Template:Prismatic Sphere
From D&D Wiki
Color | Order | Effect of Color | Negated By |
---|---|---|---|
Red | 1st | Stops nonmagical ranged weapons Deals 20 ponts of fire damage (Reflex half) |
Cone of Cold |
Orange | 2nd | Stops magical ranged weapons Deals 40 points of acid damage (Reflex half) |
Gust of Wind |
Yellow | 3rd | Stops poisons, gases, and petrification Deals 80 points of electricity damage (Reflex half) |
Disintegrate |
Green | 4th | Stops breath weapons Poison (Kills; Fortitude partial to take 20 points of damage instead) |
Passwall |
Blue | 5th | Stops divination and mental attacks Turned to stone (Fortitude negates) |
Magic Missile |
Indigo | 6th | Stops all spells Will save or become insane (as insanity spell) |
Daylight |
Violet | 7th | Energy field destroys all objects and effects Creatures sent to another plane (Will negates) |
Dispel Magic |
The violet effect makes the special effects of the other six colors redundant, but they are included here because certain magic items can create prismatic effects one color at a time, and SR might render some colors ineffective (see above). |