Template:D20M Stat Block
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How To Use The Stat Block Template
For NPC/Creature entries, the following is the general layout to format Stat Blocks. The following does not contain a complete list of parameters, just the ones that are required.
{{d20M Stat Block |name= |cr= |size= |type= |al= |init= |listen= |spot= |def= |touch= |flat= |hp= |hd= |mas= |fort= |ref= |will= |spd= |bab= |grp= |str= |dex= |con= |int= |wis= |cha= }}
The following includes every parameter. Not all parameters are required, and unused parameters can be deleted.
{{d20M Stat Block |name= |cr= |sex= |race= |class1= |level1= |cltal1= |class2= |level2= |cltal2= |class3= |level3= |cltal3= |class4= |level4= |cltal4= |class5= |level5= |cltal5= |class6= |level6= |cltal6= |class7= |level7= |cltal7= |class8= |level8= |cltal8= |class9= |level9= |cltal9= |class10= |level10= |cltal10= |size= |type= |occ= |occben= |al= |init= |rep= |sens= |listen= |spot= |aura= |lang= |def= |touch= |flat= |defmods= |othdef= |miss= |hp= |hd= |othhp= |mas= |immune= |sr= |pr= |resist= |fort= |ref= |will= |othsav= |weak= |spd= |burrow= |climb= |fly= |swim= |othspd= |melee1= |melee2= |melee3= |melee4= |ranged1= |ranged2= |ranged3= |ranged4= |space= |reach= |bab= |grp= |atkop= |ap= |sa= |cg= |prgrsns= |slad= |plad= |freq1= |freq2= |freqX= |slaXXX= |plaXXX= |str= |dex= |con= |int= |wis= |cha= |sq= |feats= |skills= |hdadv= |poss= |grims= |deity= |san1= |sad1= |san2= |sad2= |san3= |sad3= |san4= |sad4= |sanX= |sadX= }}
Definition of Parameters
Parameter | Description | Required | Example |
---|---|---|---|
style | Specifies the values of the table's style attribute | No | width: 100px; border: solid; margin-left: 1em; |
Identification and Encounter | |||
Parameter | Description | Required | Example |
name | An identifier for the creature such as a name or a short description of the creature | Yes | Jack or Powerful Necromancer |
cr | The creature's challenge rating | Yes (defaults to —) | 1/2 |
sex | The creature's gender. This will only show up if a value is supplied for race or class1 | No | Male |
race | The creature's race. | No | human |
class1-class10 | The names of the creatures classes | No | fast hero |
level1-level10 | The number of levels in each class the creature has. This is a required field for each class. | No | 3 |
occ | No | The creature's occupation | Military |
al | The creature's allegiances | No (defaults to —) | God, Family, Country (United States) |
size | The creature's size | Yes | Medium |
type | The creature's type (and subtypes when applicable) | Yes | humanoid |
init | The creature's initiative modifier | Yes | +3 |
rep | No | The creature's reputation modifer | +9 |
sens | Any special senses the creature has | No | darkvision 60 ft., tremorsense 120 ft. |
listen | Total modifier for the creature's Listen checks | Yes | −2 |
spot | Total modifier for the creature's Spot checks | Yes | +4 |
aura | Any auras the creature has that affects enemies or allies | No | courage (10 ft., allies +4 against fear) |
lang | Any languages or special means of communication the creature has. Include R/W for reading/writing proficiency, and S for speaking proficiency | No | English (R/W/S), Spanish (S), German (R/W) |
Defensive Information | |||
Parameter | Description | Required | Example |
def | The creature's defense score | Yes | 18 |
touch | The creature's touch defense | Yes | 13 |
flat | The creature's flat-footed defense | Yes | 17 |
othdef | racial traits, class features, feats, and other special abilities that affect (or can affect under the right circumstances) the creature's defense. | No | Dodge, uncanny dodge |
defmods | creature's defense modifiers | No | +2 shield, +6 armor, −1 size, +3 class |
miss | Miss chance for attacks or effects targeting the creature | No | 50% incorporeal |
hp | creature's hit points | Yes | 45 |
hd | Number of hit die | Yes | 6d8 |
othhp | Special abilities that affect how much damage the creature takes from physical attacks and hit point recovery | No | DR 6/—, fast healing 3 |
mas | Massive Damage save | No (defaults to Con) | 13 |
immune | Immunities the creature has | No | sleep, fire, death effects |
resist | Special abilities that aid the creature in avoiding, and/or reducing certain effects except spell and power resistances (which go under the sr and pr parameters) | No | acid resistance 5, mettle, improved evasion |
