Talk:Shapeshifter (5e Class)
From D&D Wiki
"Starting at level 1 you are able to use your turn to shapeshift into a creature of your choice that has a CR of half your Shapeshifter level or less. After level one, half your shapeshifter level or less rounded down."
Could be easier put along the lines of: creature of up to CR = 1/2 of shapeshifter lv, min 1(or 1/2 if that was intended). The phrasing is slightly unclear.
Eg. Half or less rounded down could be half rounded down or else, etc. & putting that it rounds down after lv one, in most classes would say it always rounds down(or assume it was implicit) and add an exception for lv 1 after.
Also, No units of measurement. "You can hold that for for a time equal to your Charisma score" is meaningless. Charisma score worth of seconds? Hours? Decades? And, the double 'for' is most likely a typo, meaning form probably?
Didn't want to edit the original because it isn't mine, but that's what i'd suggest the author look into if i was editing or this was submitted for peaching.
"If your shapeshifted form is reduced to 0 hit points, you return to your true form at half the hit points you were at prior to shapeshifting, knocked prone."
Is really weird.
Don't know how to fix it, but this kind of near-death immunity isn't really a thing in most classes. Usually you'd get fast healing, or heal discrete ammounts upon shapeshifting or something.
I get it, i don't dislike it, but it feels weird to me.
- It seems to be based on how the druid's wild shape works (in which you revert to the number of hit points you had prior to shapeshifting). But as you point out, it seems to get things wrong.
- The druid's wild shape is limited to twice between rests, which limits the "hp buffer". This class gives a lot more uses, so the "hp buffer" is much bigger; but at the same time, each time you use it, it divides your actual HP in half. If I have 24 hit points, I drop to 12 after the first use; 6 after then second; 3 after the third; 1 after the fourth. As you say, this is weird. It means that once I begin to use shapeshift, I'm invested in repeating shapeshift for as long as possible to keep that buffer up.
- The number of times you can use this is not standard. If my Charisma modifier is 5, and my proficiency modifier is +5, I can use this 10 times before needing a long rest. Considering the number of encounters a party has between long rests, and the cooldown time, is that really a useful number?
- I shouldn't be able to shapeshift into any kind of monster, certainly not a construct or an undead.
- It repeats then contradicts itself on what CR creature can be shapeshifted into.
- It contradicts itself with the cooldown time. Is it 10 minutes or 30 minutes? (Clue: 30 minutes is not a standard duration).
- It contradicts itself with how long you remain shapeshifted.
- Unlike wild shape, this feature does not explain how it interacts with other racial or class features. If I shapeshift into a gelatinous cube, can I still cast spells or breathe fire or use a monk's martial arts feature? Marasmusine (talk) 02:51, 22 July 2017 (MDT)
Edit- The table on page 2 of: https://rpg.rem.uz/Dungeons%20%26%20Dragons/D%26D%205th%20Edition/Unearthed%20Arcana/UA19%20-%20Encounter%20Building.pdf is good to see what a characters level is vs. challenge rating—The preceding unsigned comment was added by Raptorcorn1 (talk • contribs) . Please sign your posts.
- You are aware that moon druid's have full spellcasting and can transform into CR 1 beasts at 2nd level correct? The class was designed to have more options on their transformations at lower levels than it, with you eventually gaining the ability to transform into higher CR creatures and you being able to transform 3 times per short rest to make up for the fact that you can't cast spells like the moon druid.--Blobby383b (talk) 18:52, 29 April 2018 (MDT)
Edit- The SRD spell Moonbeam destroys this class. Its a second level spell and deals 2d10 radiant damage on a failed save, or half as much damage on a successful one. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. The spell states that "A Shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light." Considering that the spell is of low level and can be spammed you are going to run out of shape changes pretty quick if you fail the saves.
At 9th level, you gain advantage on Constitution saving throws from magic. This helps a great deal but I can't help but think that its not enough and maybe that the hit dice should be increased (d8 instead of the current d6) to allow the shapeshifter class to fight on equal footing against a druid.
I didn't want to edit the original because it isn't mine, but I think this may be a balancing issue. --Random guy