Tank, Medium (Metal Gear Supplement)

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Cost: Rare
Weight: 28 tons
Speed: On Road Top speed 250 ft. (25 mph); acceleration 25 ft. (3 mph) per round; Off Road Top speed 100 ft. (10 mph); acceleration 10 ft. (1 mph).
Carrying Capacity: 10 tons
Strength: 24
Dexterity: 10
Constitution: 24

Medium tanks were designed to near the speeds of a light tank with similar armor and weaponry to heavy tanks. Though they ultimately did neither as well as their contemporaries, they eventually became the basis of future main battle tanks. The vehicle has a length of 20 feet, a width of 90.5 ½ feet, a height of 9 feet, and an operational range of 120 miles.

Armament. A medium tank has one of the following weapons, which is controlled by the gunner, and a machine gun, which can be controlled by the commander.

Machine Gun: +X to hit, range 60/600 ft., one target. Hit: 11 (3d6) piercing damage 1d4 times. Must be reloaded as a bonus action after 20 shots.

Medium Autocannon: +X to hit, range 60/600 ft., one target. Hit: 39 (6d12) piercing damage 1d4 times. Must be reloaded as a bonus action after 20 shots.

75mm Cannon: +X to hit, range 120/1200 ft., one target. Hit: The target is not allowed a saving throw to reduce the damage taken. At the beginning of your next turn, each creature within 5 feet of the impact point must make a DC 15 Dexterity saving throw, taking 65 (10d12) bludgeoning damage on a failed save, or half as much on a successful one. The shell must be removed as an action before this weapon can be reloaded as an action after 1 shot.

Size: Huge
AC: 20
Hit Points: 500 (damage threshold 15)
Crew and Passengers: 1 driver; 1 commander/machine gunner; 1 main gunner; 1 loader; 1 radio operator

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