Talk:Sun School Monk (3.5e Class)

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Please do not delete this page; I am working on it to be a class usable by PCs. Bear with me.
--Gedren56 16:11, 31 December 2008 (MST)

Oy. Thus far, it isn't any more impressive than an SRD Monk. In particular, the Shoryuken-uppercut adaptation is very lackluster. They should be getting some extra damage with that, if they're taking an attack penalty on top of medium BAB--and not just against undead. Furthermore...three times a day? As written, it could be at will. I wrote a PrC based on Jago from Killer Instinct, for which I used a leaping uppercut mechanic written by someone on a message board. You may want to check the Tiger Monk (3.5e Prestige Class) and look at the Tiger Fury. On a lighter note...where's the Hadoken? :D I really think the class is suffering by being too close to the SRD Monk. Nix all the weird, "Converse with fish and fowl and never age until you drop dead," and focus on ability which help the Sun School Monk beat the ever-living crap out of creatures.
Suggestions for what to cut:
  • Tongue of the Sun and Moon
  • Empty Body
  • Timeless Body
  • Perfect Body
  • Slow Fall
  • Fast Movement
  • Flurry of Blows
  • Still Mind
  • The various Ki Strikes
Suggestions for what to include:
  • Full BAB
  • Some single damage die all the way through. I'm partial to 1d8, but whatever.
  • Ability to ignore all DR and Hardness. Because the Ki Strikes do pitifully little against enemies that have even DR 1/anything.
Just how I see it, anyway. -- Genowhirl 19:38, 1 January 2009 (MST)
The whole point is that it's NOT supposed to be a much better selection than an SRD monk; it's simply another option. I tried to make it work within the parameters of a monk fighting style, but I needed a special ability to show up at 4th level (for a particular NPC) and monk fighting styles allow for things to show up at 1st, 2nd and 6th.
In the table for the sun school monk, there is a listing for an ability called the hino-maru. It's supposed to be the hadouken for the sun school class. I have yet to determine whether the ability will be an extra-ordinary or supernatural ability. Also, I agree with you on the shotaiyou-ken's power. I believe that it would be better to automatically double the damage from the attack if it hits. I am also thinking that the shotaiyou-ken could be used 3 + Constitution modifier per day; it takes energy to do it. Please note in the description that it still says an additional -2 to AC, not to attack. I am weighing other abilities tied to Street Fighter, like Sean's Ryuubi-Kyaku or another type of ability to fit in with my idea for the sun school abilities.
Concerning suggestions: judging by suggested omissions and additions, it seems that you play a lot of martial characters. Understand that while any monk can go in and fight fight fight like Itchy and Scratchy, the sun school monk--as well as the SRD monk--is not meant to become a combat machine. The very essence of either class is to be a quick and effective striker, NOT a protracted combatant, tank or heavy-damage dealer. It even says in the description I wrote at the top of the article that the goal of Shotaiyou-ken style is make the world a better place, as well as stating that the style is unlike the assassination style of Ansatsuken (i.e., about killing). To keep in line with the striker ideal, flurry of blows and fast movement will stay. To keep with the idea of making the world better, tongue of the sun and moon stays and so will perfect self. Still mind will stay, because we all need bonuses to Will saves as non-caster classes. You never know what you'll run up on, so different ki strikes help out provided that a PC remembers they have 'em. I will get rid of empty body and timeless body: sun cannot slip through stone unless there's a crack in it and all things are subject to time.
Will continue work on this class as soon as I can figure out other abilities for the sun school class.--Gedren56 19:58, 5 January 2009 (MST)
Sorry about mistaking AC for attack rolls; I do tend to run on autopilot once I get going. Will check out the new abilities once I have the time. -- Genowhirl 08:20, 6 January 2009 (MST)

ha-doo-kin, show-ree-you-kin[edit]

OK, added new abilities or modified/renamed existing ones:

  • Sunset Kick (new)
  • Sunstroke (new)
  • Blessings of the Sun (new)
  • How 'Bout This Heat? (new)
  • Solar Strike (mod. from Ki Strike to be more helio-centric)
  • Sunlight Step (renamed from abundant step)
  • Shining Self (renamed from perfect self)

In the epic portion, there are these other sun school techniques:

  • Solar Flare
  • Sun's Screen
  • Sun's Kiss
  • Quesar Action (as in quesar the creature from Book of Exalted Deeds, not quasar the cosmic phenomenon or comic book character)

--Gedren56 20:09, 5 January 2009 (MST)

Beautiful[edit]

I LIKE this. One question... Regeneration 10 is delicious (a lot better than monk's capstone, pfft, outsider), but since it's REGENERATION and not FAST HEALING, what is the regen overcome by, if anything. Remember regen means that things not of X or Y damage become nonlethal as well as recovering said nonlethal damage. Well, keep it up.  :) -- Eiji 13:28, 2 February 2009 (MST)

And here I was thinking that people would like it for the Street Fighter powers. This a great compliment; thank you. Will determine what regeneration is overcome by. --Gedren56 11:43, 3 February 2009 (MST)

too much targeted for base class[edit]

I think that this class should be prestige class because this class targeted on solar domain and hot damage.