Ten Tentacle Tan (5e Equipment)
Weapon (whip), very rare (requires attunement) This whip is composed of a beholder skin removed as a single piece with all tentacles intact bound and fused into the aberration’s petrified tongue with a pointed hilt guard made using the monster’s sharp teeth pointed towards the tendrils around a bulbous hilt. Each of the eyeballs on the ends of the tentacles has been removed and replaced with a round gem of a different composition. This whip deal 1d10 bludgeoning damage instead of 1d4 slashing damage and scores a critical hit with a roll of 19-20. You also have proficiency with whips. When you damage a creature with the weapon, it must succeed on a DC 10 saving throw or suffer an effect. The ability score of the saving throw and the effect depends on the weapon damage die roll detailed in the table below. When you score a critical hit against a creature with this weapon, the creature must make an additional saving throw for each additional weapon damage die.
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