Time and History (Warrior Cats Supplement)
History[edit]
The story line of the Warrior Cat's is very short due to lack of the ability to write or draw. All events and history below take less than a century.
Time of the Ancients[edit]
Long ago, there was three tribes of cats around the lake territories. They live in or near the modern WindClan territory. The have been there for countless years. It all changes when Twoleg (humanoid) begin construction near the lake. With the fear of Twolegs, reduced hunting space, and death of an important cat (Fallen Leaves) the tribe closest to the mountain begin to feel discontent with staying at the lake. After hearing Jay's Wing's story about the nearby mountain. They held a casting stone (vote) about leaving or staying. Jay's Wing cast the tie breaking vote and result in leaving.
It is unknown what has happened to the other two tribes. It is assumed that they left within 1 year after the first tribe leave for the mountains.
To this day, only two cats know about the Ancients: Rock and JayWing.
Running a Game in this Time period[edit]
There is not much known about this time period other than there was three tribes and they flee their home due to Twolegs (humanoid). In this time period, Twolegs were known of but very few have ever seen them due to them being so far away. When Twolegs gain interested in the lake, the tribes could not handle being so close to the dangerous twolegs.
- Threats
Before Twolegs, there was no themed threats. It could be animals, disease, or outsider conflicts. The arrival of Twolegs changed everything. Now everyone is on edge from fear. Everyone knows that it is only a matter of time before Twolegs take over the lake. Not even the combination of everyone and the afterlife can prevent Twoleg from moving in. Each tribe need to decide when to leave and where to go. The major threats is decline of prey and land, unease of arrival of Twoleg, the drama of choosing where to go, and Twoleg items that can be hazardous to unknowing wild life.
- Group Restriction
As this takes place before any group existing, none of existing groups would work. Suggest to use any race subclasses and use DnD martial classes. Feel free to use fitting HB like spell-less ranger to open up more options.
Ancient Tribe of the Rushing Water[edit]
After the vote to leave the lake, one of the ancient tribes enter the mountain at the start of winter. After a struggling to adapt the new life style of the mountains, they begin to thrive.
Running a Game in this Time period[edit]
At this time, there is only one tribe. They are either traveling to the mountain, adapting to the new life, or living out their new life.
- Threats
While traveling to the mountain, there is many dangers from wild animal. Starvation is an issue due to lack of the ability to transport food, little time to hunt, and not knowing where prey is. Injuries and sickness can spell doom. Without a proper camp to rest or have a stockpile of herbs, it usually means death or slowing the the group. Time is not on the side of a traveling group.
When arriving in the new camp behind the waterfall, cats have to learn how to survive in this new world. Prey catching technics are different up in the mountain. Different herbs grow up here. This is all about trail and error. Too many errors will cause death. Mountain is not a kind place. High cliffs can be instant death. Large birds prey on cats.
Living on a mountain is quite boring. When a cat is used to instant death cliffs and dealing with bird of prey everyday, it looses its thrill. While going out is dangerous, it is not more dangerous that people using the deadliest method of transport: cars. Being so up in the mountains, no outside threats can easily approach the tribe.
- Group Restriction
As this takes place before any group existing, none of existing groups would work. Suggest to use any race subclasses and use DnD martial classes. Feel free to use fitting HB like spell-less ranger to open up more options. After learning on how to hunt, Tribe of Rushing Water's Prey-Hunter and Cave-Guard becomes available.
Settlers[edit]
After a first litter grew up into young adults, the mountain suffer a harsh winter. The stoneteller (leader) receive an omen to send 16 cats to follow the setting sun and find a new home. The cats that stayed will become Tribe of Rushing Water. The cats that leave become the clan cats.
- Arrival
Most of cats arrive at the forest territory. Shortly after settling in the territory of modern WindClan, many cats dislike the open spaces of the moor. After Telling Stones (voting), the group is split into two. Half stayed on the moor and the other half venture into the forest. Both groups quickly gain new members by allowing outsiders join their tribe.
- First Battle
Clear Sky, the leader of the Forest Cats begin to aggressively claim territory. Clear Sky created the first border in history. With a sent line, Clear Sky can mark where forest tribe's territory begins.
Back at the moor, the group is lead by Tall Shadow. With the help of a native, Running Wind, they learn to hunt rabbits. Following a fire that resulted in her brother Moon Shadow's death, Tall Shadow stepped down to grieve and Gray Wing became leader of the moor cats. However, Gray Wing developed asthma following the fire and he grew too weak to properly lead. Gray Wing and Tall Shadow became co-leaders then.
The moor cats, become upset with the changes. The two groups meet up at the Four Trees to talk out the problem before it becomes a fight. Talks fell apart and a deadly fight break out. The fight ended with a tie as there was not enough healthy cats to fight. The newly dead cat, that will become part of StarClan, walk among the living and delivered this warning:
"We came to tell you one thing. Unite or die."
―Shaded Moss
Two groups put their differences aside. They become allies once more and Clear Sky repented for his harsh ways. In Moor cats, Gray Wing step down and Thunder becomes the new co-leader. Since then, tribes' leaders meet at the four trees on a full moon to coordinate with each other.
- Blazing Star
"Yes, the Blazing Star. To survive, you must grow and spread like the Blazing Star."
—The spirit cats to the leaders
About a moon (month) later, a strange sickness begin to spread among the two groups during summer. The spirit cats told the leaders about the Blazing Star. At first, they though it means that the blazing star is the name of the herb that cures of this illness, which is true. After a fight with One Eye and claimed Blazing Star herb, Thunder joined Forest Cats to be with his father Clear Sky.
When the illness was cured, the spirits visited the leader's dreams and remind them the command. River Ripple discover that it means to split up into five groups. The Forest Cats split up between Thunder, the first leader of ThunderClan, and Clear Sky, the first leader of SkyClan. The Moor cats split up between Tall Shadow, the first leader of ShadowClan and River Ripple, the first leader of RiverClan. Running Wind stayed behind and gather rogues and loners to create WindClan.
Running a Game in this Time period[edit]
A lot has happened in only few moons (months). First is the deadly travel. Then discovering a fitting place to set camp. Clear Sky leading half of the cats to the forest. Forrest Cats being overprotective in territory border, a new concept. Moor Cats having two leaders. The great fight between the two groups. The first appearance of spirit cats and peace. The disease, fighting One Eye, and getting the cure. The separation and creation of clans. It is the time of a new group quickly taking and using new ideas.
- Threats
While traveling to the forest, there is many dangers from wild animal. Starvation is an issue due to lack of the ability to transport food, little time to hunt, and not knowing where prey is. Injuries and sickness can spell doom. Without a proper camp to rest or have a stockpile of herbs, it usually means death or slowing the the group. Time is not on the side of a traveling group.
When tension rises with Forest Cats deadly combat training and Moor Cats' compassion and co-leadership, battle on the horizon. Peace talks failed at the four trees and cause a boss battle between the two groups. Each other are the greatest threat.
- Group Restriction
Tribe of Rushing Water's hunt-prey and guard-cave is allowed. Loners and Kittypet could join during the journey and can out number the tribe cats. As Sisterhood's history is unknown, it is possible for ancient sisterhood to exist. Suggest to allow martial classes from D&D to expand the possible classes.
Early Clan Days[edit]
- First Medicine Cat
Running Wind, leader of WindClan, gave birth to Moth Flight. In the first spring of the creation of WindClan, Moth Flight chased a green moth into the cave. Inside, the young cat discovered the Moon Stone. With the holy power of the Moon Stone, she was visited by the spirits. They grant her the title of Medicine Cat and tasked her the job of informing everyone of the chosen cats that will be medicine cats for their respective clans. From that point, medicine cats were tasked as healers of their clan and serve as the mouth of StarClan.
- Nine Lives
A few months after Moth Flight become a Medicine Cat, her mother Running Wind was cripple by a broken leg. The WindClan leader receive such injury from recuing her daughters, Moth Flight, from being a prisoner of SkyClan. By following a moth, Moth Flight guided Running Wind to the Moon Stone. The spirits granted Running Wind her nine lives and changed her name to Windstar. Since then, new leaders visit the holy place to change their name and grant their 9 lives.
- Burden of Two Roles
Moth Flight got pregnant by SkyClan's medicine cat, Micah. She was overwhelmed by the duty of a Queen (mother) and a full time medicine cat. Heart broken, she was forced to give her four kits to each of the clans. Since then, medicine cats are forbidden from matting.
Running a Game in this Time period[edit]
This is the time period where clan traditions are formed and become very separated from tribes. This is where the five clans make their first mark on history. Even this early in history, clan fights can happen with enough misunderstanding.
- Threats
With the five clans newly created, the borders are new. Rogues and Kittypets have not yet learn the rules of the border. Conflicts caused by misunderstanding between the clans. ThunderClan suffer from dog attacks while ShadowClan still suffer from betraying members.
