Tiger Monk (3.5e Prestige Class)

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Tiger Monk[edit]

WAEOW!
—Jago, human Tiger Monk


The Tiger Monks are a quiet, contemplative order who spend years meditating on the strength and possibilities of the spirit and honing the perfection of the body, achieving enlightenment and then using it to kick people's kidneys out through their ears.

Becoming a Tiger Monk[edit]

A Tiger Monk becomes a Tiger Monk, generally, by spending copious amounts of time in a Tiger Monastery. Among other things, they learn to throw a decent punch, how to kick effectively, and practice with their off-side until it is as developed as their dominant side.

Entry Requirements
Base Attack Bonus: +6
Alignment: Any lawful
Skills: Concentration 9 ranks
Feats: Two-Weapon Fighting, Improved Natural Attack (Slam)
Special: Must have a slam attack.
Table: The Tiger Monk

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Wind Kick, Endokuken, Astounding Leap, Even Muscle Tone
2nd +2 +3 +3 +3 Swift Wind, Devastating Kick
3rd +3 +3 +3 +3 Swift Strikes
4th +4 +4 +4 +4 Punishing Fist, Magic Endokuken
5th +5 +4 +4 +4 Tiger Fury

Class Skills (4 + Int modifier per level)
Balance, Climb, Craft, Concentration, Diplomacy, Intimidate, Jump, Knowledge (All), Listen, Move Silently, Sense Motive, Spot, Tumble.

Class Features[edit]

The Tiger Monks, as said before, spend their time cultivating the strength of their spirit and the perfection of their body to achievement enlightenment. Once this is done, they tend to wander the world, kicking the tails of people they deem to not be 'enlightened enough.'

Wind Kick (Ex): The spirit of the Tiger carries its devotees swiftly, delivering their foot to its target. As a special move action, the Tiger Monk may perform a flying charge that terminates in a powerful kick. The Tiger Monk really does fly, but he stays at the same level as his starting elevation (meaning this will not get you far going uphill, and using it facing down an incline will earn you a bit of a drop) and can only travel his normal charge distance (but see Swift Wind, below). He must also have a line of effect to your target

Endokuken (Su): The Tiger Spirit is strong, and may fill the hands with power to be released. As a standard action, the Tiger Monk may perform a medium-range touch attack which does 1d8 energy damage/2 character levels + 1/2 ranks in concentration. An Endokuken may be performed in an Antimagic Field if the Tiger Monk can succeed on a Concentrate Check equal to DC 15 + Antimagic Field's Caster Level. An Endokuken has a recharge of 1d4 - 1 (minimum 1) rounds.

Astounding Leap (Ex):The Tiger Monk jumps well. He may take 10 on jump checks at any time, and his High Jump DCs are two times the height to be cleared, rather than four times.

Even Muscle Tone (Ex):The Tiger Monk conscientiously develops all the limbs in his body. He does not take off-hand penalties, and always deals at least full Str damage on his attacks.

Swift Wind (Ex):The Wind Kick now carries you further. For each class level after 1st, your charge distance increases by one move increment. If your Wind Kick connects, your opponent must make a Reflex Save equal DC 10 + ½ character level + Dex bonus, or be subject to an AoO. If they succeed, YOU must make an equivalent save or they get an AoO.

Devastating Kick (Ex):The Tiger Monk has great lower body strength. At 2nd level, when his slam attack is described as being a kick, his Slam attack is treated as being one size larger. This includes his Wind Kick.

Swift Strikes (Ex):The Tiger Monk is one quick sonofabitch. When he uses a standard action or AoO to attack, he gets an additional attack at full bonus. This is not doubled by Two-Weapon Fighting. Also, the Tiger Monk may draw or sheath a one-handed or smaller weapon as a free action, as many times a round as he has attacks.

Punishing Fist (Ex): The Tiger Spirit punishes those who allow themselves to be hit. If Tiger Spirit hits someone in the course of a normal attack or a full attack (but not AoO’s), the target must make a Fort Save (DC 10 + ½ character level + Str) or be dazed. The Tiger Monk gets AoO at people who are dazed.

Magic Endokuken (Su): Beginning at 4th level, as a full-round action the Tiger Monk may do an even more powerful Endokuken. It does 1d8 per character level, plus ranks in Concentration, in Even More Energy damage. It ignores all DR and Hardness, and only blanket energy resistance may reduce the damage it does. The Magic Endokuken has a recharge time of 1d4 + 1 rounds.

Tiger Fury (Ex): The Tiger Monk now masters one of the his ultimate techniques. As a full-round action, he may do an leaping uppercut as an upwards charge attack. This involves a jump check, and the Tiger Monk rises 5 feet in the air for every 5 points on his Jump check. He may attack an adjacent target, or one overhead—at either rate, the opponent in carried with the punch and then launched into the air (an additional 5 feet for every 5 points of damage). It deals double Slam damage if it hits. The target is also knocked prone and takes falling damage as appropriate.

Note: monk can continue as monk even if he take levels in this class

Playing a Tiger Monk[edit]

Combat: The Tiger Monk specializes in unleashing huge flurries of punches, kicks, and sword-stabs. The Endokuken gives them a projectile attack which does respectable damage.

Advancement: Monk is a good choice.

Resources: Upon becoming a Tiger Monk, a Tiger Monk gets a Really Thin, Really Sharp Sword (One-handed weapon which weighs only two pounds. It does 1d8 piercing or slashing damage, with a critical range of 18-20/x3. Each Really Thin, Really Sharp Sword is masterwork and may be enchanted. He and his allies may expect free room and board from any Tiger Monastery.

Tiger Monk Lore[edit]

Characters with ranks in Knowledge (Religion) can research Tiger Monks to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Religion)
DC Result
11 Tiger Monks are terrifying fighters with lightning-fast reflexes. They are able to deal large amounts of damage very quickly, using only their fists.
16 Tiger Monks kick harder than mules.
21 Tiger Monks can release powerful magic bursts--but after they do, they must recharge the attack.

External Links[edit]

http://www.youtube.com/watch?v=1DfMele-RMc



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