Tamer Path: Digimon Fusion (Digimon Supplement)
Tamer Path: Digimon Fusion[edit]
Tamers who prioritize growing their Digimon's power by fusing them with other Digimon achieve power through Digi-Xross, also known as Digimon Fusion. These Tamers and Digimon Partners prioritize their strength by working together with other Digimon and creating a new, superior Digimon. Unlike the power of Digimon Bond or App Drive, these fusions usually require nothing more than a charming of other Digimon and the selection of the base Digimon, that being your Partner Digimon.
Digi-Vice: Capture & Realize[edit]
At 3rd level, your Digi-Vice has obtained a new capability that will make the power of Digi-Xrossing possible. After a battle with a Digimon who you bring to 0 HP but do not outright kill, you can point your Digi-Vice toward them and state: "Capture". You roll a Charisma Saving Throw with a DC based on the Digimon in questions level:
- Baby I - DC is 5
- Baby II - DC is 10
- Child - DC is 15
- Adult - DC is 20
- Perfect - DC is 25
- Ultimate - DC is 30
On a success, that Digimon turns to data and is consumed by your Digivice. Its Hit Points is restored completely, and it regains any spent Digi-Energy as if it had undergone a Long Rest. This Digimon is Charmed by you indefinitely, but can not digivolve any further than its current state. Additionally, the Digimon may be released from the Digivice when you say "Realize", and regains its original form as if it was fully healed. Any lost limbs are recovered as well.
You can only have a number of Digimon (minimal 1) equal to your Charisma Modifier + 3 stored within your Digi-Vice at any one time.
Digi-Xross: x2[edit]
At 6th level, you've found a way to combine your Partner Digimon with Digimon you have Captured and Realized. As a full-turn action for you and the Digimon in question, you shout: "Digi-Xross!!! (Partner Digimon Name) x2!", and the Digimon will then fuse together, creating (Partner Digimon Name) x2. This Digimon has an appearance similar to both but is stronger than its components individually in some way. At the end of each of these new Digimon's turns, excluding the first, it must spend 1 Digi-Energy or be defused. While fused, the Digimon gains the following benefits:
- The new Digimon has the highest ability scores from each of its components Digimon.
- The new Digimon Hit Point Maximum for this new Digimon is the sum of its component Digimon.
- The new Digimon can use moves and features from both of its component Digimon and counts as those Digimon for the sake of any features those Digimon may have had.
- The new Digimon has the sum of its component Digimon Digi-Energy divided by 1.5 (Rounded Down).
Digi-Xross: x3 and x4[edit]
At 10th level, you can combine up to 4 Digimon with Digi-Xross. As a full turn action for you and the Digimon in question, you shout: "Digi-Xross!!! (Partner Digimon Name) x3!" if you're fusing 3 Digimon, or "Digi-Xross!!! (Partner Digimon Name) x4!" if you're fusing 4 Digimon. The Digimon then fuse and create (Partner Digimon Name) x3 or x4 if 4 Digimon were fused. This Digimon has an appearance similar to all the Digimon and is stronger than all of them in question. At the end of this Digimon's turn, excluding the first, it must spend 2 Digi-Energy if it's x3, or 3 Digi-Energy if it's x4. or be defused. While fused, the Digimon gains the following benefits:
Digi-Xross (x3)
Cost: 3 Digimon
- The new Digimon has the highest ability scores from each of its components Digimon, with each Ability Score being multiplied by 1.5 (Rounded Down).
- The new Digimon Hit Point Maximum for this new Digimon is the sum of its component Digimon.
- The new Digimon can use moves and features from all of its component Digimon and counts as those Digimon for the sake of any features those Digimon may have had.
- The new Digimon has the sum of its component Digimon Digi-Energy divided by 1.5 (Rounded Down).
- The new Digimon has a Critical Hit range of 18-20, and has a bonus of +2 to attack and damage rolls.
- The new Digimon has the AC of the highest component Digimon +5.
Digi-Xross (x4)
Cost: 4 Digimon
- The new Digimon has the highest ability scores from each of its components Digimon, with each Ability Score being multiplied by 2 (Rounded Down).
- The new Digimon Hit Point Maximum for this new Digimon is the sum of its component Digimon multiplied by 2 (Rounded Down).
- The new Digimon can use moves and features from all of its component Digimon and counts as those Digimon for the sake of any features those Digimon may have had.
- The new Digimon has the sum of its component Digimon Digi-Energy divided by 1.5 (Rounded Down).
- The new Digimon has a Critical Hit range of 17-20, and has a bonus of +4 to attack and damage rolls.
- The new Digimon has the AC of the highest component Digimon +8.
Special Ability: Xross Evolution[edit]
At 15th level, you've found a way to turn the Digi-Xross into the next level and Digivolve it. While the Digimon is Digi-Xrossed, it undergoes a Digivolution to an unknown level, becoming quite an ultimate fighter. For the sake of features that require certain Digital Levels, it counts as Baby I, Baby II, Child, Adult, Perfect, and Ultimate all at once. As a command you can use the Digivolve command, causing the Digivolution to occur as a bonus action for the Digi-Xross. The Digi-Xross gains the following features upon digivolving:
Digi-Xross Digivolution
Cost: 4 Digi-Vice Energy, 4 Digi-Energy from the Digi-Xross
- The Digi-Xross regains all lost or spent hit-dice, and its Hit Point Maximum is doubled along with the Digimon regaining all Hit Points as if he was under the Wish spell.
- The Digi-Xross gains a bonus of +12 to its AC.
- The Digi-Xross is cladded in Gold, and has a reduction of -15 to its Movement Speed.
- The Digi-Xross has a Critical Hit Range of 16-20, and has advantage on all attack and damage rolls.
- The Digi-Xross regains all spent Digi-Energy as if it had undergone a short or long rest, with the exception of spent Digi-Energy to undergo the Digi-Xross evolution.
Special Ability: Ultimate Xross Attack[edit]
At 17th level your Digi-Xrossed Digimon has developed to a point of nigh-perfection, being able to maneuver and attack as if it had full mastery over its body. When your Digimon is first Digi-Xrossed, you may call out the name of one Special Move it has as a reaction. For the next minute, any attack rolls made for that attack have an advantage, and all damage is treated as a critical hit if it deals damage. Additionally, the target has a disadvantage on saving throws made against the attack, if any, and the attack will ignore all Invulnerabilities, Resistances, and Immunities.
Special Ability: Cross-Xross[edit]
At 20th level, you've perfected Digi-Xrossing to the point where you can Digi-Xross with another Digi-Xross. By spending 10 Digi-Vice Energy, you may have both Digi-Xross's Digi-Xross and gain the benefits of Digi-Xross x2, in addition to the individual benefits of their original Digi-Xross's.
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