The River King (5e Class)
Work In Progress |
River king[edit]
A truly skilled fighter who loves to dive on the front line to fully enjoy the TASTE of battle.
insatiable appetite[edit]
Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.
Creating a river king[edit]
when you create your river king you have to think about what pushed you to this place, with whom you want to start a pact, or if you have to collect one, to which banquets you want to "auto" invite you or if you have heard of some delicacies in the area..
- Quick Build
You can make a River king quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose the "S̳T̳I̳L̳L̳ ̳T̳O̳ ̳C̳H̳E̳C̳K̳" background.
Class Features
As a River king you gain the following class features.
- Hit Points
Hit Dice: 1d12 per River king level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per River king level after 1st
- Proficiencies
Armor: none
Weapons: Simple Weapons, battleaxes, greataxes, greatswords, longswords, shortswords, tridents,
Tools: Gaming set, Thieves' tools.
Saving Throws: Constitution, Strength
Skills: Choose 3 from Arcana, History, Survival, Performance, Persuasion, Perception, Athletics.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A longsword or (b) A shortsword & shield
- (a) chose 2 from all the Clothes. or (b) {{{item2b}}}
- (a) Dungeoneer's pack or (b) Explorer's pack
- If you are using starting wealth, you have 8d12 x 10gp in funds.
Level | Proficiency Bonus |
Features | An Acquired Taste |
---|---|---|---|
1st | +2 | Tongue Lash, An Acquired Taste | 1d4 |
2nd | +2 | Thick Skin | 1d4 |
3rd | +2 | Path of the river | 1d4 |
4th | +2 | Ability Score Improvement | 1d4 |
5th | +3 | Abyssal Dive, Extra Attack | 1d6 |
6th | +3 | Path of the river feature | 1d6 |
7th | +3 | — | 1d6 |
8th | +3 | Ability Score Improvement | 1d6 |
9th | +4 | — | 2d6 |
10th | +4 | — | 2d6 |
11th | +4 | Path of the river feature | 2d6 |
12th | +4 | Ability Score Improvement | 2d6 |
13th | +5 | — | 3d6 |
14th | +5 | — | 3d6 |
15th | +5 | — | 3d6 |
16th | +5 | Ability Score Improvement | 3d6 |
17th | +6 | — | 4d6 |
18th | +6 | Path of the river feature | 4d6 |
19th | +6 | Ability Score Improvement | 4d6 |
20th | +6 | — | 4d6 |
An Acquired Taste[edit]
Starting at 1st level, you taste the suffering of others and want to carry as much of it as possible. Every time you successfully hit an enemy you will add bludgeoning damage as shown in the taste table.
Tongue Lash[edit]
There is no banquet you cannot get to.
Starting at 1st Level, using your action lash your tongue in a straight line for (5 x your Strength modifier ft.) making a melee attack with a weapon which you are proficient with against the first hostile creature of the line. On a hit you inflict your current An Acquired Taste damage, and healing you for half the damage dealt post resistance. You may use this feature a number of times equal to your Constitution modifier, regaining all the uses after you finish a long rest.
Thick Skin[edit]
Starting at 2nd Level You can use your bonus action to to convert half of the damage taken since the end of your previous turn into temporary hit points until the end of your next turn. If you have temporary hit points awarded by this Feature, when your next turn ends you will regain hit points equal to the remaining temporary hit points.
You may use this as much as your proficiency bonus, regaining all uses upon finishing a short or long rest.
Path of the river[edit]
Starting at 3rd Level, you choose a path. Choose between path of the path of devourers or path of contracts, both detailed at the end of the class description. Your choice grants you features at 3st level and again at 6th, 11th and 18th level.
Ability Score Increase[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Abyssal Dive[edit]
Starting at 5th Level, using your bonus action you immerse yourself in the ground and then re-emerge (within 15ft of the original spot) all hostile creatures within 5ft. of distance from where you resurface must succeed a Strength or Dexterity saving throw of DC 8 + your Strength Modifier + Your proficiency bonus, or suffer 2d6 bludgeoning damage and be Incapacitated for 1 turn.
this Features gains major lv improvements
Extra Attack[edit]
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
DEVOUR[edit]
Starting at 7th
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Starting 9th level
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Starting at 10th Level
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Starting at 14th Level,
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At 20th Level
River Paths[edit]
Path Of Devourers[edit]
- Thornmail.
Starting at 3th you become resistant to one of the following types of nonmagical damage: slashing, piercing, or bludgeoning you become resistant to one of the following types of nonmagical damage: slashing, piercing, or bludgeoning
- Frostfire gsuntlet.
tarting at 6th increase your size by 1 and when you hit an enemy with a melee attack you create an area of frozen ground around him (1.5m radius). for each of your size above the average one, the radius increases by 1.5m
- Spirit Visage
starting at 11th all shields and healing you are 25% increases rounded up, and you gain advantage on TS against effects caused by magic
- classfeatures lv18
path of contracts[edit]
- classfeatures lv3
- classfeatures lv6
- classfeatures lv11
- classfeatures lv18
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the River king , you must meet these prerequisites: Strength 14, Constitution 14, An ability score was not entered for this template! 13
Proficiencies. When you multi-class into the river king.
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