- Group Restriction
The five clans, loners, and kittypets are allowed. Tribe of Rushing Water's hunt-prey and guard-cave can be allowed for the older cats that exist before the clans. Some of the tribe have migrated to the clans out of curiosity, adventure, or a new life.
Fall of SkyClan[edit]
Many years pass (roughly 20 years). The clan cats forgot their origins. Everything before this point is lost to history. The five clan cats believed that they have been here forever and will continue forever in the future. That all changed when the Twolegs begin destroying SkyClan's land.
A previous leader granted ThunderClan some of their out of the good will for the hungry kits in ThunderClan. Desperate to reclaim this land to deal with lost territory, SkyClan attacked ThunderClan and failed. With the failure of claiming needed land to feed the SkyClan and the Twolegs slowly taking over, CloudStar, SkyClan's leader request land from the other four clans during the full moon meeting at the four trees.
"They came with huge monsters that pushed over our trees and churned up the earth. All our prey is dead or frightened off. The monsters are crouched around our camp now, waiting to pounce. SkyClan's home has gone. I have brought my Clan here to ask your help. You must give us some of your territories."
―Cloudstar at the Gathering
None of the clans desire to give up land. Too weak to fight and Twolegs almost taken over SkyClan's Territory, SkyClan left the four clans and seek out new place to live. They arrive at a gorge. They live for a few years there before starvation and rat attacks destroy the weakened clan.
Running a Game in this Time period[edit]
This is when the clans see a fraction of Twoleg's power. It is proof that Twolegs are not to be messed with. Stopping a Twoleg is like stopping nature, it is impossible. This is when SkyClan is most desperate to claim land to be able to remain part of the forest.
- Threats
While Twoleg is the source of the problem, they are not a threat as long as they are not detected by Twolegs. If Twolegs get too many sitings of cats or been attacked by cats, they will set up traps. These traps capture cats and put them into cat shelters to become Kittypets or be killed. Placing traps can scare off more prey as the loud Twolegs need to delve deeper into the forest to set up the trap. It is well known to not be spotted by Twolegs or attack Twolegs. Like in the original history, players should not interact with Twolegs and therefor traps will not be set up.
For SkyClan, the greatest threat is the lack of land and prey. As hunger sets in, and time running out, they need to do anything to get food and land.
For ThunderClan, the greatest threat is the willingness and desire of SkyClan to do anything to gain land.
While traveling to the gorge, there is many dangers from wild animal. Starvation is an issue due to lack of the ability to transport food, little time to hunt, and not knowing where prey is. Injuries and sickness can spell doom. Without a proper camp to rest or have a stockpile of herbs, it usually means death or slowing the the group. Time is not on the side of a traveling group.
In the gorge, they suffer from an usually coronated rat attacks. They are aware of their size advantage and not scared to lose many rats to kill a cat. This is the only time in history that rats have enough power to wipe out a clan. And they have.
- Group Restriction
The five clans, loners, and kittypets are allowed. Suggest including martial classes from dnd for greater variety.
Age of BloodClan[edit]
Many more years pasted (roughly 30 years) since the exile of SkyClan. Once more cats forgot what has happened in the past. The four clans no longer reminder the fifth clan: SkyClan. A new clan will be formed to cause the bloodiest fight in history.
- Rise of BloodClan
TigerStar was exiled from the clans for his evil actions. Somewhat nearby there was a group of vicious cats that live in a Twoleg village. They often fight cats, dreaded dogs, and themselves. Desiring for destruction of the clans, TigerStar approached the group of rogues. In exchange of helping him get his vengeance on the clan cats, they can have the entire forest. Scourge, the leader, agreed. That is when BloodClan was created.
TigerStar lead the ruthless BloodClan to the four clans. During the usual meeting of the four clans, TigerStar brought Scourge. He threaten the all clans to give up and he has the might of a massive army of combat expert cats, FireStar, the leader of ThunderClan and a reason for TigerStar's exile, reveal to everyone the multiple crimes that TigerStar has done. Even the ruthless Scourge dislike TigerStar for his crime. Seeing control slipping away, TigerStar attacked Scourge for the leadership of BloodClan. In a single move, Scourge land a lethal blow and take all 9 lives of TigerStar. Seeing a so called great warrior of the clans die so easily, Scourge ordered that these lands are now under BloodClan. Leave in three days or perished like TigerStar.
- Blood Bath
Under the great threat, all clans team up and create an unified front against BloodClan. In the bloodiest battle in history. Cats from all sides died and the grass was flooded with blood. With the death of their super leader, Scourge, BloodClan retreated. After a great lost and constant battle for leadership, BloodClan never was restored to its formal glory.
Running a Game in this Time period[edit]
This is the first time that a group of powerful cats has ever threated all the clans at once. The power, size, and brutality caused all the clans to set a side their differences and join together from the extra threat.
- Threat
The greatest threat is BloodClan. As a GM, show how brutal, cruel, and deadly they are. Only a few very deadly things can ever cause a leader to loose more than one life. Scourge, the leader of BloodClan, created a wound on TigerStar that is so deadly that the normal "regeneration" from gaining life was not enough. Combined with not knowing location of camp and size of BloodClan should strike fear into the players.
It is unwise for clan cats to enter Twoleg's village in search for BloodClan. Without a guide, a clan cat can easily get lost and eventually killed. Monsters (car) can cause instant death, rogues unhappy with intruders, and lack of prey makes traveling deadly. Near BloodClan, there is a pack(s) of wild dog. They will attack any cats on sight. After BloodClan, this is the greatest threat in this area.
- Group Restriction
The five clans, loners, and kittypets are allowed. BloodClan can be chosen if they leave BloodClan. Suggest including martial classes from dnd for greater variety.
Rebirth of SkyClan[edit]
You're the only cat who can help us. You must rebuild SkyClan before it is lost forever."
— Cloudstar
A five moons (months) after the defeat of BloodClan, FireStar, leader of ThunderClan received a dream to rebuild SkyClan. With SandStorm, the pair travel to the gorge. At the gorge there is signs that SkyClan was destroyed by rats. By meeting up with the local cats, both loners and kittypet, the pair managed to rebuild SkyClan. Some of the members show signs of descendants of SkyClan from their strong legs.
After all of those years, the rats still wield a great threat to SkyClan. They attack suddenly at the cats before retreating as one. Knowing the war is not over, SkyClan brought the fight to the rats. During the fight, the pair of ThunderCats noticed that one rat was giving the orders. FireStar leaped and kill the rat leader. Without the leader, the rats flee and act like normal rats. The rat threat was forever deal with. A few days latter, the ThunderClan pair left to return back home.
Running a Game in this Time period[edit]
This is an interesting part of history. Players can play as cats from the four clans to rebuild the lost fifth clan. For groups enjoying building up a town, this is a perfect setting. The cats around the old SkyClan's base are not willing to fight clan cats. As long as the SkyClan does not get too big, the journeyed cats have plenty of time to convince the surrounding cats to join. During the whole process, the threat of a massive rat invasion that wiped out SkyClan looms over everyone.
- Conflicts
The travel was surprisingly peaceful as the group travel up the river. The problems start when the group arrive at the gorge. How to start a new clan from loners and kittypet. The players will be asking cats to give up their lifestyle and take on a new one. It is a big change, a change that does not come easily. This stage is about growing in numbers and convincing the locals to join. During this stage, hint about the rats and show obvious signs that the last SkyClan was stained by rats.
Once SkyClan grows too big, a wave of rats (multiple rat swarms) will attack SkyClan. They will leave before their lost become too great. It is obvious that the rats are showing great intelligence. This attack is a warning and a taste of the rat hoard. As long as SkyClan does not go on the offense, the rat wave will come almost every day when the camp is least protected. When the cats track down the rat nest and attack it, observant cats will notice that the swarm is controlled by one rat. Anyone who makes eye contact with the leader will feel great hate for cats. If the leader takes any damage, they instantly die. All remaining rats flee.
- Group Restriction
The five clans, loners, and kittypets are allowed.
Beginning of the End of the Forest[edit]
"Darkness, Air, Water and Sky will come together and shake the forest to its roots. Nothing will be as it is now, nor as it has been before."
-Message from StarClan to the four chosen cats
Two years since TigerStar brough BloodClan to the forest. Six cats from all four Clans are sent by StarClan to travel to the sun-drown-place (western sea) and listen to what Midnight has to tell them. Midnight, the talking, wise badger, tells the cats that Twolegs (humanoid) will destroy the forest; the Clans must band together and find a new home. The six cats rushed back home to tell the clans the news.
Instead of traveling back though Twoleg's village, they took the faster route over the mountains. That is when they meet Tribe of Rushing Water. They are under a siege by mountain cat. Unlike a house cat, they do not have intelligence and prey on the tribe. With the sacrifice of Feathertail to kill the beast, the clan cats are free to return home.
