Talk:Steve (5e Race)

From D&D Wiki

Jump to: navigation, search
  • Respawning is better off worded as half-orc's endurance trait. And maybe rename it because it's not really respawning.
  • Increased vitality should be reduced to 1 hit point per level instead of 2, in light of the other traits.
  • Item holding is too... out of left field. Sure, there is a 10 minute use time and your enemies have advantage on attack for a bit... but it seems like something a 1st-level race shouldn't have due to its risk. And the benefit it provides is huge too, raising the carrying capacity of a player by 100 lbs and making it a space which cannot be stolen (unless it can be). I think just making a casting of tenser's disk or something is more in line.
  • Peaceful mode is definitely overpowered in range and damage to multiple creatures. It doesn't seem like much damage, but force is one with no resistance. And it has a range of 120 feet in an area rather than a single shot, making it stronger than firebolt or magic missile.

All in all, overpowered.--Yanied (talk) 18:51, 15 December 2019 (MST)

I'm glancing at this again since I saw the request in the tavern:

  • Sprint can be simplified to something like the tabaxi agility. Or something like "When you dash, you may move an additional distance equal to half your base walking speed. You must finish a short/long rest to use this trait again."
  • Miner's Eye should be changed to something like dwarven stone cunning. As it is, it is more like a background feature, and there is not even a check associated with the identification.
  • Weapon Mastery is broken, as a +1 to any weapon is already a magic item.
  • Unhindered needs to be tamped down to maybe advantage in saving throws against being moved against your will. '
  • Glitch's negative score increase is generally not common or praised in 5e. Orc used to have a negative score to intelligence, but even that has changed with the Eberron setting.
  • Distorted should be limited to one use, as it is usually only class features that can be used a certain number of times before needing a rest.
  • The spells above level 0 need to be limited to once a long rest, worded like the firbolg race.

It's a nice improvement from what the thing was before. Still some wording problems and capitalization errors that need fixing, like not capitalizing race names, and italicizing spells, etc, etc.--Yanied (talk) 14:19, 22 January 2020 (MST)

Home of user-generated,
homebrew pages!


Advertisements: