Tsuhō (Jujutsu Kaisen Supplement)

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Tsuhō[edit]

Small monstrosity (shikigami), neutral


Armor Class 18
Hit Points 65 (10d6 + 30)
Speed 60 ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 16 (+3) 10 (+0) 18 (+4) 16 (+3)

Saving Throws Dex +6, Wis +6, Cha +5
Skills Acrobatics +6, Nature +2, Perception +8, Stealth +6, Survival +6
Senses passive Perception 20
Languages understands the languages of it's master but can't speak
Challenge 4 (1,100 XP)


Invisible Force. Tsuhō is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Cursed Energy. The shikigami has 21 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The shikigami regains 1 cursed energy at the beginning of it's turns.

Cursed Enhanced Senses. The shikigami has advantage on Wisdom (Perception) checks related to vision, smelling and hearing, and also on Wisdom (Survival) checks made to track creatures. It also has advantage on it's checks related to Cursed Energy Tracker.

Danger Sense. The shikigami has a special capability to predict incoming danger. It knows of the coming of natural disasters such as tsunamis, earthquakes, tornados, volcano eruptions and others with 3 days of antecipation, as long as they happen naturally and will happen in an area within 10 miles of the shikigami. Additionally, it has advantage against Dexterity saving throws originated from sources that it can see.

Alert. The shikigami can not be surprised while it's conscious, it has a +5 bonus to intiative and other creatures do not have advantage attacking it for being unseen by it.

ACTIONS

Multiattack. The shikigami makes 2 attacks, one with it's Bite and one with it's Claw

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Curse Sensory (3 Cursed Energy). The shikigami uses cursed energy to enhance it's capabilities even further. For the next minute, it will treat all cursed energy signatures radius, as per in the Sixth Sense rule, as double their size. Additionally, it will know how far the origin of the signature is, with a 100 ft. margin of error determined by the DM.

BONUS ACTIONS

Nimbleness. The shikigami takes the Dash or Disengage actions.


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Art: [1]

Proto Telepathy. The shikigami can transmit informations to other creatures it can see within 60 ft., but it doesn't talk or chat like other intelligent creatures would.

Feats.

Cursed Energy Tracker, Cursed Energy Concealer

Not Canon. The shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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