When they come back, it was almost too late. The Twolegs have started their destruction of nature, just like 30 years ago with SkyClan. This time, they will not stop.
Running a Game in this Time period[edit]
This is the biggest travel intensive section of history; perfect for players enjoy exploring. This is the longest time any Clan cats have ever left home. It is interesting exploring the unknown wildreness, Twoleg village, the mountain, and the Tribe of Rushing Water. It is the time to make big risks to trust natives to guide the traveling cats out of danger.
- Threat
On top of the usual problems of traveling (see above), a part of journey to the sun-drown-place go through Twoleg's village. Being wild cats from nature, they are not familiar with avoiding dangers of Twolegs and finding food in a place with little living prey. They need to find a guide to help to go through the maze of Twoleg's nest, avoid the dangers, and teach new survival technics.
The way back is as dangerous. While there is little to no Twoleg's activity. The climb up and down the mountain and avoid instant death from cliff is not safe. If they are not watching the sky, great big birds can pick up a cat as their prey. To make matters worst, the mountain is haunted by blood thirsty beast called mountain lion. They hunt down cats without mercy. If the traveling team encounters the Tribe of Rushing Water, they will capture the traveling cats. They believe that the can slay the beast. The traveling cats cannot leave until the mountain lion is killed. Fighting the mountain lion is near granted death. The players will need to think of alternative way to get rid of the beast.
- Group Restriction
The five clans, loners, and kittypets are allowed. Once the tribe is rediscovered, Tribe of Rushing water's Prey-hunt and gave-guard is unlocked. A cat exiled or left BloodClan is extremely unlikely to join.
Great Migration[edit]
"This is no longer our home. Home is waiting for us at the end of our journey."
— Firestar
By the time the six, now four, cats come back to deliver the news, the Twoleg already started to destroy the forest. Windclan and ThunderClan have already lost their camps to the Twolegs. After Twolegs discover signs of cat activity, they set up traps. The hunger from lost land, poisoned prey, and prey fleeing from loud sounds of destruction cause traps containing food to be an effective way to capture cats.
Despite the foretold destruction of the forest, RiverClan and ShadowClan do not desire to travel randomly for a new home. ShowClan plan to take over BloodClan's old hunting ground while RiverClan believes that they will not be effected as they survive from the river. ShadowClan finally decided to go when their camp was "ambushed" by the Twolegs. RiverClan quickly follow suit as their river is dying up from Twoleg's activity.
- The Journey
The four clan visit the Moon Stone one last time. As the medicine cats leave the Moon Stone, a falling Star streaked across the sky and into the mountains. The five medicine cats knew it is a sign that their new home is over the mountains. The travel to the mountain and onto the mountain was deadly, but they were discovered by the Tribe of Rushing Water. For two days, the clan stayed with the tribe and regain their strength before going on to the next leg of their journey.
- New Home
After traveling down the mountain, the clan cats discover a lake with the ideal living conditions for the four clans. Despite greater Twoleg activity than before, the Twoleg almost never journey far away from Twoleg made structures. Even if they were one group during the journey, the four clans separated and settled in the land that best suited for them.
Running a Game in this Time period[edit]
This is the biggest group of cats in one place. It is the only time that the four clans work together for the reason of safer travel over better combat abilities. This is the story of four groups put aside their differences to survive the harsh journey to a new home.
- Challenges
The greatest challenge is feeding so many cats while traveling. Food is a big issue constantly. When the cats begin climbing the mountain, the mountain proves that it is dangerous for traveling. Cliffs so narrow that a cat can easily fall to their death. Massive birds fly down and grab kittens. Harder to find more food. These are the challenges of the mountain. Thankfully at the midway point, the Tribe of Rushing Water provides free food to the clan.
When the clan arrive to the lake, the usual problems of settling down. The debate about the location of the territory. Driving away any dangerous wild animals, loner cats, and surprisingly dangerous Kittypets. The four cats have to get used to the fact the Twolegs enjoy playing in the lake during summer.
- Group Restriction
The five clans, loners, and kittypets are allowed. Once the tribe is rediscovered, Tribe of Rushing water's Prey-hunt and gave-guard is unlocked. A cat exiled or left BloodClan is extremely unlikely to join.
Rise of the Dark Forest[edit]
"Before there is peace, blood will spill blood, and the lake will run red."
-YellowFang
Since the arrival at the lake, Tribe of Endless Hunting, StarClan, and Dark Forrest has been very active.
Dark Forrest begin to mass train cats in their dreams. This leads to more powerful warriors that are eager to fight. The Dark Forest Trainees work behind the scenes to control the clan and start a war. Longer a cat trains in the Dark Forest, more evil they become.
StarClan warned the clan about the upcoming battle. They try (poorly) to prevent Dark Forest influence on the cats. They increase their guidance to the living cats in hope to reduce the Dark Forest Influence.
The Tribe of Endless Hunting begin to foretold the coming of three powerful cats destined to save the clans. They guide heavy ThunderClan's medicine cat, Jaywing, as he is one of the gifted cats.
Over the coarse of many moons (months), the influence of all sides reach to its peak. So many important events are left out to keep this summary short. Jaywing sends a warning to all medicine cats: the battle against Dark Forest is almost here. Meanwhile, the Dark Forest informs the trainee the plan of their invasion.
- Great Battle
Shortly after, the first wave of Dark Forest Spirits directly attack each of the clan's camps. The Dark Forest Trainee betray their own clan mates in the fight. Ivypool, a Dark Forest Trainee, convince many of her fellow trainees to switch sides and join the clans. The Dark Forest was driven off.
The second wave attack once more with greater amount of Dark Forest Spirits. The ancestors spirits and Midnight join the battle to help to drive out the evil force.
In the final wave, the leader of Dark Forest, TigerStar attack FireStar, the "leader" of all of the clans. Around them clan cats, dark forest, and StarClan fight a bloody fight. FireStar kills TigerStar and end the battle. FireStar shortly looses his final life from the wounds.
Since then, Dark Forrest's land slowly flood and mist from all sides shrink the available space. Any cat touches it, dies instantly. The Dark Forest is ending but they still have one trick up their sleave...
Running a Game in this Time period[edit]
Make all players siblings of each other. As they are training to full fil their job (warrior or medicine cat), one of the siblings are told about that three of them will have powers that will save the clans from the unknown coming battle. At this stage, it is a mystery on who has the powers. Choose two of the siblings to gain powers while the rest having great natural talents.
Begin foreshadowing the influence of Dark Forrest. Players don't have to notice the signs yet. Here are the signs of Dark Forrest training cats in their sleep:
- Getting minor injures while sleeping.
- Feelin g tired, even after getting sleep.
- Some apprentices learn new combat moves that they invented
- Cat becoming better at fighting
- Desire to fight other clans
- Desire for power
- When fighting, more cats end up dead or more dangerous injuries
After a player eventually dies, tell them they can play as one of newly made apprentices. All future dead players will play as the sibling to that apprentice. One of the cats from that litter has powers while the rest have talents. At this stage, make it more obvious that only two cats from the first litter has powers. Someone else has the power. At this point, you may cause the Dark Forest to begin training one of the players or someone close to them.
Once the players learn of the three cats with powers and learn how to use it. Begin very obvious signs of Dark Forest influence on the living cats. StarClan, the ancients and the Tribe of Endless Hunting will do their best to prepare the clan for the upcoming fight. Let the player think of ways to prepare. Tell them the day of the invasion.
- Challenges
This is the time that all clans fight among themselves the most often. There is great danger from other clan cats and from the Dark Forest trainee. It is against the clock to learn and master the power and find out who is the true enemy before it is too late.
Prepare Dark Forest, Dark Forest Trainee, all four clan cats, ancient spirits, Midnight (talking badger), and StarClan for the final fight.
- Group Restriction
The four clans, loners, kittypets, Tribe of Rushing water's Prey-hunt and gave-guard are allowed.
SkyClan's Search for the 4 Clans[edit]
Skystar (from StarClan) says they must look to Firestar's kin, for when fire dies, sparks remain. He says if they do not find these sparks soon, their future is terrible.
- Driven Out
About a year after Great Fight with the four clans, SkyClan is driven from their home. For about a moon (month), SkyClan has been sending search portal to find the four clans. They have to find FireStar's kin before they perish. With the help of a loner named Darktail that surprisingly knows a lot about the clans, SkyClan sent three search party, each of them failed. During the first search, a group of raccons has been attacking SkyClan. Weakened by raccons and the scouting, Darktail lead a group of rogues called the Kin to attack SkyClan at night. SkyClan flee their old home. They are forced to seek out the remaining clans before the travel and starvation kills them.
- Two Loner Groups
As they follow down the river, SkyClan meets two familiar groups of loners living in Twoleg village: Dodge and Stick. In the past, they helped Stick's group from being invaded by Dodge's group. With the entire SkyClan here once more, Dodge's group kidnaps Curlypaw. Dodge demanded that SkyClan drive out Stick's group or Curlypaw gets killed. Hawkwing called Dodge a coward and challenge him to a duel. After a long fight, Hawkwing made the lethal blow killing Dodge. SkyClan left the two groups with Curlypaw safe and Dodge's group under a kinder leader.
