Talk:Way of the Arcane Hunter (5e Subclass)
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I've got a few thoughts on this page.
- For starters, it immediately feels like a lot of features for a monk subclass. Most I've seen/worked on only have 4-5, tops. Not inherently an issue but it can build up.
- Arcane Stance feels like an odd feature for a caster related monk, acting like a sort of pseudorage. Although, the bonuses can be a bit niche, mostly being defensive stuff versus spells. The extra uses are also a bit odd, considering you can already do it several times and your other features can be a bit of a ki sink.
- Innate Magic is fine. Restricting it to the stance is odd, but it does also eat some of those uses, which I assume is why you get so many.
- Syphon Magic is when I get to start getting concerned about frontloading. An extra ki point or two is fairly chunky at 3rd level, and considering a lot of spells are Dexterity saves, you might just be able to spend ki a lot more frivolously. Personally, I would either move or remove it.
- Deflect Magic is a lot of reduction! At the level you get it, it's an average (~5*1) + 6 + 4, but as proficiency goes up, it scales like hell, becoming (~5*3) + 20 + 5. That can easily nullify something like Crown of Stars, and gives you plenty of ki in the process.
- Unstable Phasing is fine, paired with Deflect Magic(if and when it gets toned down).
Everything past that point, I see no real issue with. The concept is certainly nice, but as is it could use some of the ol' polishing. --SwankyPants (talk) 10:44, 2 December 2021 (MST)