Trade Factions (Grisaire Supplement)

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Cerbeus Bank Hall[edit]

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Gier Financial Management[edit]

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Sayif Consortium[edit]

This consortium was founded by the Sayif family of Edim, who have been doing business within Edim even back when it was still Kharim. It is a major trade faction in the country and even has a major holding in arcane research within the Edimese capital. The consortium was formed in 9,969 AP, coming out of the civil war that formed Edim and Kalim as separate nations. Sayif I, a yuan-ti pureblood, founded the eponymous consortium originally as an information network. His work made him a powerful broker in the field of power due to the vast information he gathered on a lot of people, even important ones. Today, the consortium is largely run by Sayif I's granddaughter, Sayorko, as Sayif II is currently in an inexplicable and deep coma. The consortium still deals in information, but now also funds an arcane research facility of the same name which is renowned across Grisaire. They also work on experiments and academic certificates.

Area of Influence: Edim

Base of Operations: Masak

Leadership Style: Top-down Pyramid; Sayorko is at the top and commands a close circle of core operators. Sayif I occasionally makes decisions through Sayorko, having founder rights.

Patron Deity: Plegothos

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Note: The consortium deploys fleets of merchants at the lowest levels, having them travel the land selling goods while constantly retrieving new pieces of information back to the main base of operations. The consortium does have its own body of spellcasters, mostly those versed in Renr'A and a few in Luk Ta. Another interesting thing to note is that the consortium was founded shortly after Sayif I returned from the fifth of the Ashen Expeditions. Sayif II fell ill shortly after, and Sayif I bequeathed the rights of leading the consortium to Sayorko in absence of her father.

Valagon Tradewinds[edit]

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Miscellaneous Trade Organizations/Guilds[edit]

There are different groups of guilds, some who control entire umbrellas within an industry, and others that are niche. The different groups are given a loose designation based on a patron god of their art, kind of like a sigil for classification purposes.

Metal Workers[edit]

Metal is a valued material in Grisaire and the skill to work with it is usually a way to a good, consistent job. The guilds in this category usually have the sigil of Orshidii

Gilded Leaves Society[edit]

They are a bit of a hoity-toity kind, catering to expensive trinkets that use precious metals and gems. Usually, they make tchotchkes for rich people, like intricate music boxes or exotic sculptures

Ruby Fruit Guild[edit]

These guys are usually known for their immense reach, as they have chapters even in backwater towns, sometimes. They are known to be tied to a church, but this is played down pretty often due to possible scandal. There are rumors also that they have a foot in underworld dealings... They are known for their tinkering on weapons

Earthen Masons[edit]

A dwarven-based guild that has since expanded to include other races, the earthen masons are known for connections with mining operations, often ensuring their supplies of ores. They are known for being strict and disciplined, taking great pride in their craft. Their seriousness can scare off people

Serpent Keys[edit]

This guild is usually known for being "spiritually enlightened." They view smithing and creation in the forge as a form of therapy despite its hard work. They make a smorgasbord of objects, though usually not weapons. They are known for making unique jewelry and lockpieces, including decorative keys and intricate chainwork. They are popular in big cities for holding workshops open to the public.

The Amuserie[edit]

The Amuserie is a singular guild that encompasses the entertainment industry. It is a bit monopolistic, as they are the only guild for bards, circuses, and comics to find work with. While local guilds might exist in some places, the Amuserie is the only one with reaches across Endix. They are able to provide for the travel expenses and placements of jobs for entertainers. Ellié D'Auringtun is a notable member of the Amuserie, with his well-known empire of magic toy shops.

General Artisans[edit]

Other, less specialized guilds that occupy less saturated categories of craftsmanship are simply known as artisans. You can get pottery, weaving, carpentry, and just about everything else from them. The guilds in this category usually have the sigil of Manus Infinitum.

The Ariad[edit]

A guild collective of weavers, sewing, and general tailoring and clothesmaking. They supervise smaller guilds and have a large lobby regarding the clothing material trade across the land

Comesti Il Terra[edit]

Originally a gastronomical club, this guild has become a gathering hub for foodies who like to make weird and exciting new concoctions in the kitchen, bar, and whatever you put in your mouth and swallow. They are known as the patron group of many a hospitality group, providing loans for restaurants and providing per diem services in waiting tables, cleaning, and even cooking.

Madura's Workshop[edit]

A guild of carvers. They make furniture mostly. Madura's prefers materials like stone or wood to metal, and are usually known for traditional, esoteric techniques


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