Thunder Guardian (5e Equipment)

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Weapon (Revolver), Very Rare

A weapons from the stars that was wielded by a hero from a distant past. Attack rolls always have a +2 to hit and deal a extra 2d6 of lightning damage on a critical roll. Thunder Guardian has 6 shot charges, every attack costs a shot charge, once you run out of shot charges with the Thunder Guardian you will have to take a turn to reload your shot charges

Guardian's Bolt. As a bonus action or a reaction roll 2d20s and divide the result by 2, deal that much lightning damage to target, target must make a DC 15 Dexterity saving throw, this costs 3 shot charges

Hero's Path. As a turn roll 6d12s, deal the damage of that result to target, target must succeed a DC 18 Wisdom saving throw, you have to let the Thunder Guardian cool down for one turn, this ability costs 6 shot charges

Damage. 1d12 + 4 Piercing Damage


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