Thug, Eddy[edit]
Thug, Eddy Level 2 Minion Soldier
|
Medium Terrestrial Humanoid XP 33
|
HP 1; a missed attack never damages a minion.
|
Initiative +2
|
AC 18; Fortitude 15, Reflex 13, Will 13
|
Perception +1
|
Speed 6
|
Low-light
|
|
|
|
Traits
|
Group Defense ♦ Aura 1
|
|
|
|
|
|
|
|
|
Other thugs in the aura gain a +1 bonus to defenses.
|
Standard Actions
|
Enhanced Punch (physical)♦ At-Will
|
|
|
Attack: Melee 1 (one creature); +7 vs. AC
|
|
Hit: 5 physical damage
|
|
|
|
|
Str 16 (+4)
|
Dex 12 (+2)
|
Wis 10 (+1)
|
Con 14 (+3)
|
Int 8 (+0)
|
Cha 8 (+0)
|
Equipment Light armor, low-light goggles
|
|
|
Eddy
|
The thugs nicknamed "Eddy" have more experience than a Wooky. They often have martial arts training. They use their defensive style to work in conjunction with other thugs.
|
Back to Main Page → 4e Homebrew → Sourcebooks → Future → Creatures
|
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Captain Commando franchise, and/or include content directly affiliated with and/or owned by Capcom. D&D Wiki neither claims nor implies any rights to Captain Commando copyrights, trademarks, or logos, nor any owned by Capcom. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
|