Talk:Vitality (5e Spell)

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Instead of calling out Wisdom specifically, I'd recommend stating the casting stat being used. But again the discussion of THP and cantrips, this is stepping all over the toes of False Life. I really don't think something like this should be a cantrip in this manner.--Gr7mm Bobb (talk) 21:07, 18 January 2017 (MST)

Gr7mm Bobb, Wisdom is called out specifically as that is the spellcasting ability used by both Druids, Clerics and, for the moment, the spell is not "available" to other classes with a different source for their spellcasting ability. As to the stepping all over the toes of false life, False Life lasts an hour and scales according to the spell slot used. Where as virtue, only lasts a minute and requires concentration. The whole reason that this spell is a balanced cantrip is that it requires concentration to use, which limits the caster to a smaller variety of spells. --Roteton Kin (talk) 07:20, 19 January 2017 (CST)
You do bring up a good point with the use of the casters concentration. That is pretty helpful towards this concept. I still think that it should follow the pattern set by all other spells and use the primary casting stat instead of exclusively wisdom. I understand that the spell is designed specifically for clerics and druids, but there is already one like that: Shillelagh for druids. It was specifically worded like that to allow it to flex with other classes and their features, like the Warlock of the Tome. When wisdom is specified, it feels like an sideways jab at such features and abilities.--Gr7mm Bobb (talk) 07:41, 19 January 2017 (MST)
The false life spell relies on a die roll (1d4 + 4 as a 1st-level spell) to calculate temporary hit points gained. If you have a spellcasting ability of 20 (+5) or higher, you automatically get the minimum amount of temporary hit points that false life can grant, and if your spellcasting ability is equal to or higher than 26 (+8), you can gain more temporary hit points than false life can grant as a 1st-level spell! Sure, false life can be cast using a higher level spell slot for more temporary hit points and only rarely does an ability score go higher than 20, let alone 26, but magic items such as the tome of understanding and the headband of intellect can improve ability scores. SirSprinkles (talk) 13:36, 21 January 2017 (MST)
Instead of making this spell "false life except slightly worse," why not make virtue more like it was in previous versions? You could give 1 temporary hit point to any creature you touch, with the same 1 minute duration, but without needing to maintain concentration. It would be a simple but nice pre-battle to pass around the party, and it wouldn't step on the toes of other spells as much. — Guy (talk | edits) 09:03, 6 March 2017 (UTC)

Name change[edit]

Considering this has the name name as an Unearthed Arcana spell, maybe it should be renamed to something else? - Guy (talk) 05:26, 18 July 2017 (MDT)