The King (Jujutsu Kaisen Supplement)

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The King[edit]

Large monstrosity (shikigami), unaligned


Armor Class 15 (19 for Clubs) (natural armor)
Hit Points 8d10 (84) (8d12 (92) for Clubs)
Speed 10 ft. (30 ft. flying speed for Diamonds)


STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 20 (+5) 14 (+2) 14 (+2) 20 (+5)

Proficiency Bonus +6
Senses passive Perception 12
Languages
Challenge 18 (20,000 XP)


House Crest. Each Card bears a crest representing their house, which empowers them in different ways.

  • Spades: Attack roll is changed to d10's.
  • Clubs: Hit die goes up a tier (d10 -> d12).
  • Diamonds: Attack becomes a d6 60/90 ft ranged attack.
  • Hearts: Attack becomes healing and adds CHA instead of STR.

House Crest Royalty. Each king bears a crest representing their house which empowers them in different ways.

  • Spades: Relentless Advance: Due to the king's overwhelming strength and size, anything the king passes over is crushed beneath his bulk. His size increases from large to huge, he gains +6 STR, and anything the King walks over takes xd12 bludgeoning damage.
  • Clubs: Stalwart Wall: The king stands as an impenetrable barrier between himself and his vassals. While he stands stationary with his shield planted, he gains +4 AC, 60 temp HP at the start of his summoner's turn, and draws the attention of enemies, requiring a DC 18 WIS check to attack others.
  • Diamonds: Reign from Above: The king gains a fly speed of 30 ft and possesses a ranged AoE attack that deals 16d8 damage in a 30 ft radius at a location he can see within 90 feet of it, creatures within that range must succeed a DEX saving throw against the summoner's Cursed Energy DC to take half damage.
  • Hearts: Healing Visage: The king is radiant to look upon, his mere presence healing the pains of his vassals. He is rendered unable to move, however, gains a passive regenerative aura covering the battlefield as well as +6 CHA.

Limited Rule. The Kings might is limited by your own strength. While below 5th level, The Kings health, damage, and stats are significantly reduced, bringing them to 1/2 their potential. While at 10th level, The King uses his full power.

Invisible Force. The King is entirely made out of cursed energy, meaning he cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see him. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see him.

Cursed Energy. The King has 60 cursed energy that he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest.

The Kings Cursed Energy can instead be replaced with double his summoner's level, + its charisma modifier, if that results in a greater pool. If his summoner has the Immense Cursed Energy feat and the Overflowing Cursed Energy, this pool can instead be calculated as his summoner's level, + his charisma modifier times 6, + his summoner's proficiency bonus, if that results in a greater pool.

Cursed Energy Recovery. The King recovers 1 cursed energy at the beginning of his turns.

Reverse Cursed Technique Pool (Heart). The King has a healing pool of 1000 that he can use utilizing his Reverse Cursed Technique. He can heal this way until the pool ends, when The King enters burnout. His reverse cursed technique pool replenishes at the end of a long rest. Additionally, The King may try to force his reverse cursed technique to come out despite being in burnout, forcing himself to make a DC 25 CON saving throw. On a success, he regains or heals half as much as he normally would.

The King's reverse cursed technique pool can be replaced by his summoner's level, multiplied by his CHA modifier, multiplied by 5, if that results in a greater pool.

Reactive. The King has two reactions instead of one in each round of combat.

ACTIONS

Card Bash (Spades). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.

Card Bash (Clubs). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.

Card Bash (Heart). The King touches another creature, spending cursed energy to heal them with his reverse cursed technique. The target regains 10 hit points per 1 cursed energy spent by The King. Each hit point healed reduces The King's Reverse Cursed Technique pool accordingly.

Card Bash (Diamond). Ranged Weapon Attack: +8 to hit, range 60/90 ft., one target. Hit: 33 (8d6 + 5) slashing damage.


Not Cannon The King Card is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to be used as part of the House of Cards Cursed Technique


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