Steve (5e Race)
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|Herobrine, Alex, and Steve. Image by britneyva23|
Steves are generally strong and tall, the men almost always growing beards, and the women having less facial hair, yet still more body hair than humans. The differences mostly come from the subraces, as Steves don’t choose their occupation unless they are a Glitch. The miners are fatter and rugged, with a very social figure and a generally friendly disposition. Warriors are thinner yet with more muscle, made for fast and powerful clashes in combat. Glitches can be a combination of both, and it depends on which subrace they belonged to originally before they tapped into the dark arts.
There is barely any pre-recorded history of these strange beings, and some who meet them may think of them as regular humans. This, of course, is not true. Steves have a history mostly told by plays and shows only shown in their civilizations. Although some scholars and historians have tried to write it down, many Steves will see these writings and declare them wrong, even if the historian followed the story exactly.
In truth, the Steves see history beginning exactly 3,422 years ago, when the first of the three Legendary Steves of Old was born. His name is the name the race has taken to describe all of them, Steve. The specifications of his birthplace, childhood, and everything about his life until he was 72 is lost to time, however what is known is that he was a Miner, and he was a pure soul at heart. When he turned 72, it is said he was enlightened, and told the names and locations of two other Steves, one a warrior, and one a glitch. These Steves were named Alex and Herobrine.
Alex was said to be a proud and virtuous warrior, defending a large kingdom to the East. She was said to be able to strike down any evil with her legendary bow. Herobrine was said to be a brave, if not a bit rude, glitch. He was known for his innate strength with his magical sword, said to be made of the hardest material to exist. Steve went on a hard and arduous journey, first finding Alex, and easily convincing her to join after telling her of his quest. The pair of them then set off to find Herobrine, and on the way they came across a legendary artifact, a pickaxe capable of shaping the land itself. This pickaxe was guarded by a terrible creature, said to exist before even the gods. Through a hard fought battle, Alex slayed the beast, and the pickaxe was bestowed to Steve.
As the two approached a lone cabin where Herobrine was said to live, a test presented itself out of thin air. It seemed that for whatever reason, they needed to prove themselves to even come near him. This test was one of speed, precision, and wit, all at once. This test had multiple floating platforms, made of many valuable materials, and underneath the platforms was a large pool of lava. Although Steve would have no issue with this, as he’d faced similar trials in the caves, Alex had problems starting. She was inexperienced in these jumps, especially near the end, where ice and glass somehow floated in mid air, yet retained their properties. Despite this, with Steve’s help, she made it through.
The course didn’t disappear however, but instead shifted to the front of the cabin. It appeared Herobrine would prove himself as well, however, instead of doing the course, the man simply floated above the pool, reaching them in seconds. Herobrine didn’t look like any other being around, he was skinnier than the average Steve, yet seemed not hindered by the massive sword he held. He also had glowing white eyes, and parts of him seemingly disappearing and coming back at random. He was clearly not the nicest person, yet he wasn’t attacking them, nor did he seem to have any opposition to joining them. And so he did, and they went off on their journey, to slay a dragon of mythic power.
This is where the story normally ends in the plays. Nobody from another race currently knows if the trio defeated the dragon, and only one story continues the story. This story is short, and is very rare to find, only the Steve race knowing about it. It tells of Steve, Alex, and Herobrine appearing in the middle of the town square in the settlement Steve originally started his journey. They are bloodied and beaten, Alex is out of arrows, Herobrine’s sword is chipped and covered in blood, and Steve’s pickaxe is dented and rugged. All of them are near death, with Herobrine being in the worst condition.
It is said despite this, all three of them stood up tall, and presented three prizes from where they were. Alex presented a crystal, volatile and beautiful. Herobrine presented an egg, clearly from a large dragon. Steve presented the proof they needed, the head of a species of dragon previously unknown, seething with pure magical energy, black as the darkest void, and radiating a power that made the strongest of mages in the crowd shiver in fear.
As the heroes are being praised and cheered, they begin to drop. First Herobrine, his sword clanging on the ground as he falls. Second Alex, her bow shattering as it hit the floor. Finally Steve, his pickaxe embedding itself in the ground. The heroes who slayed the dragon, lie dead at the feet of the townspeople. Efforts to revive any of them were in vain, as it seems their souls had ended up in a near perfect afterlife, an afterlife of heroes.
The weapons of the heroes have gone down in history. It is said that Herobrine’s sword will bestow one with the strength of a demigod. Alex’s bow shards, if added onto a bow, is said to empower the bow with all the power of nature. The strongest artifact is said to be Steve’s pickaxe, which still resides in the middle of the largest Steve civilization, is said to wield power equivalent to that of the gods, capable of destroying and creating anything.
These artifacts have been kept safe ever since the heroes have fell. All three still reside right next to each other. Each are protected by an anti-magic field that stops any wizards from possibly harming the weapons. Only a Steve, or a person who has proved themselves worthy, may attempt to pick up one of the weapons. None have succeeded however, and the weapons do different things to somebody that touches them and does not succeed to lift them. Herobrine’s sword seems to drain the life of someone who touches it, Alex’s bow shards grow poisonous barbs which break off of the shard and cannot be removed from the person who touched it, and Steve’s pickaxe has never been lifted out of its spot, and it has never harmed those who try.