They eventually meet Bailey, a loner that lives in the barn. The four clans visited him before they left. He pointed the direction that the clans left to.
- False Home
After about a half of a moon (half of a month), the SkyClan found a lake surrounded by a forest. With the help of the locals: Max and Macgyver, SkyClan settled next to the lake. Echosong, the medicine cat, declares that this lake is not what her visions shown her. This is not the lake that StarClan declared to be their future home. Tired of traveling, finding a nice place to live, and Plumwillow getting close to having kittens, SkyClan declare that this is their new home.
Two moons passed. With the kittens are born, SkyClan enjoy their new home, until the dog attacked. After the first dog attack and the relocation of the camp, Echosong declares that she will find FireStar's spark even without the support of the clan.
Another two moons, three dog attacks, three camp relocation, and three cats decided to become Kittypets, Hawkwing managed to convince LeafStar that this lake is not safe. On the last night at the lake, dogs and twolegs attack the camp. Their goal is to capture as many cats as possible. Unable to resist the might of Twolegs, SkyClan once more left their home and leaving the captured cats behind.
- Return of Echosong
A half a moon (month) later, cats begin to randomly fall greatly ill. Without a medicine cat, the illness is fatal. Leafstar declares to sent search party for Echosong, their only medicine cat and only way to save the illness. As if knowing about the great illness, Echosong appeared and begin treating the ill cats. Her search was sadly fruitless.
Running a Game in this Time period[edit]
It all starts with StarClan telling SkyClan to seek out the other clans before they are destroyed. With the help of a clan expert Darktail, the loner, the players search for clues about the four clans. Keep these searches short and very clear objectives. These search parties will end in a failure which might not be fun to the players, especially if they invested into it too much. Each time the search party return, the racoons attacked the clan.
After the return of the third and final search, Darktail betrayed SkyClan and lead the Kin into attacking SkyClan during the night. During the night raid, let the players slowly succeed on defending the camp while describing on how their clan mates are failing. This gives a feeling that their efforts are doing something but at the same time show that SkyClan is losing the battle against the Kin. At some point, LeafStar, the leader of SkyClan, orders to retreat. The Kin have no desire to punish or chase any fleeing cat.
Describe that SkyClan is no shape to drive off the invaders. The combination of failed search party, attack of racoon, and the resent lost to Kin. LeafStar declares to leave their home and most of the daylight-warriors (cats that are warriors during the day but kittypets at night) behind. As a clan, they have to find FireStar's kin before they are wiped out from history.
SkyClan are welcomed by Stick's group after their help a few moons (months) ago. With their guard down, one of the kits or apprentices are captured by Dodge's group. Heather, from Dodge's group, demands to talk to SkyClan for the release of the kidnapped cat. The players was sent to Dodge's group to talk on the behalf of SkyClan... and not wanting to risk LeafStar in a possible trap. Dodge demands the players to help them drive out Stick's group and they can have their kidnapped cat back. GM hint the players that Dodge has anger problems. GM remind the players that loner groups usually follow their leader. In most loner groups, the leader can be challenged to a duel for leadership. Dodge believes that he can win in any duel and will except any duels offered to him.
After resolving the problems of the two groups, the next major event is the arrival at the lake. Everyone is happy to find a place to live once more. Echosong, medicine cat, suggest to keep moving on. This lake is no their home. LeafStar and the majority of cats ignore her and declare that this is the new home of skyclan. For the next half of a moon (month) describe that it does not feel like home. It is almost something is wrong with this place.
The dogs attack the camp out of no where. Make it clear that fighting the dogs is a death sentence. This event is all about helping other SkyClan members from the dogs. After everyone escaped, LeafStar sets up a new camp away from the dogs. Despite shaken, most cats call this place home and do not wish to leave because of a single dog attack. Echosong declares that she is leaving to continue their journey, even without her leader and the clan. She invites anyone to join her. The players have two choices: stay and help SkyClan or leave and help Echosong.
If the players choose to leave with Echosong, it is another fruitless search. This time, Echosong received a sign that SkyClan needs her help. Instead of going back, Eachosong leads the party in a different location. StarClan has told her that SkyClan has moved to this direction.
If the players stay, Echosong leaves with two warriors. Describe on how fast the clan return back to normal. Hint that young cats do not fear Twolegs. For the next half-moon, one-three cats become kittypets due to their attachment to Twolegs. During this time period, the camp is attacked two more times by dogs and moved two more times. Suggest to the players that LeafStar is stubborn to stay at the lake. It is up to them to convince to LeafStar to leave the lake. Once the players convince LeafStar to leave (which does not take much, LeafStar was already thinking of leaving), on the last night, dogs and twolegs attack the camp. Describe the attack being like the last three times. After a round, Twolegs appear with bright light on their head, sticks, and nets. Any cat caught in the net is forever trapped by Twolegs. Chose two cats to be captured that the player least interacted and attached with. After getting two cats with nets, the Twolegs drag the dogs away and leave with their prize. SkyClan leaves with the lost of two cats.
Regardless, of the choice Echosong returns back with SkyClan in time to save most of the cats from the sickness.
- Challenges
Most cats and wild animals are not supposed to be killed by the players. As such, the threats are more about avoiding and running away from danger. The other problems are Dodge's group vs Stick's group and the disagreement between LeafStar and Echosong about the location of their home.
- Group Restriction
The Skyclans, loners, and kittypets. Kin can be played if they leave their group. Suggest including martial classes from dnd.
Kin's Crusade[edit]
- Journey to SkyClan
A few moons (months) after the Kin driven away SkyClan, Alderpaw, Thunderclan new medicine cat apprentice, received a message from StarClan. They need to seek out SkyClan and bring them back to the lakes. Sandstorm becomes the guide as she was with FireStar when he rebuild Skyclan. Along the way, Standstorm perish from her wounds but told Alderpaw to way to SkyClan.
- Meeting SkyClan
After following the river to the source, the traveling party found Kin. At the time, Kin are pretending to be SkyClan. When Alderpaw told the leader of "SkyClan" that they are here to bring them to the lack, Darktail said that SkyClan is not leaving their home. Alderpaw wanted to be helpful to SkyClan, give his help to patrolling and hunting. Darktail, the leader of "SkyClan", allows it. Though the kindness that the journey cats have, some of the "SkyClan" begin to desire to travel with them back to the lake.
Mistfeather managed to talk with Alderpaw in private. Mistfeather told him that she is the last remaining SkyClan left. The Kin has driven away the real SkyClan. Darktail overheard the conservation and killed her. The leader dragged Alderpaw back into the camp. He informs that they plot against "SkyClan". The journey cats left Kin's camp and journey back home. They are not aware that Kin are following them back home. Along the way, they find two kittens abandoned. They took them in and named them: TwigKit and Violetkit.
- Kin at the Lake
The Kin instantly made their presence known. They target WindClan first as Darktail blaims his mother's death on his father, Onestar, leader of WindClan. When Onestar was on a patrolling, Kin approach. After some treats against Onestar, Furzepelt attack and triggering a fight that they cannot hope to win. With the help of ThunderClan. The Kin was repelled.
- Shadow-less
With their defeat, Kin settled near ShadowClan. The Kin managed to befriend some of the young cats of ShadowClan. Over time, their influence and way of life convinced few of ShadowClan to join Kin. Kin done many things to help ShadowClan. With each help, the kin ask to join them and each time Rowanstar denied letting them in. With each good thing that the Kin preformed and with each bad thing happened in ShadowClan, Rowanstar looses control over his own clan. Eventually, Darktail walk into camp as usual. Instead of asking to join Shadowclan, he informed Rowanstar that he is the new leader. Rowanstar left to ThunderClan with his only two supporters: Tawnypelt, and Tigerheart.
- Battle Against Kin
With only three clans left, they launched an attack against Kin. In the middle of a winning fight, WindClan calls for a withdraw. With about third of the fighting force gone, the remaining clan cats are forced to withdraw. In the aftermath, Onestar, leader of WindClan, simply said that a leader sometimes makes hard choices. He does not reveal the reason of the withdraw.
- Dammed the River
With the full force of Kin and ex-ShadowCan, DarkTail sets his eye on RiverClan. Everyone including elders attack to RiverClan. In a quick fight, Kin has taken over RiverClan. Every dead body is left alone as a disrespect to warrior clan's culture. Kin captured as many RiverClan cats as possible. The ones that excape the slaughter and capture found shelter in ThunderClan. Darktail tortured RiverClan prisoners until they swore loyalty to the Kin. One by one, each of them become part of Kin.
After the horrors in RiverClan, many ex-ShadowClan members desire to leave. Some of them managed to escape to ThunderClan while the rest are slain.
