Telekinetic Eye Ray (3.5e Feat)

From D&D Wiki
Jump to navigation Jump to search
Padlock.png
The primary contributor has requested no further edits to this page
The user above has requested no further edits to this page. This page is considered complete and balanced. As such, the page has been locked so that only administrators can edit it. If you wish to make alterations to this page, or you see an error, please discuss it on the talk page. If this page is not fully protected, please either contact an administrator or remove this template.

Telekinetic Eye Ray [Racial]

You have learned to tap even deeper into your inherited bloodline, and have reaped the rewards in the form of a telekinetic ray emminating from one of your eyes.
Prerequisite: B'er'den, Beholder Bloodline
Benefit: You develop a telekinetic eye ray as a Supernatural Ability. The ray can pick up objects or creatures weighing up to 325 pounds at a range of 150 feet, as the telekinesis spell. Creatures can resist the effect with a successful Will save vs a DC of 15. This stops the eye from being capable of storing spells for the purpose of Spell Mimicry. The Eye Ray works when you are in both Curled and Uncurled forms.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsRacialB'er'den Feats