sr | The creature's spell resistance | No | 13 |
pr | The creature's power resistance | No | 17 |
fort | Fortitude save modifier | Yes | +4 (+5 against poison) |
ref | Reflex save modifier | Yes | +0 |
will | Will save modifier | Yes | −3 (−1 against enchantment) |
othsav | Conditional modifiers the creature gets on all saves. Modifiers that are tied to a specific save are specified in parenthesis with the relevant parameter. See fort, ref, and will above. | No | +2 against fire and acid |
weak | Any weaknesses the creature has | No | vulnerability to cold |
Offensive Information | |||
Parameter | Description | Required | Example |
spd | The creature's base land speed | Yes | 40 ft. (8 squares) in chainmail, base speed 60 ft. |
burrow | The creature's burrow speed | No | 15 ft. |
climb | The creature's climb speed | No | 20 ft. |
fly | The creature's fly speed and maneuverability | No | 100 ft. (poor) |
swim | The creature's swim speed | No | 30 ft. |
othspd | Feats and abilities that can affect the creature's speed or movement options | No | Run, Spring Attack |
melee1–melee4 | The creature's typical preferred melee attack routines | No | claw +16/+11 (1d4+9 slashing/19–20) and bite +13 (1d4+3 piercing) |
ranged1–ranged4 | The creature's typical preferred ranged attack routines | No | Benelli M121 shotgun +8 (3d8 ballistic/20) with Double Tap or Benelli M121 shotgun +11 (2d8+1 ballistic/20) with Point Blank Shot |
space | The amount of space the creature occupies | No (Defaults to 5 ft.) | 10 ft. |
reach | The creature's natural reach | No (Defaults to 5 ft.) | 15 ft. |
bab | The creature's base attack bonus | Yes | +3 |
grp | The creature's grapple check modifier | Yes | +10 |
atkop | Attack options that can creature can use during a full or standard attack | No | Advanced firearms proficiency, burst fire, close combat shot |
ap | Number of remaining action points | No | 20 |
sa | Special actions the creature may take instead of (or in addition to in the case of free, swift, and immediate actions) making attacks. | No | exploit weakness, charm |
cg | Combat gear; items that the creature may use during combat | No | S&W M29 with speed loader and 30 extra rounds, combat knife |
pp | Number of power points the creature has in a day | No | 65 |
prgrsns | Ability progressions, such as spells, powers, invocations, utterances, etc. See below. | No | See below |
slad | Details that apply to many (if not all) of the creature's spells-like abilities | No | CL 6th, 1d20+10 to overcome SR |
plad | Details that apply to many (if not all) of the creature's psi-like abilities | No | ML 3rd |
freq1–freq20 | How often the creature can use this group of spell- or psi-like abilities. Currently supports up to 20 different frequencies (see below) | No | 3/day (see below) |
sla(freq) | Spell-like abilities the creature can use at this frequency
These lists should only contain spell-like abilities that mimic specific spells. If the ability is unique in that it doesn't mimic any existing spell it should be listed under special actions (sa). This also applies to spell-like abilities that do mimic existing spells but require their own descriptions because the mimicry is not exact. |
No | darkness, invisibility |
pla(freq) | Psi-like abilities the creature can use at this frequency
These lists should only contain psi-like abilities that mimic specific powers. If the ability is unique in that it doesn't mimic any existing power it should be listed under special actions (sa). This also applies to psi-like abilities that do mimic existing powers but require their own descriptions because the mimicry is not exact. |
No | stomp (DC 13) |
Other Information | |||
Parameter | Description | Required | Example |
str | Strength | Yes (defaults to —) | 15 |
dex | Dexterity | Yes (defaults to —) | 14 |
con | Constitution | Yes (defaults to —) | 13 |
int | Intelligence | Yes (defaults to —) | 12 |
wis | Wisdom | Yes (defaults to —) | 10 |
cha | Charisma | Yes (defaults to —) | 8 |
sq | Any special qualities the creature has that hasn't already been listed in the previous sections
Generally speaking, these abilities do not require an action and either have little value (if any) in combat, or any effects they provide have already been taken into account in the previous sections without the name of the ability being explicitly listed. |
No | orc blood, trapfinding |