- Rebellion
With Darktails cruel ruling and inhuman treatment of prisoners and anyone in his way, a rebellion was born in ex-ShadowClan camp with Violetpaw leading it. She coronated a plan to free the cats that are in prison or unable to leave because they fear Darktail. While the plan failed, with the help of reinforcements from the other clans, the rebellion succeeded. The rebellion force of ShadowClan and prisoned RiverClan return to ThunderClan. A surprise is waiting for them at the camp.
Running a Game in this Time period[edit]
If players at WindClan or ThunderClan,
they would meet the Kin near the border of ThunderClan and WindClan. The Kin confronted WindClan's leader Onestar. After threatening to make Onestar suffer, one of the WindClan NPC attack Darktail, leader of Kin. That NPC is fated to die in this fight. This sudden fight is in the favor of Kin. In one round, ThunderClan patrol hears the fight. In 1-2 rounds, they arrive to help drive off the Kin.
If the players at ShadowClan
while patrolling the board farthest from the lake, two cats carrying prey approach. They introduce themselves as Darktail and insert NPC name here. Darktail is a leader of a small group of cats that desire to join ShadowClan. They desire to offer gifts for ShadowClan and meet with ShadowClan's leader to formally request to join ShadowClan. With the combination of gift, Darktail's friendly personality, and seeing no harm of fulfilling the request, players should arrive that they should escort the pair to the camp. At the camp, Darktail added his gift to the prey-pile. After listing the advantages that his group can bring to ShadowClan, he request Rowanstar to join ShadowClan. Rowanstar deny the request. This decision is clearly unfavored with the apprentices and young cats as some of them voice their complaints. The player guide the pair out.
If the players at RiverClan,
they have and will miss out most of the events of this adventure. It is suggested not to start at RiverClan or WindClan. The best start would be ThunderClan or ShadowClan.
At the next clan meeting, it is realized that the group of cats that Thunderclan and Windclan fought is the same cats that are currently near ShadowClan's territory. Onestar, leader of WindClan, request help from ShadowClan to drive the rouges out. Rowanstar disagree. It is obvious that Onestar is too heavily invested into the problem while Rowanstar is not a strong leader. Any cat outside from ShadowClan can see that ShadowClan cats don't have great manners, another sign of a leader being to relaxed with leadership.
If players at ShadowClan,
Darktail come by multiple times. Each time doing something good for the clan, like warning about a coming fox attack, helping a lost ShadowClan warrior, or rescuing a kitten that wandered out too far. Each time, Dartail request to join. Each time, Rowanstar deny his request. At the second deny, two apprentices leave for the Kin. Rowanstar made no attempts to stop them. At the third deny, a young warrior left to join the Kin. It is obvious that Rowanstar does not care if cats stay. Darktail seem to take care of his cats better. Darktail seems to be the better leader.
Yellowcough spread through the camp. Rowanstar failed to convince Onestar, WindClan leader, to give them the herbs to cure the sickness. Make sure that Rowanstar does a very bad job at convincing Onestar to give the life saving herbs. The players should see that Rowanstar's actions are preventing cats to get proper treat for Yellowcough. Let some NPC die from Yellowcough as a result of Rowanstar's leadership. The strongest cat with leadership and deputy, Crowfrost, died in the sickness. Without Crowfrost, almost everyone prefers Darktail over Rowanstar. Guide the players to overthrow Rowanstar for Darktail. It should be a peaceful takeover with Rowanstar being banished.
As the players leave camp, they noticed a massive army of cats: the 3 clans are here. The players raise alarm in time for the entire camp to be ready for the upcoming battle. During the fight, when it becomes obvious that the players are losing, Onestar unpins Darktail and orders a retreat. Without WindClan, the other leaders are forced to call a retreat and ending the fight as a win.
If players are any other clan,
Nothing of great notice for a while. The peace is broken when Rowanstar arrive to the camp with only two other cats. He informs everyone that they are what is left of ShadowClan. The rogue group, Kin, has convinced everyone else that Darktail, leader of Kin, is a better leader.
With the fall of ShadowClan, the three clans team up and work a plan to take back ShadowClan and remove the Kin. Let the players decide the method of attack. During the fight, when it becomes obvious that the players are winning, Onestar unpins Darktail and orders a retreat. Without WindClan, the other leaders are forced to call a retreat and ending the fight as a lost.
If the players are ShadowClan,
After a few days to heal from wounds, Darktail launch attack at RiverClan. He sends apprentices, newly requited kittypets and elders in front. He does not expect them to survive the fight. During the invasion, describe how ruthless everyone is. When the battle is won. Darktail captures the injured RiverClan. He left the bodies from both sides alone in great disrespect to the fallen cats and StarClan. The remaining RiverClan retreats. They are too demoralized to pose a threat anytime soon. Guide the players that Darktail needs to be stopped. They need to leave the Kin and help the war efforts against the Kin.
If the players are RiverClan,
After a few days to heal from wounds, RiverClan is attacked by the kin. Describe the dirty plan of sending the poorly trained fighters first as sacrifice. When the battle looks like it will be a lost, MistyStar, leader of RiverClan, surrender to the Kin. Darktail captures the injured RiverClan. He left the bodies from both sides alone in great disrespect to the fallen cats and StarClan. The remaining RiverClan retreats. They are too demoralized to pose a threat anytime soon. Describe how hopeless everyone is as they go to ThunderClan for safety.
If the players are ThunderClan, WindClan or RiverClan,
After a few days, slightly wounded RiverClan arrive at the camp. They describe the horrors of the battle. On how Darktail sacrifice untrained warriors to weaken them. They tell of their and Kin's dead body litter on the floor without burial. And finally, they are worried about the wounded prisoners. They doubt their wounds will be treated or that the kin will treat them nicely.
All players
A day latter, several ShadowClan cats has arrived. They fled from Kin as they disagree with the actions of Darktail. They describe that they are torturing the captured RiverClan until they promise loyalty to Darktail. They speak of any cats caught leaving the Kin are killed. They lost some on the way here. They describe that many ShadowClan members wish to leave or overthrown Darktail but are too scared to do it. Hint the players that sparking a rebellion would be the best way to remove Kin and saving RiverClan. If the players are from ShadowClan, they can act as spies and help to coordinate the rebellion. If the players are from a different clan, they can help make a plan to rebel. They can invade at the same time as the rebellion.
Once the rebellion is successful, the cats return to camp. While this rebellion does not free the lost land, the Kin suffer from a great lost of members.
- Challenges
The growing threat of Kin and ShadowClan cats
- Group Restriction
The four clans, loners, kittypets, and Kin. Tribe of Rushing water's Prey-hunt and gave-guard may be allowed.
Fifth Clan Returns[edit]
- Hit by a Monster (Car)
StarClan show a vision of the current state of SkyClan, in a barn morning of a death of their medicine cat. Alderheat, ThunderClan's Medicine Cat, share his vision with everyone. Twigpaw realizes that one of the cats described in the vision was his father. Twigpaw desires to find SkyClan but ThunderClan cannot afford to send anyone as long as Kin pose a great threat. Twigpaw sneak out of the camp. As he cross the thunderpath (road), he is hit by a monster (car). He woke up with most of his injures healed. The Twolegs healed him. Twigpaw managed to escape the Twoleg nest and finds himself at the barn. The same barn that was shown the vision. While sleeping in the barn, StarClan show Twigpaw the way to SkyClan.
- Thunder meets Sky
In the next day, Twigpaw rushed towards SkyClan. By the end of the day, he finds SkyClan. SkyClan was excited by seeing a ThunderClan cat. While Twigpaw does not know how to get back, he uses the mountain as a guide to find the lake. Surprisingly, the current path the SkyClan was taking leads to the clans.
Several days later, SkyClan arrived at ThunderClan one hour before the rebellion party returns from a successful mission. With SkyClan on their side, all is left is to convince WindClan to join them. Ever since the battle against Kin, Onestar, WindClan Leader, refuses any interactions with the rest of the clans. They need WindClan to defeat the Kin.
- Nearly Without Wind
The next day, a small group containing everyone from each clan journey to WindClan camp. As the group arrive at WindClan, WindClan has been fighting off Kin since dawn. Darktail orders a retreat when facing unfavorable odds. As he leaves, DarkTail reveals that he is Onestar's, leader of WindClan, son. Dartktail grew up hating the clans because Onestar abandoned Smoke (mother of Darktail) and Darktail.
Onestar admits his faults and with renewed vigored, he declares that he will help the fight to remove the Kin. He is willing to kill his own son if it comes to it.
- Five Clans VS Kin
With the combined force of all five clans, they faced off Kin. During the battle Onestar drives Darktail deep into the lake. Both of them drive underwater and neither of them ever resurface. With the force of five clans and lost of their leader, Kin flee and they never threaten the clans again.
