Torch Slug (5e Creature)

From D&D Wiki

Jump to: navigation, search

Torch Slug[edit]

Small ooze, unaligned


Armor Class 7
Hit Points 13 (3d6 + 3)
Speed 20 ft., climb 20 ft.


STR DEX CON INT WIS CHA
8 (-1) 4 (-3) 13 (+1) 1 (-5) 5 (-3) 2 (-4)

Skills Stealth -1
Proficiency Bonus +2
Damage Vulnerabilities cold
Damage Immunities fire; bludgeoning damage from falling
Condition Immunities blinded, charmed, deafened, frightened, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 1/8 (25 XP)


Burning Body. If a creature is grappling the torch slug, that creature takes 7 (2d6) fire damage at the start of the torch slug's turn.

Fire Absorption. Whenever the slug is subjected to fire damage, it takes no damage and instead gains a number of hit points equal to the fire damage dealt.

Illumination. The slug sheds bright light in a 15-foot radius and dim light for an additional 15 feet.

Spider Climb. The slug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, plus 3 (1d6) fire damage.

Invoke Flame (Recharge 5-6). The torch slug erupts with magical fire that gushes in every direction all around it. Each creature in a 10-foot sphere originating from the slug must make a DC 11 Dexterity saving throw. A target takes 7 (2d6) fire damage on a failed save, or half as much on a successful save. The slug regains 7 (2d6) hit points.

REACTIONS

Falling Slam. While the slug is climbing a ceiling or wall, it can use its reaction to fall and attack a creature that is moving below it with its Slam attack. If it falls at least 10 feet, the target takes an additional 3 (1d6) bludgeoning damage on a hit.

Upward Flame. While the slug is on the ground, it can use its reaction to blast a gout of fire directly above it. Any creature no more than 5 feet above the slug must make a DC 11 Dexterity saving throw. If the creature is falling onto the slug directly, it automatically fails this saving throw. On a failed save, the target takes 7 (2d6) fire damage and is knocked prone into an adjacent space. On a success, the target takes half as much damage and continues its movement as normal.

wobbECN.png
Source

From a distance, a torch slug is indistinguishable from a pile of tar, magma, or black dirt that is visibly burning. This magical fire never consumes it and burns eternally. A torch slug feeds on heat, and as such is found almost exclusively in extremely hot environments such as in Subrosia, or inside active volcanoes. A simple creature, it is normally quite docile. A torch slug defends itself by blasting fiery heatwaves from its body; it only seeks to attack other beings when they are the single available source of heat.

ldCZtPk.png
Source


0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: