Talk:Variant Rules (Dragon Ball Supplement)

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Does Stacking Proficiency Have a Point Here?[edit]

I get it's point in other settings, but for things like Athletics, you could get some ludicrous grapple bonuses. Say you're 60th level, and have a 40 in strength, and have proficiency in athletics. This gives you a +31 to athletics checks. Say you pick up athletics from both your class and background. Now you're looking at +47. Maybe you're also getting it from your race. Now you're at +63. And hell, just for kicks, you grab an extra proficiency from a feat. Now you have a +80 to grapple checks. Take Powerhouse for giggles and now literally nobody can get out of your grapples. This may need some further thought. --SwankyPants (talk) 14:07, 10 August 2021 (MDT)

For a quick comparison, UI goku's highest bonus is +53. This build has a +27 advantage over goku. --SwankyPants (talk) 17:16, 10 August 2021 (MDT)

Truth be told, it’s here out of laziness. Most campaign settings based on anime that I’ve made have most of the same variant rules because they fit the general style of shonen anime. SPB was originally an integral part of Berserk (5e Campaign Setting) before I overhauled it to a more reasonable system. A while ago I added a bunch of VRs across these campaigns to cover things I hadn’t thought of initially, and it ended up here. Frankly, I’ll probably remove it from all of them soon, but don’t let that stop you from doing the same.—Ref3rence (talk) 17:36, 10 August 2021 (MDT)
Ah, that would certainly explain where it came from. I'll just take it out, then. --SwankyPants (talk) 17:49, 10 August 2021 (MDT)
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