- SkyClan's Territory
After the battle, everyone understands that SkyClan belongs to the lake, with them. Each of the four clans temporary allow SkyClan to use their land.
Running a Game in this Time period[edit]
Continuing from last event. There is three camps: Kin's Camp, Isolated Camp, and Player's Camp. Kin's Camp is located in the old ShadowClan's Camp. None of the players should be in it. The Player's Camp is the camp with most of players are located. It includes RiverClan and ShadowClan refugees. This camp also has the entire newly arrived SkyClan. Player's Camp is located either in ThunderClan or WindClan. The Isolated Camp is the other camp (hunderClan or WindClan). They close off their borders because of Onestar's action in the battle against the Kin.
Describe the joy and relief that the clan looked when the players return with the ShadowClan rebellion. Describe that there is a group of unknown cats in the camp. They are SkyClan, the fifth clan that was lost. Now with four clans under the player's side, it is time to figure out on regain the Isolated Camp's trust once more. The only way to get all five clans is to get the stubborn Onestar to tell the truth.
ThunderClan visits WindClan to talk about the event during battle of the Kin. They want to find out the real reason why Onestar order a withdraw. They refuse to join forces with WindClan until this is revealed. When the group arrives at WindClan's camp, it is being attacked by the Kin. If the Player's Camp is WindClan, describe that the players been fighting since dawn. It look hopeless until ThunderClan arrives. If the Player's Camp is ThunderClan, describe that WindClan is on the verge of losing the battle against the Kin. It is up the players to stop the Kin and save WindClan.
Darktail orders a retreat when facing unfavorable odds. As he leaves, DarkTail reveals that he is Onestar's, leader of WindClan, son. Dartktail grew up hating the clans because Onestar abandoned Smoke (mother of Darktail) and Darktail. Onestar admits his faults and with renewed vigored, he declares that he will help the fight to remove the Kin. He is willing to kill his own son if it comes to it. It is up to the players to do the final mending of the division between the clans.
With the five clans, it is up to the players to decide a new plan of attack. Inform the players that the ideal place to to fight the kin is the border of WindClan and ShadowClan. The border has spaced out tall trees and a nearby river. This location is a great place to use each of the clan's special fighting abilitis. Each clan will suggest their favored way of combat which should guide the players to think of using each of the clan's specialized combat abilities to overwhelm the Kin.
Before the fight against to kin, players should noticed that they are outnumbers. During the fight, each time a cat uses their own clan's ability, it should be deadly. It shows to the players that fighting to the clan's specialization is deadlier than any other strategies. Near the end, the players notice that Onestar and Darktail fighting deep in the lake. Both of them went underwater and neither of them come back up. The players won this combat.
High moral after a fight against the Kin, all clans allow SkyClan into their lands. This is temporary arrangement. Foreshadow that finding SkyClan place among the four clan will not be easy. The troubles are not over.
- Challenges
Kin cats and convincing the isolated camp to join.
- Group Restriction
The five clans, loners, kittypets, and Kin. Tribe of Rushing water's Prey-hunt and gave-guard may be allowed.
Meeting The Guardian Cats[edit]
Shortly after the clan meeting that Tigerheart grant SkyClan land and RiverClan closing off, Tigerheart is prompt to leave ShadowClan to chase his mate after the medicine cat's, Aderheart, vision from StarClan. Tigerheart lost his mate when she no longer wants to stay in ShadowClan. After traveling down a Silverpath (train tracks), Tigerheart found a group of cats that are called Guardian. They take in any sick or injured cats in, including DoveWing, Tigerheart's mate. After an arguement, the couple make up and stay with Guardian.
Fog's group are driven closer to Guardian by five foxes. The land does not have enough food for both of them. During a fight over prey, Tigerheart accidently knocked into a Twoleg. The Twoleg, Fog's group, and Guardian all flee. This event triggers Twolegs setting up traps to catch cats. Some of the guardians were captured. Noticing that some of the traps are big enough for foxes. If the foxes are removed, then Gray's Group can return back their old hunting grounds and leave Guardian alone. If the foxes are removed, the herb patch will be safe to harvest. The Guardians with the help of Fog's group managed to trick the foxes to get into the cages.
Spire, the healer, told Tigerhearts of his vision of a cat unable to keep the shadow under control. Tigerheart, Doveing, their three kits, and three guardian cats travel back to the clan. During the travel, they meet up with four ShadowClan cats that left ShadowClan due to Rowanstar's weak leadership. They join them after Berryheart giving birth to three kits. Tigerheart dies when saving Hallowkit, Berrheart's son, from a large owl. In StarClan, Tigerheart received his leader ceremony. With 8 new lives, Tigerstar (renamed from Tigerheart from the ledership ceremony) wakes up next to the moon pool (holy place) thanks to the party dragging his dead body here.
Tigerstar is alive once more but want happened to the old ShadowClan's leader Rowanstar? How did he die? Why did the new ShadowClan leader get their nine lives?
Running a Game in this Time period[edit]
Have one of the player's love one leave because she don't believe that her kits should grow up in the clan. Describe that StarClan sent a message to the player with the love one to chase down the love one. The players leave the clan, unaware that their presence helped to keep the clan together. Set up a mystery that causes the players to follow Silverpath (train rails) that leads to Guardian.
Once they found their love one, she is too close to giving birth to leave. The Guardian begin to have problems with foxes taking over a patch of herbs, herbs that can help the sick cat here and help pregnant cats if problems happen. Let the players decide the method of attack. Guardians are not good fighters but they are eager and fast learners.
After driving out the foxes, the love one give birth to three kits. While searching for food, the players compete food with Fog's group. They are driven out of their home. Make the players encounter Fog's group multiple times until a fight breaks out. During the second round, one of the players walk into a Twoleg that no one noticed. The Twoleg screams. Everyone must free from screaming Twoleg unless they want deal with the fight response (as a fight or flee) of a frighten Twoleg.
The next day, one of the guardians are caught in a Twoleg trap. Since that day Twolegs have been setting traps for cats. Once in a trap, it takes entire day to pry the door open. Twolegs often checks the traps once a day, making any cats caught by the trap forever lost. Tell the players that some of the traps are large, large enough to trap foxes. There are a few large traps near the herb patch. At the same time, let the players figure out that Fog's group does not want to fight foxes but are willing to help in any other way to remove the foxes. If the foxes are removed, they are willing to leave Gaudian cats alone once more.
Once the kits are old enough to leave, Spire, healer of Guardian, has a message from StarClan for them. It is time to return home and save ShadowClan. The group travels home. Along the way they pick up four ShadowClan cats that left around the same time as the players. They do not want be ShadowClan with a weak leader like Rowanstar. Near the end of the journey, one of the players die by saving or protecting a life. Suggest to the players that bring them to the Moon Pool (holy site) would be a honoring his death. The player meets StarClan and becomes the new leader of ShadowClan. With 8 lives, the slain player lives.
At the end of the adventure, inform how bad it is for the player to come back to life with 8 lives. This means that ShadowClan's old leader Rowan is dead. StarClan would not give the eight lives if ShadowClan choose a new leader. It means there is a high chance that ShadowClan is wiped out. It is worst than Kin taking over ShadowClan.
- Challenges
Foxes and Fog's group.
- Group Restriction
The five clans, loners, kittypets, and Gaudian. Kin and Tribe of Rushing water's Prey-hunt and gave-guard may be allowed.
Fall of ShadowClan[edit]
The battle against the Kin does not prove that Rowanstar is a good leader. It is just that is a better than Darktail. Many cats, including outside of ShadowClan blames Rowanstar for allowing the Kin to take over his clan with great ease.
SkyClan stays near ThunderClan's camp. During the clan meeting to talk about a permeant place for SkyClan, there was a lot of cats that desire SkyClan to return back the gorge. They don't want any more strange groups of cats. RiverClan's leader, Mistystar, stats that her border will be closes for sometime to recover from the Kin. She will not be joining any more clan meeting while they recover. She does not care about the discussion about SkyClan. She will support the other clan's choices. Tigerheart, Shadowclan's deputy, offer a part of ShadowClan's land for SkyClan in live on. While it is not enough land for SkyClan, it is better than nothing. Tigerheart speaking for ShadowClan is another proof that Rowanstar is a weak leader.
- End of ShadowClan
Tigerheart, ShadowClan's Deputy, leaves ShadowClan. In the next clan meeting, Rowanstar declares that he cannot control ShadowClan without Tigerheart. He offers all of ShadowClan to SkyClan. Leafstar, leader of SkyClan agrees. While ThunderClan and WindClan disagree with the merge, RiverClan is not part of the meeting due to healing up from battle with the Kin. It is too late. With this action, ShadowClan has become SkyClan. The five clans become four.
