Titan Cameraman (Jujutsu Kaisen Supplement)

From D&D Wiki
Jump to navigation Jump to search

Titan Cameraman[edit]

Gargantuan shikigami, unaligned


Armor Class 21 (natural armor)
Hit Points 460 (40d10 + 240)
Speed 70 ft., 70 ft. flying.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 22 (+6) 12 (+1) 14 (+2) 20 (+5)

Saving Throws Con +10
Skills Athletics +11, Perception +6
Damage Vulnerabilities acid
Damage Resistances non magical bludgeoning, piercing, slashing, fire and force damage
Damage Immunities poison damage
Condition Immunities poisoned
Senses passive Perception 12
Languages
Challenge 12 (8,400 XP)


Cursed Energy. The Titan Cameraman has 25 cursed energy that it can use to fuel it's abilities. It regains all of it's cursed energy on a long rest.

Improved Cursed Energy Recovery. The Titan Cameraman regains 2 cursed energy at the beginning of it's turns.

Invisible Force. The Titan Cameraman is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Core. The Titan Cameraman has an additional limb called the core, this uses the same stats as it's torso, if it is destroyed the Titan's hitpoints fall to 0.

Core Flame. If the Titan Cameraman is grappling a creature, it may spend 5 cursed energy to replace one unarmed strike against the grappled creature with a core flame per turn. This forces the creature to make a Constitution saving throw against it's Cursed DC (17 without modifications.) On a failure they take 55 (10d10) fire damage and receive First Degree burns. If they fail by 5 or more they receive Second Degree burns. If they fail by 10 or more they receive Third Degree burns. On a success they take half as much damage and do not receive burns.

Heavy Finisher. Once per round as part of hitting an melee attack, the Titan Cameraman can spend up to 7 cursed energy to make it's target make a Strength saving throw. On a failure, they take 1d10 necrotic or bludgeoning damage per energy spent and are thrown back (140 + the amount of energy spent) ft. and are knocked prone. On a success, they take half as much damage, are half as pushed and are not knocked prone.

If the creature hits an object on the way they both take 1d12 bludgeoning damage. If it hits a structure, it stops completely and takes 1d12 bludgeoning damage per 10 feet left to travel, with the structure taking twice as much damage. If it hits another creature, the creature hit must make a Dexterity saving throw or also take the damage of the Heavy Finisher and be pushed as well.

The Titan Cameraman can also use the heavy finisher as a way to get someone stuck in the ground.

Once per round as part of hitting an melee attack against a prone creature, the Titan Cameraman can spend up to 7 cursed energy to force it's target to make a Strength saving throw. On a failure, they take 1d10 necrotic or bludgeoning damage per energy or point spent and are restrained on the ground. On a success, they take half as much damage and their speed is halved until the beginning of the Titan Cameraman's next turn. If they fail by 5 or more, they are also confused until the beginning of your next turn.

They may remake the Strength saving throw at the beginning of their turns, ending the condition early.

Camera. The Titan Cameraman has advantage on all rolls related to sight, but automatically fails any requiring any of it's other senses.

Side Cameras. The Titan Cameraman has advantage on all rolls related to being snuck up on.

Brawn. Whenever the Titan Cameraman makes a Strength saving throw, it takes half as much damage on a failure and no damage on a success.

Magical Weapons. The Titan Cameraman's attacks are considered magical.

ACTIONS

Multiattack. The Titan Cameraman makes three unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 29 (5d8 + 7) bludgeoning damage.

BONUS ACTIONS

Finger Gun (2 Cursed Energy.) Force all creatures within a 40 ft. radius circle to make a Dexterity or Constitution saving throw against it's Cursed DC (17 without modifications.) On a failure they take 27 (5d10) force damage and are knocked prone. On a success they take half as much and are not knocked prone.

This requires the secondary ritual to be completed to use.

REACTIONS

Shield. As a reaction to being forced to make a saving throw or having an attack made against it, the Titan Cameraman may block it with it's shield. The shield will take the attack or make the saving throw instead. The shield has:

  • Max health equal to half of Titan Cameraman's.
  • AC and proficiency bonus equal to Titan Cameraman's.
  • Strength and Constitution scores are equal to Titan Cameraman's, it's other scores are 0.
  • Immunity to any conditions that do not apply to a shield (e.g prone and poisoned.

If the shield is destroyed it comes back on a long rest.

skibaddy.jpg
A gargantuan shikigami based off a camera. It has a massive shield and powerful flames it can release from it's core. [[1]]

Feats. The Titan Cameraman's feats are:

Heavy Finisher

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Skibidi Toilet franchise, and/or include content directly affiliated with and/or owned by Dafuqboom. D&D Wiki neither claims nor implies any rights to Skibidi Toilet copyrights, trademarks, or logos, nor any owned by Dafuqboom. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png