feats | Complete list of feats including ones already listed in other sections | No | Power Attack, Combat Reflexes, Spell Penetration |
cltal1-cltal10 | List of talents by class, including talents mentioned elsewhere. See also class1-10 and level1-10. | No (defaults to —) | Improved Speed I, Linguist |
occben | List of benefits granted by creature's occupation | No | Bluff, Knowledge (streetwise), Archaic Weapons Proficiency |
skills | List of skills that have ranks and skills that can be used untrained for which the creature has modifiers beyond ability score and size modifiers (i.e. racial bonus/penalties, synergy bonuses, competence, etc.) including Listen and Spot if applicable. | No | Hide +14, Knowledge (dungeoneering) +6, Knowledge (nature) +4, Knowledge (religion) +1, Listen +10, Move Silently +19, Search +2, Spot +10, Survival +9 (+11 underground) |
hdadv | Details of the creature's advancement by HD. This is only displayed if the race parameter has not been set. | No | 6–18 HD (Large) |
poss | Items of note that the creature has that haven't already been listed under combat gear (cg) (including wealth bonus) | No | Leather jacket, driver's license, Wealth +14 |
grims | Creature's grimoires (e.g. spellbooks or prayerbooks) in which its spells are written. See below. | No | See below |
deity | The creature's patron deity if it has one | No | Allah |
Special Abilities Descriptions | |||
Parameter | Description | Required | Example |
san1, san2, san3... sanX | Special ability name | No | Saurial Communication |
sad1, sad2, sad3... sadX | Special ability description | No | A saurial's normal speaking voice is too high pitched for humanoids to hear, but they give off different scents based on their mood. Dragons, creatures with the dragonblood subtype, and fey can hear saurials perfectly, and they generally understand the scent cues whether or not they can understand the language. Saurials can understand other creatures that speak any language they know without problem, and can learn to speak within humanoid hearing range by devoting skill points. |
Explanation of (freq)
This template supports spell-like abilities and psi-like abilities of up to twenty different frequencies freq1 through freq20. Once you use freqX to specify how often a spell-/psi-like ability or group of spell-/psi-like abilities can be used, sla(freq) and pla(freq) are used list the abilities by replacing (freq) with what value you used for freqX.
For example, the following is used to list 6th-level paladin's spell-like abilities, detect evil and remove disease (note that special mount is not listed because it does not duplicate an existing spell):
|freq1=At will |slaAt will=''detect evil'' |freq2=1/week |sla1/week=''remove disease''
The bold text must match exactly.
Notes on the parameters prgrsns and grims
prgrsns
The prgrsns parameter takes a template(s) to specify a creature's spellcasting, manifesting, invoking, uttering, etc. abilities. Templates are currently available for the following (more can be added as needed):
- Spontaneous casters
- Prepared casters
- Psionic powers
- Invoking classes (i.e. warlock, and dragon adept)
- Utterances (i.e. for the truenamer class)
- Maneuvers and Stances (Tome of Battle classes)
So to specify a mage's prepared spells, the spells prepared template would be used like so:
|prgrsns={{ Stat Block 2/Spells Prepared |pd=CL 4th |sp1=''charm person'' (DC 14), ''magic missile'', ''true strike'' |sp2=''knock'' ×2, ''see invisibility'' }}
If the mage also has levels in acolyte, the prgrsns parameter might look like the following:
|prgrsns={{ Stat Block 2/Spells Prepared |cls=Mage |pd=CL 4th |sp1=''charm person'' (DC 14), ''magic missile'', ''true strike'' |sp2=''knock'' ×2, ''see invisibility'' }}{{ Stat Block 2/Spells Prepared |cls=Acolyte |pd=CL 1st |sp1=''produce flame'' (+3 ranged touch) }}
Note the addition of the cls property. It's not required, but it is recommended that it be used when a reader might not be able to tell which progression applies to which class.
grims
The grims parameter is for creatures that keep their spells (or the equivalent) written in a grimiore (e.g. a spellbook for wizards or a prayerbook for archivists). Templates are currently available for the following:
So to specify what spells are in the mages's spellbook (other than the spells prepared), the following is used:
|grims={{ Stat Block 2/Spells Recorded |sp1=''identify'', ''endure elements'', ''hold portal'' |sp2=''daze monster'', ''darkness'' }}