- The Dead Walk Again
Tree, a Tom (male cat), joins SkyClan after Violetpaw fetches him because StarClan guided her to him. Leafstar let him join because StarClan desire it. Tree, medicine cats, Rowanstar, and ShadowClan cats go to the location of the lake where Darktail drowns all cats that defy him. Tree causes all dead cats to be seen and interacted with the rest of the cats. The spirits tell Rowanstar to fight for ShadowClan, to save ShadowClan. Rowanstar refuses this fate and says that he is unfit to leader ShadowClan again. The last hope for ShadowClan is dead.
If ShadowClan is dead, the four clans are doomed to perish.
Running a Game in this Time period[edit]
The players are from ShadowClan. They can see that Rowanstar's poor leadership has caused the Kin to take over ShadowClan. Once more Rowanstar is leading this clan to ruins. Tigerheart, ShadowClan's second in command, is a strong leader. He gave a part of ShadowClan's land to SkyClan as a sign of goodwill to SkyClan. He hopes that alliance will strengthen ShadowClan. Sadly, Rowanstar continues drive is clan to their death by trying to make SkyClan their enemy. One day Tigerheart simply disappear. It is rumored that he left to find his mate, who left after learning Rowanstar is once more leader. Without Tigerheart, no one listen to Rowanstar. As a bad leader he is, instead of choosing a new leader or second in command, he dumped the entire problem of leadership to SkyClan. Rowanstar single handed the entire ShadowClan to SkyClan and removed the name of ShadowClan. The players are ShadowClan cats that have to deal with joining with SkyClan and following Leafstar leadership. While not as bad as Rowanclaw (rowanstar step down as leader and took bad his warrior name), Leafstar's actions are not always a popular choice.
- Challenges
Dealing with the merge with SkyClan and ShadowClan no longer existing.
- Group Restriction
The five clans, loners, kittypets, and Sisterhood. Kin and Tribe of Rushing water's Prey-hunt and gave-guard may be allowed.
ShadowClan-SkyClan Conflict[edit]
- Rebirth of ShadowClan
Tigerstar, leader of ShadowClan, returns home. Leafstar, leader of Skyclan, sees that StarClan wishes to have ShadowClan to continue exist. She allow any ShadowClan cats to leave SkyClan and join Tigerstar. But she will not give any land to ShadowClan. Leafstar has no desire to be back in a bad spot of not having land again. Tigerstar agrees with the terms. Most of ShadowClan leaves, as once more, they see Leafstar as a bad leader. They have seen Tigerstar's leadership when he was deputy to Rowanstar, the last ShadowClan leader. They believe that Tigerstar is finally a strong leader that ShadowClan badly needs. As ShadowClan leaves both parties are aware that the next time they meet, it will most likely in battle for land.
ShadowClan settled outside of SkyClan's territory.
- Spark of War
By the time of the next clan meeting, ShadowClan is restored to its former glory. During the meeting, Tigerstar demanded that ShadowClan can hunt in the land that they gave up to SkyClan moons (months) ago. Tigerstar states that they can keep the land, just allow ShadowClan to hunt in it. LeafStar outraged and declares that no ShadowClan can hunt their lands. TigerStar threatens that if they are not allowed to have it, they will take it back by force.
- Invasion of SkyClan
After a failed hunting mission into SkyClan, ShadowClan sneak into the camp. They destroyed the dens and poison the prey-pile before they are noticed by SkyClan. Seeing how low ShadowClan is willing to do, the other three clans doing nothing in their time of need, and a safer place back at the gorge. They decide to return back to their old home. If the clans will not help them in need, then the clans can be alone when the danger comes to them.
ShadowClan reclaims their old land and things return to normal, almost.
- Betrayal
ThunderClan, WindClan, and RiverClan sent a group of cat to bring SkyClan back to the lake. After some convincing, SkyClan return. All the clans match up to ShadowClan and demanded to speak to Tigerstar about the crimes Juniperclaw, the cat that poisoned the prey-pile. After a bit of resistance, they are let in. Tigerstar says that his deputy, Juniperclaw, is not guilty. Bramblestar, ThunderClan leader, demands to speak with Tigerstar's nephew, Juniperclaw. Juniperclaw was brought up. After some grilling, it was found out that he did poisoned the prey-pile. He did it so that fight will end without bloodshed. Juniperclaw was stripped of his role and imprisoned. He latter escaped and found dead after protecting some of the ShadowClan's cats.
- Peace
After some debate, SkyClan is given land between ThunderClan and ShadowClan. RiverClan and WindClan gave up some land to ThunderClan and ShadowClan. This arrangement allowed SkyClan to have land in the lake and that each of the clans have equal land.
Running a Game in this Time period[edit]
Players are from ShadowClan or SkyClan.
If the game is in ShadowClan,
Describe the land that ShadowClan is not enough to feed everyone. They have no desire to gain land, just to get enough prey to feed the hungry cats. Tigerstar thought of the best way to make everyone happy. SkyClan keeps their land but allow ShadowClan to hunt in the land that ShadowClan gave up few moons (months) ago. This way, everyone is happy. TigerStar offer the deal in the clan's meeting. Leafstar refuses this offer, saying that it is not part of the Warrior's Code to allow cats pass the border. Tigerstar begs the other clans to give up some of their land. ShadowClan is left with the same answer: no. Left with no choice, ShadowClan enters war with SkyClan.
The next day, Juniperclaw, the deputy, picked the players to join him to meet with Leafstar for their schedule meeting to resolve this problem. When the player with Juniperclaw meet up with Leafstar and her group at the border, Leafstar demands to meet with Tigerstar. Juniperclaw responded that the leader is busy, he is here to full fill the role. After some argument, insults, and saying ShadowClan is disrespectful, the meeting starts. Leafstar explains that crossing into another Clans' land is against The warrior code, but finishes by insulting the ShadowClan leader, claiming that he must have forgotten it while he was away. Juniperclaw snarls that he knew Leafstar would be unreasonable. Both sides get angry from the disrespect from both sides. It is up to the players to help Juniperclaw or calm down the argument. Before anything has been discussed or a fight start, a dog and three Twoleg approach. Both sides flee before the dog notice them.
The next day, Juniperclaw tell the players to go hunt in SkyClan's land. They have to risk the dangers to keep the clan feed and alive. As the players cross the border, Skyclan ambush from above. Quickly, it is obvious that this is not winning fight. The players have to flee.
That night, Juniperclaw pull the players from their sleep. He says that plans to damage SkyClan's camp to demoralize SkyClan. The group stealth into SkyClan's camp. Make them make rolls to be stealthy and ability to destroy. When SkyClan noticed, the players noticed that Juniperclaw tried to get a vole (bird) from prey-pile before dropping it to gain more speed.
The next day, SkyClan leaves the lakes. ShadowClan wins. It feels hollow. ShadowClan gets their land in exchange of getting rid of SkyClan.
Several days latter, all the clans, including the newly returned SkyClan. They claim that Juniperclaw poisoned the prey-pile. Juniperclaw is brought up for judgement. It is up the player to protect Juniperclaw or figure out the truth. Eventually, Juniperclaw tells the truth and reveal that he did poison the prey-pile. He is sentenced to prison. He latter escaped and save the players from an attack of a wild animal.
The five clans work together and divided the land evenly with SkyClan between ThunderClan and ShadowClan.
If the players are in SkyClan,
Describe that SkyClan worked hard to get to the lake and gain land. Many cats disrespect SkyClan and compare them to Kin, an evil group of cats. SkyClan have to prove that they are not weak and belong with the clans. During the meeting of the clans, Leafstar declares that ShadowClan has been hunting in SkyClan. Tigerstar defends that there is not enough prey to feed ShadowClan. Tigerstar offers that SkyClan should allow ShadowClan to hunt in their land. Leafstar refuses this offer, saying that it is not part of the Warrior's Code to allow cats pass the border. Tigerstar begs the other clans to give up some of their land. ShadowClan is left with the same answer: no. Left with no choice, ShadowClan enters war with SkyClan.
The next day Leafstar, leader of SkyClan, chooses the player to come with her. She is meeting with Tigerstar for their schedule meeting to resolve this problem. When the player with Leafstar meet up with Juniperclaw and his group at the border. Leafstar demands to meet with Tigerstar. Juniperclaw responded that the leader is busy, he is here to full fill the role. This is unspoken message that Tigerstar does not think SkyClan is a real clan and not worth his time. This is a grave insult. After trying to meet with the leader and failed, the meeting starts. Leafstar explains that crossing into another Clans' land is against The warrior code and reminding Juniperclaw about the warrior code. Juniperclaw snarls that he knew Leafstar would be unreasonable. Both sides get angry from the disrespect from both sides. It is up to the players to help Leafstar or calm down the argument. Before anything has been discussed or a fight start, a dog and three Twoleg approach. Both sides flee before the dog notice them.
At the crack of dawn, the players have been ordered to set an ambush near the border. There is a good chance that ShadowClan will ignore all warning and hunt in their land. Leave it up to the players on how to set an ambush. After an hour, ShadowClan walking into their ambush. Let the players start the combat. The players overpower the hunting party. ShadowClan flee and SkyClan wins.
