody), neutral Armor Class 19 (natural armor)
Saving Throws Str +13, Dex +11, Con +11, Wis +10 Superior Flexibility. The twilight thorn counts as being two sizes smaller when determining the space it can squeeze through. Legendary Resistance (3/Day). If the twilight thorn fails a saving throw, it can choose to succeed instead. Magic Resistance. The twilight thorn has advantage on saving throws against spells and other magical effects. Magic Weapons. The twilight thorn's weapon attacks are magical. Siege Monster. The twilight thorn deals double damage to objects and structures. ACTIONSMultiattack. The twilight thorn can use its Frightful Presence. It then makes three attacks. Slam. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. Instead of dealing damage, the twilight thorn can grapple the target (escape DC 18). Thorn Beam. Ranged Spell Attack: +12 to hit, range 100 ft., one target. Hit: 16 (2d10 + 5) radiant damage. Frightful Presence. Each creature of the twilight thorn's choice that is within 120 feet of the twilight thorn and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the twilight thorn's Frightful Presence for the next 24 hours. Special Attack (Recharge 6). The twilight thorn uses one of the following special attacks: Light Ball. The twilight thorn hurls a ball of light at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 20 Constitution saving throw. On a failed save, the creature takes 78 (12d12) radiant damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much and isn't stunned.
LEGENDARY ACTIONSThe twilight thorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The twilight thorn regains spent legendary actions at the start of its turn. Attack. The twilight thorn makes one slam attack. |
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