Talk:Terminator (5e Race)

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Additional Suggestions[edit]

Thinking of adding a mimicry trait to spice up the race a bit. On the fence because at this point that could be nearing overpowered, but I could be just paranoid.

Yeah, it may be a bit strong on top of everything(it’s a pain to do more stuff for pure constructs). I figured the Actor feat covered that mechanic pretty well, anyways. --SwankyPants (talk) 09:04, 6 May 2021 (MDT)
Right, well that's all good then. Thanks again for the help.

Original Intent[edit]

This race was originally designed for use with the Series 800 Terminator (5e Class), to the detriment of this page. As such, I have removed the reference to it. --SwankyPants (talk) 17:59, 2 May 2021 (MDT)

Notes[edit]

Hi SwankyPants, I'm the original creator of this race. Thank you so much for your additions and subtractions, they've really greatly helped the document after I lost interest waay back in 2019. I do believe however, that the ridiculous and overdone number of subraces from before your fixes were some of the more fun and charming elements of the race, especially considering only two of them were viably playable. So I was wondering if there'd be much backlash to me finding some unintrusive way to adding them back? Thanks again

Well, you could add rules specifically for the infiltration stuff, requiring insight versus preformance or something, from there either giving disadvantage(rubber skin) or just ignoring it(no skin), but the other ones are a bit trickier. They could be done like the T-1000 feat, adding stuff without completely requiring a new subrace. Basically, the T-800 is the baseline for stats, and racial feats could add from there. The one with the Gun-For-Arm comes to mind for this, potentially giving the ability to replace an arm with a ranged weapon of your choice?
I've only seen the first two movies, and my information on the others is a bit shaky. If you've got rough ideas for how to handle the stuff, I could probably work them into something playable. --SwankyPants (talk) 23:06, 3 May 2021 (MDT)
Seeing how those other marks of terminators are being handled, I just added them as an optional detriment. And, since I don’t exactly know, what exactly is the T-H? Is it closer to a human with terminator bits built in or a terminator with human bits built in? It’s a tad weird, and I don’t know how to handle it without knowing specifically how this works. I’m gonna need to either make it a feat for non-terminators, or just another “optional detriment” thing, respectively. --SwankyPants (talk) 07:19, 4 May 2021 (MDT)
A T-H is from Terminator 4, which despite sucking admittedly added some interesting lore stuff. It's basically a Terminator with a human heart and brain plugged in. This, in addition to giving it a human lifespan, makes it effectively a 'sleeper agent', if you're familiar with that term. If not, basically it means that they act and even believe themselves to be a real, living human, until they meet the requirements of a programmed 'trigger' (in Terminator 4 it was when the T-H meets John Connor), when they become 'triggered' they basically become regular, Skynet-controlled Terminators. Although due to their human brain, the human personality they once had is still active, and is able to co-exist with their terminator programming, even overpowering. If it sounds complicated, it's kind of supposed to be, it's their way of explaining why something that is as seemingly perfect of an infiltrator as the T-H was phased out for the T-800, it's still kind of stupid and contrived though. Hope I helped.
That’ll do. Just gonna add that to the optimal detriments, I guess. Thanks for the tip. --SwankyPants (talk) 07:33, 4 May 2021 (MDT)
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