Trade Factions (Grisaire Supplement)
From D&D Wiki
Cerbeus Bank Hall[edit]
Area of Influence:
Base of Operations:
Leadership Style:
Patron Deity:
Symbol:
Note:
Gier Financial Management[edit]
Area of Influence:
Base of Operations:
Leadership Style:
Patron Deity:
Symbol:
Note:
Valagon Tradewinds[edit]
Area of Influence:
Base of Operations:
Leadership Style:
Patron Deity:
Symbol:
Note:
Miscellaneous Trade Organizations/Guilds[edit]
There are different groups of guilds, some who control entire umbrellas within an industry, and others that are niche. The different groups are given a loose designation based on a patron god of their art, kind of like a sigil for classification purposes.
Metal Workers[edit]
Metal is a valued material in Grisaire and the skill to work with it is usually a way to a good, consistent job. The guilds in this category usually have the sigil of Orshidii
Gilded Leaves Society[edit]
They are a bit of a hoity-toity kind, catering to expensive trinkets that use precious metals and gems. Usually, they make tchotchkes for rich people, like intricate music boxes or exotic sculptures
Ruby Fruit Guild[edit]
These guys are usually known for their immense reach, as they have chapters even in backwater towns, sometimes. They are known to be tied to a church, but this is played down pretty often due to possible scandal. There are rumors also that they have a foot in underworld dealings... They are known for their tinkering on weapons
Earthen Masons[edit]
A dwarven-based guild that has since expanded to include other races, the earthen masons are known for connections with mining operations, often ensuring their supplies of ores. They are known for being strict and disciplined, taking great pride in their craft. Their seriousness can scare off people
Serpent Keys[edit]
This guild is usually known for being "spiritually enlightened." They view smithing and creation in the forge as a form of therapy despite its hard work. They make a smorgasbord of objects, though usually not weapons. They are known for making unique jewelry and lockpieces, including decorative keys and intricate chainwork. They are popular in big cities for holding workshops open to the public.
The Amuserie[edit]
The Amuserie is a singular guild that encompasses the entertainment industry. It is a bit monopolistic, as they are the only guild for bards, circuses, and comics to find work with. While local guilds might exist in some places, the Amuserie is the only one with reaches across Endix. They are able to provide for the travel expenses and placements of jobs for entertainers. Ellié D'Auringtun is a notable member of the Amuserie, with his well-known empire of magic toy shops.
General Artisans[edit]
Other, less specialized guilds that occupy less saturated categories of craftsmanship are simply known as artisans. You can get pottery, weaving, carpentry, and just about everything else from them. The guilds in this category usually have the sigil of Manus Infinitum.
The Ariad[edit]
A guild collective of weavers, sewing, and general tailoring and clothesmaking. They supervise smaller guilds and have a large lobby regarding the clothing material trade across the land
Comesti Il Terra[edit]
Originally a gastronomical club, this guild has become a gathering hub for foodies who like to make weird and exciting new concoctions in the kitchen, bar, and whatever you put in your mouth and swallow. They are known as the patron group of many a hospitality group, providing loans for restaurants and providing per diem services in waiting tables, cleaning, and even cooking.
Madura's Workshop[edit]
A guild of carvers. They make furniture mostly. Madura's prefers materials like stone or wood to metal, and are usually known for traditional, esoteric techniques
Return to Factions.
Back to Main Page → 5e Homebrew → Campaign Settings → Grisaire