Talk:Yinglet (5e Race)
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1/13/19 - Should Yinglet's sleep cycles be incorporated? Canonically Yinglets sleep about 1 hour after 5 hours awake for a total of 4 "naps" per 24 hours. This would mean in D&D terms that you MUST take a short rest every 5 hours in-game time, possibly could include bonuses to short rests.
- I can't think of a way to make it work the way 5e treats long and short rests. --Papa slow-ying (talk) 22:11, 13 January 2019 (MST)
- Make the 4th nap in one full day count as a long rest, and each nap as a short rest? --Green Dragon (talk) 08:57, 14 January 2019 (MST)
- I suppose that would work, maybe add a slight bonus to short rests spent doing nothing but napping (with the limitation of no more than 1 nap-short rest per 6-hour period) --Papa slow-ying (talk) 11:03, 14 January 2019 (MST)
Hyperactivity is very confusingly written. Could you try simplifying it/ breaking it down. —ConcealedLight (talk) 09:29, 11 March 2019 (MDT)
Less confusing but it seems to allow someone to long rest in 1 hour, as in over a short rest, which entirely breaks the resting system. Reworking the elves trance might be a way to make this less broken. —ConcealedLight (talk) 04:09, 12 March 2019 (MDT)
- I added a clarification at the end that say that's not what it does at all. A long rest is still 8 hours, and you still must be doing only "light activity" fo the entire duration, but you only need to be asleep for 1-2 hours of the rest. I might want to remove the phrase "you gain the same benefit a human would gain from 8 hours of sleep"--Papa slow-ying (talk) 08:13, 12 March 2019 (MDT)
- I understand the intent but the wording of the trait seems to imply otherwise. Not too sure how to word it myself but mechanically it doesn't work atm. —ConcealedLight (talk) 05:58, 13 March 2019 (MDT)