Schrodingermancer (5e Subclass)

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Schrodingermancer[edit]

Wizard Subclass

You are a master of all possibilities in combat. As such, you have the ability to alter time and reality as others understand time.

Time Entanglement

Beginning at 2nd level, you can go back in time 1 round (6 seconds). You can use this feature once per short rest. Others are not aware of the time reset, unless they make a DC 20 intelligence check. You can do this a number of times equal to your intelligence modifier per long rest (minimum 1).

Spatial Entanglement

Beginning at 6th level, you can be in two places at once. Using 1 action, you can split yourself into 2 entities. Both retain your mind, but both have disadvantage on checks and saving throws for Strength and Dexterity. Both share initiative and can move separately. Any attack directly targeting 1 of the entities has a 50% chance of connecting (on top of attack roll) with the targeted entity. This split lasts for 10 rounds (1 minute), but can be extended by spending a spell slot, increasing the amount of rounds by the level of the spell slot. When the split ends, there is a 25% chance for either entity to be the entity which becomes the only one left. You can use this feature a number of times equal to your intelligence modifier per short or long rest (minimum 1).


The Cat Protocol

Beginning at 10th level, you can place yourself in a magical box to protect yourself from harm. Upon being successfully hit by an attack or target by a spell, you can use your reaction to spend 1 spell slot of at least 2nd level to create a 15ft impenetrable magical box centered on yourself. While in the box, you cannot receive any damage or been traget by spells, including the damage which triggered your reaction. The box lasts for 5 rounds plus the amount of levels higher than 2nd from the spell slot you spent on this box. When the box disappears, there is a 50% chance that you receive the damage that triggered this ability.

Restore Points

Beginning at 14th level, you can return to a previously chosen point in time. You can designate your current point in time as a “Restore Point” which your DM must record all relevant information of the current state of your game if you were to return to this Restore Point. Your DM determines how many Restore Points you can have. You can go back in time to any Restore point within the past 3 hours. You can use this feature a number of times equal to your constitution modifier per short or long rest, and others are not aware of the time reset unless they pass an intelligence check DC20. You take 2d10 psychic damage if you have used this feature already since your last short or long rest.

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