Talk:Wolf-Man (3.5e Race)

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Having a wolfhead? I'd say this race is more of a Monsterous Humanoid than a Humanoid, to be honest. --TK-Squared 13:03, 16 March 2008 (MDT)

What part of the wolf's heritage does the strength penalty arise from? The wolf in the Monster's Manual is listed as having a str bonus(+2), and a human has no stat mods. Also, i have seen few races with a favored class of monk, and i think the only ones i have seen have been outsiders. Why is a half wild-critter's favored class bound to law? --Ganre 23:56, 1 May 2008 (MDT)
Hello, dudes (or dudettes, whichever you prefer) TK-Squared, while one might think of wolf-men as monstrous humanoids, their heads are only wolf-shaped. Their faces are meant to look like shifters, except a little hairier and with longer noses as well as longer maxillary and mandible (basically, face) bones. Ganre, the Str penalty comes from a Native American story I read about the wolf while I was making the ani-men. The Ute, a tribe in Colorado, believed the wolf carried a bag that was so heavy, he could barely move before he had to lay down. When the wolf rested, the bag opened and humanity emerged. This link [1] can explain it better than I can, but the Str penalty comes from a mythical wolf carrying a heavy bag.
Additionally, the wolf-men have very strong family ties. This doesn't make them automatically lawful because the drow have strong family ties themselves, but in the wolf-man's case, this strong bond to family bleeds off into a strong devotion to and belief in principles and codes, which is a very lawful trait. This, in turn, leads most of them to adopt a monasterial lifestyle (not all, of course, but many), favoring a pursuit of clarity and purpose, which (they feel) monks provide. It's not a perfect explanation, but hopefully it'll help, and thanks for the feedback.
Hanzo187

Reverted Edits[edit]

Some reworked mechanics and flavor edits have been rolled back (as it seemed the editor felt a need to rework this race into a different creation). It is recommended that major changes to an article that is not yours first be discussed before those changes are implemented, however this mantra typically applies to articles that are stubs and usually not finished works. Completely reworking an article (and renaming the race) stands a better chance of just making a variant of the original article or making a new race altogether. If I have messed up in this assumption here, please discuss. --Ganteka 10:24, 26 February 2009 (MST)