The Infinite Shadow (5e Equipment)
Wondrous Item, artifact (requires attunement) The most evil of all sentient beings, the cloak is pitch black and shimmers when viewed at an angle. While wearing it, the wearer's alignment becomes Chaotic Evil and every turn must make a DC 20 Wisdom saving throw or attack one nearby good creature. The wearer is considered under the effects of Greater Invisibility at all times. All evil creatures within a 60' radius of the wearer must make a DC 15 Wisdom save or become dominated as if the wearer cast Dominate Monster. If the wearer is killed while wearing the cloak, all evil monsters within a five mile radius gain 3d10 temporary hitpoints and are teleported 1 mile towards the cloak and all good creatures take 3d10 Necrotic damage and are teleported 1 mile away from the cloak. While the cloak is worn all Good creatures within 120' of the cloak that are aware of it are frightened, while all evil creatures are charmed by it and feel a strong compulsion to wear it. The cloak is a sentient item with an intelligence of 20 and a wisdom of 20 and a charisma of 24. And it is obviously a Chaotic Evil alignment. If the cloak or it's wearer comes into contact with a magic item it becomes a sentient item with a charisma, wisdom and intelligence of 6 and a Chaotic Evil alignment. When destroyed all creatures within a 1 mile radius or take 10d10 Necrotic damage and have a Shadow spawned from their own shadow. If this damage kills a creature, they rise as a Wight.
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