Talk:Sekiro (5e Class)
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Hello I'm trying to make Sekiro class based on Sekiro: Shadows Die Twice game. Been working on this class for some time now. I don't mind the help, just have permission by me first. I would really love any ideas you guys may have for it. -- TheInfamousSage1 (talk)
Posture seems like a raw deal at early levels. This is assuming Con means constitution modifier. At most, you’ll only have 6 or so posture at 1st level. Most CR 1 monsters deal more than that in a single hit, so if you use Posture to try and soak up the damage, you’ll probably drop to 0, and have to take damage to your precious 10 hitpoints. This problem might be solved around 7th level, but that’s still an entire tier of really risky damage absorption, at one of the most unforgiving tiers. Making it higher seems like a bad idea too, as then you just pick up barbarian levels and eat damage like it never happened. Just a couple observations. --SwankyPants (talk) 20:15, 27 May 2021 (MDT)
- Well... Early parts of Sekiro was like that. It's not suppose to be a easy start. This class was made to be somewhat of a hardcore class that gets stronger mid to late game. Once you've reach around higher levels you'll have Hit Points that are equivalent someone with d8s, then d10s, and pending on the how much Constitution or feats a d12. So right now I can't buff Posture or else it'll get out of hand. And besides you're suppose to play smart early. -- TheInfamousSage1 (talk)
- I would agree with you, absolutely, if 5e played like Dark Souls. If you are in melee range, you will get whacked, one way or another. Being a class based around melee combat with no good way to get out of dodge, you will get whacked, one way or another. There isn’t a true way to really “avoid” damage in 5e, as the Dodge action only does so much, and bounded accuracy makes sure that getting hit is always an option. So, you get whacked, one way or another. No matter how smart you play in 5e, unless you’re consistently 60 feet away, you’re gonna take damage. Maybe it’s hardcore, sure, but Posture should at least be less crippling if you lose it, because at those early levels any bumpkin with a spear in two hands or a longsword with a minimum of a 14 strength will immediately knock you down to AC 11. That’s not just a sitting duck, that’s a sitting duck asking to be shot. --SwankyPants (talk) 20:32, 27 May 2021 (MDT)
- Then do you have any ideas? Because I do want it to feel like a double edge sword if you rely on it too much. Since I can't do a Perfect Deflect type system in 5e.-- TheInfamousSage1 (talk)
- I’d say at least remove the AC decrease and advantage on all attacks against you, just making it the first one after. That way, you aren’t instantly completely screwed when you drop to 0, just punished for it. --SwankyPants (talk) 20:48, 27 May 2021 (MDT)
- But that's the thing it was pretty much like that in the game. Although you do have a chance to dodge roll out of attacks at times. All depends on the attack. I can do is just remove the AC part, but I think them gaining advantage would be fair for them breaking your posture. -- TheInfamousSage1 (talk)
- Eh, that's probably fair enough for the time being. The thing's completely unplaytested, and will probably go through any matter of revisions before even hitting that point. If it's still a problem, we can find out later. --SwankyPants (talk) 21:18, 27 May 2021 (MDT)
- Actually I've been play testing it in one of my friend's sessions. It's been going good so far. Yes I've been working on it as time goes by and it hasn't gotten out of hand. The moment I got to level 2 things got way easier because of the Tools. All thanks to the umbrella tool. -- TheInfamousSage1 (talk)
- Oh, well that might solve some problems. Have you not had your Posture reduced to 0 at any point? I'm curious if the DM is either pulling his punches or if it actually works that well. --SwankyPants (talk) 21:47, 27 May 2021 (MDT)
- Only once, but that was because I thought they only had 1 attack so I used and only to find out that they had a extra attack. I practically almost got myself killed. I'll have to say though that it may be best to have it at d8 for hit points though. -- TheInfamousSage1 (talk) 21:47, 27 May 2021 (MDT)
Heads up I'm also adding all the bosses and Mini bosses in the Sekiro game to ad more things to the list of the franchise. -- TheInfamousSage1 (talk) 21:47, 27 May 2021 (MDT)
- Cool, cool. I know basically nothing about the game but if you need help, give me a shout. I’ve got a few creatures under my belt and the time to spare. --SwankyPants (talk) 12:57, 28 May 2021 (MDT)
- Really? You should try the game, or a play through. It's a really good game. I can say it's still the most challenging game. And I've played all the Dark Souls and Nioh games. -- TheInfamousSage1 (talk)
- Another one of the games I need to play, yeah. Maybe when I finish up with the other few hundred things on that list, I’ll get to it. I’d rather not watch someone else play it, either way. --SwankyPants (talk) 13:07, 28 May 2021 (MDT)
- Understandable, well you could help me out with the Combat Arts. If you think you have a idea on the Combine Arts Features. That be a great help. -- TheInfamousSage1 (talk)
- Well alright. If you can tell me what they’re supposed to do, that might help. --SwankyPants (talk) 13:16, 28 May 2021 (MDT)
- Well to put it short... Their techniques that are in the game that normally is for special combat moves. They can range from crazy acrobatics to more steady but swift strikes. Their all based on the Path your learning under. That's how it's normally is for the Arts. The first ones you get is what you normally get in each Path in the game. You can search all the combat arts in the game. -- TheInfamousSage1 (talk)
- It’d be easier for you to tell me what they do, or at least the point of each. You’d understand the wiki information better than me, anyways. --SwankyPants (talk) 13:27, 28 May 2021 (MDT)
- It be much easier for me to talk rather than type to explain better. -- TheInfamousSage1 (talk)
Real Quick - As far as classes go. Awesome. I just wanna say, however - Certain things from need some editorial word fixes and expansions. I don't wanna be an asshole and just edit everything that a person does. DNDGuy3232 (talk)
It's fine, fixing any grammatical errors to help folks understand it better is fine by me. Jordankun (talk)
Well; I made those wacky little edits. Just some finishing touches on some information. I also have a question - You want tons of Stats but certain features want other Stats. Say for this character, you generally wouldn't want any Strength... Til you see Dragon's Flash and want slam dunk on a fool. Has there been any thought on supporting strength or at least changing the requirements for Dragon's Flash. Ashina could be the direct link for that as well. DNDGuy3232 (talk)
Haven't thought of many Strength based Feats considering most of the gameplay focuses on speed and precision. However, Dragon's Flash is one of the few skills in game that requires Strength. It's more or less to try and reflect what you would need in the actual game than overall balance. If you have any suggestions, I'd like to hear them. Jordankun (talk)