Tlalocoatl Wyrmling[edit]
Medium dragon, lawful evil
Armor Class 17 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 15 ft., fly 60 ft.
Saving Throws Str +5, Dex +2, Con +4 Skills Athletics +5, Perception +2 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities poisoned
Senses passive Perception 12
Languages Payit, Nexalan
Challenge 3 (700 XP)
Magical Flight. The tlalocoatl loses its flying speed while in the area of an antimagic field.
ACTIONS
Jaguar Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Serpent Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Wrap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled by the tlalocoatl (escape DC 12). While grappled in this way, the target is restrained.
Breath Weapons (Recharge 5-6). The tlalocoatl uses one of the following breath weapons:
- Steam Breath. The tlalocoatl's jaguar head exhales steam in a 15-foot cone, causing the area to become heavily obscured until the end of the tlalocoatl's next turn or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. .
- Ice Breath. The tlalocoatl's serpent head exhales shards of ice in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) cold damage on a failed save, or half as much damage on a successful one.
- Rain Breath. Both of the tlalocoatl's heads exhale, creating a torrent of water in a 30-foot cone. Each creature in that cone must make a DC 12 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
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See Tlalocoatl.
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