The night, one of the players wakes up to a strange sound. As they leave the den, they noticed Juniperclaw, ShadowClan's deputy, stealing a vole (bird) from the prey-pile. SkyClan is being raided. When Juniperclaw noticed that he was spotted, he drop the prey in favor for speed. Players noticed that the ShadowClan fleeing and not desiring to engage. If the players give chase, ShadowClan managed to disappear into the darkness near the border. The camp walls are damaged but nothing else is wrong.
The next day, the SkyClan rebuilds the camp in low spirits. Even Leafstar voice negativity of being at the lake. Everyone is close from giving up and returning back to the peaceful gorge. The player's favorite cat gets seriously ill. After a few moments, Frecklewish declares that they were poisoned by deathberries. It was found that the vole has deathberry. Deathberry eaten whole would kill a cat very quickly. Thankfully, there was not enough deathberry to kill an adult cat. But if a kit or an elder eats it... it would been death. This was the last straw. It is better to be at the gorge, old home, over worrying that prey can kill them or their camp is attacked.
SkyClan leaves and let ShadowClan have the land. A few days after, cats with the combination of ThunderClan, WindClan, and RiverClan approach SkyClan. They are sorry for not supporting SkyClan in their time of need. They and StarClan wants them back. Let the players decide to return back to the clans. If they are thinking of leaving, make their favorite cat become ill. Not from deathberry but with a whitecough. If not treated, it can become lethal. Returning would give the herbs and rest to recover.
When they return, everyone matches to ShadowClan. They wish to hold a trial for Juniperclaw. He is the one that poisoned the prey-pile. Tigerstar defends for his deputy. Juniperclaw is summoned. It is up to the players to get the truth out of Juniperclaw. He finally spills that he poisoned the prey-pile to avoid bloodshed. He is sentenced to prison.
The five clans work together and divided the land evenly with SkyClan between ThunderClan and ShadowClan.
- Challenges
The fight between ShadowClan and SkyClan.
- Group Restriction
The five clans, loners, kittypets, and sisterhood. Kin and Tribe of Rushing water's Prey-hunt and gave-guard may be allowed.
Sisterhood's Prisoners[edit]
- Land Problems
In the next clan meeting, WindClan, ShadowClan, and RiverClan desire to get their land back. The new borders are not working for them. ThunderClan and SkyClan wishes to stop moving the borders. It has caused too many problems. Squirrelflight, ThunderClan's deputy, speaks up and ask about the land beyond the abandoned Twoleg place. SkyClan are unsure about the plan but the rest of the clans agree.
The next day Squirrelflight, Bramblestar's mate, sneak out of the clan after an argument with BramblesStar, ThunderClan's leader. She went up to SkyClan and discuss her plan to scout out the new land. Leafstar, SkyClan's leader, and Squirrelflight left by themselves to scout the possible SkyClan's land.
When they arrived, large cats approach. Squirrelflight tells them of their reason to scout. The group introduce themselves as Sisterhood. They are staying in this land until one of their cat's litter becomes old enough to travel. Sisterhood know about how protective the clans are about land. They kidnap the two. Even as prisoners, Sisterhood do their best to make Squirrelflight and Leafstar feel best in their forced stay.
Two mornings later, SkyClan and ThunderClan arrive at Sisterhood's camp to save the pair. Squirrelflight and Moonlight, sisterhood's leader and expecting mother, explains the reason of the capture. Under his mate's word and appearing healthy, Bramblestar halts the rescue team. After a discussion, SkyClan promise to not attack Sisterhood for one or two moon (month). Sisterhood agrees and let the captives free.
- Battle for Sisterhood
ShadowClan, RiverClan, and WindClan are not happy that the Sisters are preventing SkyClan from moving and regaining their old land. Impatient they attack SisterHood with ThundClan supporting them and SkyClan's aproval. When they realized that Sisterhood was not moving because of kits, they back away. But the damage was done, the mother died protecting her kits.
- Aftermath
SkyClan moved into their new home. They protect Sisterhood from future clan battles. While a bit guilty, all the clans are happy with the results.
Running a Game in this Time period[edit]
In the next clan meeting, WindClan, ShadowClan, and RiverClan desire to get their land back. Let the players be the one to offer the idea of moving SkyClan to the a new land beyond the abandon Twoleg nest. Their plan is quickly accepted.
The next day, the players are chosen to scout the new land. While exploring the new land, they are greatly outnumber by the biggest cats they ever seen. Once the cats learn the reason of the scouting party to be here, they become friendly and introduce themselves as Sisterhood. They say that they are a traveling group of cats. They need this land as their leader is about to have kittens. Sisterhood explains that they will be taken as hostage to prevent the land obsessed clan cats from attacking. While in the camp, Sisterhood treat their "guest" very well. They try their best to make their stay pleasant as possible. Let the player grow attached to Sisterhood and learn their ways.
A few days latter, an army of cats arrive to save the captured cats. It is up to the players to say nothing and let the fight begin, run to the group in hope of escape, or try to reason the army to stand down. The army refuses to leave without the captured cats but Sisterhood refuses to let go the cats in fear of being attacked. Guide the players to the solution is that Sisterhood release them in exchange clan will not attack Sisterhood until the kittens are old enough to leave.
At the next Clan meeting, the clan leaders grow impatient. They peer pressure ThunderClan to help to drive Sisterhood out. And the combined four clan convinced SkyClan to allow this attack. The players should leave their clans in the middle of the night to warn Sisterhood. When they arrive Moonlight just gave birth. The kits are unable to be moved for another few days, far too late. The Sisterhood are willing to die for the kits. It is up to the players on how to resolve this problem. The Clan leaders cannot be convinced and will attack Sisterhood today. The Sisterhood protectively guard the kits and unwilling to be moved. In a clash of the two parties, Sisterhood will be slaughtered.
The clans arrive and demanded Sisterhood cats to leave. They refuse and battle begin. At the start of the fight, tell the players that this battle is unwinnable but they try to guide the fight to cause less cats to die. After kits forcibly moved from there home and their mother and Sisterhood leader is dead, the clans back away. SkyClan soon arrive and claim the land. They protect the Sisterhood from future problems.
There is no good ending for this story.
- Challenges
Stubborn and protective Sisterhood and impatient clans.
- Group Restriction
The five clans, loners, kittypets, and Sisterhood. Kin, Guardian, and Tribe of Rushing water's Prey-hunt and gave-guard may be allowed.
Rise from the Ashes: WarriorClan[edit]
"The last of the Clans have gone from this place, [...] WarriorClan keeps our memory alive, but even what they know of the Clans is far from the real story."
—Graystripe
A few adventurous kittypets meet with Smudge, an old kittypet, and Barley, an old farm cat. They told great tells about Clans that used to live here. Inspired, the adventuring Kittypets play a game called: WarriorClan.
Graystripe, in his old age, decided to visit his son for the last time in the tribe of Rushing Water. While there, he received a message from Tribe of Endless Hunting (spirits of the tribe) that his duty on this world is not yet over. A shadow looms over their old home: forest. The elder traveled back to the old clan's territory. Everything is strange, now that Twolegs covered the land with their nest. In the old RiverClan's land, he was attacked by a group of cats.
After some civilized talk, Graystripe learn that they are WarriorClan: a group of Kittypets pretending to be one of the clans. WarriorClan went crazy when they learn that Graystripe was from ThunderClan. Under his guidance, he helped to set up a proper deputy and medicine cats. Under his watchful eye, the group expanded to include nearby loners and set up a proper camp. Graystripe taught them the basics of hunting and fighting. Once the WarriorClan looked stable enough without his guidance, Graystripe left to return home in ThunderClan.
Running a Game in this Time period[edit]
This is an interesting part of history. Players can play as cats from the four clans visit the Tribe of Rushing Water. During the visit, Tribe of Endless Hunting tell the visiting cats about a shadow that looms over the old clan grounds: Forest. They travel to the ex-forest, now Twoleg village. While visiting RiverClan, they are attacked by WarriorClan. With no real training, they are as harmless as a new apprentice. As long no blood is spilled, the WarriorClan could stand down and talk. Once they learn about the traveling cat's home, they grow excited and beg to teach them
For groups enjoying building up a town, this is a perfect setting. WarriorClan live in one of the most peaceful place on earth. The recent Twoleg expansion has scared away any dangerous wild life. With a great portion of WarriorClan go back to their Twoleg at night, food and health is not a problem. It is a stress free clan building adventure.
- Conflicts
Other than accidents, there is no danger around WarriorClan. The only struggle is to convince loners around to join WarriorClan. Hunting parties and medicine cat will be needed as the population of ex-loners grow in the clan.
- Group Restriction
The all six clans, loners, and kittypets are allowed. Kin, Sisterhood, Guardian, and Tribe of Rushing water's Prey-hunt and gave-guard may be allowed.
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