Talk:Schrodingermancer (5e Subclass)

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I am personally against the round-counting system, because it makes everyone record what was going on in the past, and have to recreate the past events, status, and everything whenever a Schrodingermancer uses his/her feature(s). If it was a computer-based videogame, this could have been fun; for tabletop roleplaying games, where the computer can help just as much as a calculator can, not so much. --WeirdoWhoever (talk) 01:59, 24 April 2017 (UTC) Op= with the limited and dangerous uses restarting one round is not so hard....restarting six rounds is like restarting particular combat over...An hour could cost a lot of experience and treasure..nothing is to say that the Dungeon master might be able to cause even more trouble for you than you were attempting to avoid..

By the way, if 6 seconds is 1 round, 60 seconds (1 minute) should be 10 rounds, not 6.--Dorlon (talk) 17:32, 3 May 2017 (UTC)

Two points:

  • I like entanglement 1 because going back one round it generally easy to play. Going back farther makes play quite complicated. For example a lot can happen in 1 minute (entanglement 2). If you go back farther than that you are getting into time travel and Dungeons and Dragons really isn't designed for time travel. Nonetheless if you are going to include time travel it would be more fun to go back one month.
  • To make entanglement 3 and 4 work better, it would make sense to have as part of the subclass that the wizard set an entangled 'restore point' and record the game state at that point, and have entanglement 3 or 4 go back to that restore point. That would also make for a much more flexible going back in time than a fixed 1 or ten hours which might not be very interesting in play terms.

The bottom line is that I would keep entanglement 1, ditch entanglement 2, and combine entanglement 3 and 4 into one feature requiring a 'restore point' to be set by the wizard. Arquebus (talk) 06:09, 19 March 2020 (MDT)

Rewrite[edit]

This subclass is interesting, but I think the wait the features are written now would be nearly impossible to actually do in a game. The player could easily abuse the various entanglements to control the entire game and other players would likely get quickly annoyed with having to rewind major story points. --PJammaz (talk) 15:01, 22 March 2020 (MDT)

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