Talk:Two-Weapon Master (5e Feat)
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If you only use official rules, Two-Weapon Fighting is the least viable character build. Hopefully with the introduction of this feat that can be amended. –Pimplup (talk) 12:07, 7 December 2021 (MST)
Still too much damage. There is a reason why it's only one attack using your bonus action. Using your action and bonus action to attack, you now deal 26 average damage at 5th level with a +3 bonus if you have the extra attack feature and two weapon fighting. A fighter can easily deal 51 damage a turn at 11th level, and 68 at 20th level. This is with 2 shortswords, by the way. They already do enough reliable damage at those levels. Not to mention the part about making an extra attack with opportunity attacks and making an additional attack as part of your action. You don't need everything to be doing high damage.--Lavie (talk) 14:49, 6 December 2021 (MST)
I know the damage numbers look really high, but they're actually very similar to the boost you'd get from another feat such as Sharpshooter (or GWM, though barbarians benefit more from that than fighters).
Let's run some numbers, assuming we got level 11 fighters fighting a 17 AC enemy:
- 18 Dex/Dual Wielder/Two-Weapon Master – 60% hit chance, (1d8+4)*6 damage = 30.6 average damage
- 18 Dex/Sharpshooter/Crossbow Expert – 45% hit chance (1d6+4+10)*4 damage = 31.5 average damage
I think the balance is pretty spot-on, but who knows? I decided to get some feedback from r/UnearthedArcana, so we'll see how that goes.