Tank, Heavy (Metal Gear Supplement)

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Cost: Rare
Weight: 63 tons
Speed: On Road Top speed 200 ft. (20 mph); acceleration 20 ft. (2 mph) per round; Off Road Top speed 100 ft. (10 mph); acceleration 10 ft. (1 mph).
Carrying Capacity: 10 tons
Strength: 24
Dexterity: 8
Constitution: 24

Heavy tanks were initially designed as tank killers; impervious to smaller rounds with ammunition powerful enough to destroy a light tank with a single shot, though this resulted in a powerhouse that could only crawl across the battlefield. The vehicle has a length of 21 feet, a width of 12 feet, a height of 10 feet, and an operational range of 120 miles.

Armament. A heavy tank has one of the following weapons, which is controlled by the gunner, and a machine gun, which can be controlled by the commander.

Machine Gun: +X to hit, range 60/600 ft., one target. Hit: 11 (3d6) piercing damage 1d4 times. Must be reloaded as a bonus action after 20 shots.

Heavy Autocannon: +X to hit, range 120/1200 ft., one target. Hit: 52 (8d12) piercing damage 1d4 times. Must be reloaded as a bonus action after 20 shots.

90mm Cannon: +X to hit, range 120/1200 ft., one target. Hit: The target is not allowed a saving throw to reduce the damage taken. At the beginning of your next turn, each creature within 10 feet of the impact point must make a DC 20 Dexterity saving throw, taking 65 (10d12) bludgeoning damage on a failed save, or half as much on a successful one. The shell must be removed as an action before this weapon can be reloaded as an action after 1 shot.

Size: Huge
AC: 20
Hit Points: 800 (damage threshold 20)
Crew and Passengers: 1 driver; 1 commander/machine gunner; 1 gunner; 1 loader; 1 assistant driver.

5.00
(one vote)

Back to Main Page5e HomebrewCampaign SettingsMetal GearVehicles

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