Template:Prismatic Sphere

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Color Order Effect of Color Negated By
Red 1st Stops nonmagical ranged weapons
Deals 20 ponts of fire damage (Reflex half)
Cone of Cold
Orange 2nd Stops magical ranged weapons
Deals 40 points of acid damage (Reflex half)
Gust of Wind
Yellow 3rd Stops poisons, gases, and petrification
Deals 80 points of electricity damage (Reflex half)
Disintegrate
Green 4th Stops breath weapons
Poison (Kills; Fortitude partial to take 20 points of damage instead)
Passwall
Blue 5th Stops divination and mental attacks
Turned to stone (Fortitude negates)
Magic Missile
Indigo 6th Stops all spells
Will save or become insane (as insanity spell)
Daylight
Violet 7th Energy field destroys all objects and effects
Creatures sent to another plane (Will negates)
Dispel Magic
The violet effect makes the special effects of the other six colors redundant, but they are included here because certain magic items can create prismatic effects one color at a time, and SR might render some colors ineffective (see above).