Steves are social, while one can build a home, many can build a metropolis. They’re meant to rely on others, the miners helping each other find ore and materials, the warriors working together to keep everybody safe, and the glitches mostly work as builders due to their ability to fly. Steve society is based around building. It’s never enough for them. The cities they build are massive in size, and are constantly expanding. There are stark differences between Steves with buildings as well. Some build intricate and beautiful structures after years of hard work, while others build small, blocky houses with only a few hours of work. Most Steves hold those who build beautiful buildings in high regard, but they do not look down upon those who build blocky houses. Steves do not teach each other how to build, they learn after years of hard work.
There is not a class system, all Steves are viewed as equal. Even those who turn to evil aren’t seen as lesser people, they are simply seen as misguided. They are given funerals as all others, and are respected as the person who they were before they turned evil. Overall, Steves see their success as a reason to keep working together. They have a special way to communicate if they can’t hear each other as well. This is mainly used to communicate where to go and if you are friendly. Steves will crouch down twice in quick succession and jump if they are meaning to be friendly, and then rapidly point in a direction if they want you to follow them. This is a language exclusive to Steves, however through training other races can learn it.
The Steve often take on human or elvish names, however most will stick with the names of the three Legendary Steves of Old. Those of the Glitch subrace however will sometimes take on the names of those from the abyss, primordial beings, and even some gods.
Male: Steve, Cruendithas, Seakul, Adoeak, Shaaver
Female: Alex, Aradove, Alustine, Coronna, Oolaemita
Glitch. Herobrine, Syvexrae, Irekua, Tiamat, Polekieae
A tall and friendly race of humanoids whose origins are highly unknown to all but them.
Ability Score Increase. Your Strength and Constitution scores increase by 1.
Age. A Steve matures in around the same time as humans, yet can live up to 250 years and respawn.
Alignment. Steves normally have a neutral outlook on life, never really having sense or reason for things they do. Some, however, may be world destroyers seeking to purge all life around them, some may be virtuous and protective, and others may be explorers at heart. Generally however, Steves fall into neutral alignments.
Size. Steves are nearly always over 6 foot, yet can sometimes be shorter. Your size is Medium
Speed. Your base walking speed is 30 feet.
Natural Resilience. Your race is known for their uncanny ability to bounce back from near death with almost no negative consequences. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Sprint. You have an affinity for both being strong and fast. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Powerful Build. It’s rare that a race can carry so much without being giantkin. Steves are an exception for this. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Friendly Appearance. Steves are generally seen as friendly people, and aren’t commonly feared. You are proficient in the Persuasion skill.
Languages. You can speak, read, and write Common and Steve Sign. Steve Sign is a language consisting of rapid bodily movements in order to convey speech without having to speak. This language cannot be seen by those who are blinded, but can be communicated with if the area is too loud to speak in.
Subrace. Most Steves fall between the Miner and Warrior subrace, but a select few have tapped into dark forces and became part of the Glitch subrace.
Miners are the backbone of the Steve race. Without them the race could not have thrived. They are generally bulkier and more rugged than warriors or glitches, yet despite their intimidating looks, they’re often the friendliest people you can meet.
Ability Score Increase. Your Constitution score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fortified Steps. Miners are used to hard and rugged days in the deep abyss of the underground. Nonmagical Difficult Terrain no longer hinders you.
Miner’s Eye. You’ve dug up your fair share of minerals, and sold your fair share of materials. You have advantage on any Intelligence (Investigation) check when determining the value of a mineral.
Warriors are sworn protectors of their race and heritage. They’re generally known for their leadership and ferocity in battle, and can be found in many places, as common soldiers or fearless commanders. If one is on your side, you can rest assured that you will be kept safe no matter what.
Ability Score Increase. Your Strength score increases by 1.
Weapon Mastery. Your training has led to an innate affinity for weaponry of all kinds. You gain proficiency in Longbows, Shortswords, Spears, and Lances.
Unhindered. No force can stop you, no matter if they are small or large. When wearing heavy armor, you gain advantage in saving throws against being unwillingly moved. Examples include high winds, or an enemy with the Charger feat.
Rallying Cry. Your mere presence in battle is enough to bolster your allies to attack. As an action, and only in combat, you can choose to rally up to 3 allies, each gaining temporary hit points equal to your level. This has one use, and the use is regained after a long rest.
Glitches are those who, instead of sticking with a traditional life, dipped their toes in the dark arts, and had a horrific accident while trying, leading to them being detached from the material plane. Although normally this makes them quit such practices, some have gone on to embrace it, and turn to pure evil.
Ability Score Increase. Your Intelligence score increases by 1.
Distorted. You aren’t fully connected to the material plane anymore, leading to some beneficial effects. As a reaction, you can increase your AC by +4 for one round. You can use this feature once, and use is refilled at the end of a long rest.
Magical Wrath. Your anger fuels what you do, and now that anger can be manifested. At 1st level, you can cast the fire bolt cantrip, at 3rd level, you can cast the flaming sphere spell, and at 5th level, you can cast the fireball spell. Once you cast either the Flaming Sphere or Fireball spell, you can't cast it again with this trait until you finish a short or long rest. Your Intelligence is your spellcasting ability for these spells.
Levitation. Your disconnection from the material plane has given you the ability to move on almost every axis. You gain a flying speed of 20 feet, however you cannot fly higher than 60 feet, and instead of traditional flight it looks more akin to levitation.
Random Height and Weight
|5′ 9''||+1d6||180 lb.||× (1d4) lb.|
*Height = base height + height modifier