Talk:Satori (5e Class)
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Why is this all in the talk page?[edit]
Isn't the talk page made for talking? Not whatever this stuff is? --SwankyPants (talk) 06:32, 23 February 2021 (MST)
Moved unused ideas to its own google document
Sorry if this caused confusion.
For context, I just wanted to have my old ideas somewhere in the same page format so I could get a better idea of how it would look like on the main page and used the discussion page for that.
--Koad96 (talk) 11:08, 2 March 2021 (MST)
The Satori class so far[edit]
This class is based around these characters from touhou Satori Komeiji and Koishi Komeiji. It uses the warlock class as a base with the introduction of perks(that are similar to the warlocks' eldritch invocations), but as i added more and more perks reaching 50+ perks reading up and getting a good overwiew of what this class can do became tedious.
"So what is this class?" i asked in a general sense. The other 5e SRD classes have their identities; the paladin has its smite and heals, the rogue has its deadly sneak attacks, the wizards has their fireba.. i mean spellbook with magic.
This class should be a crowd control class which fits the theme of reading minds and manipulating the unconcious.
So far i have given the spell section of this class an overhaul and easier overview. The perks should help with specializing in either mindreading, manipulating the unconcious, crowdcontrol, damage or flexibility, and i am still working on ideas for that. Input and ideas are greatly appreciated! --Koad96 (talk) 11:28, 2 March 2021 (MST)
- From a first look, it seems a bit odd. At 1st level, you are hardly functional with just the single 1st level spell(which is used by a very limited spell selection), and it doesn't even give you cantrips, so you're stuck with simple weapons, which can be helped by Weapon Channeling but only for the "hitting things" part, since that is all it does. Then again, not sure if that's supposed to work, the table is awfully confusing.
- While the scaling from that point is straight up for mind slots, other parts of scaling are a bit confusing, especially the heavy emphasis on attacking with simple weapons. Extra Attack and Psychic Infusion seem to support this, but on a (sorta)caster it seems odd. It all seems pretty okay to me.
- Some other weird bits
- Peace of Mind always gives you back every slot.
- Everyone can cast a spell without a focus, making Arcane Mind half useless.
- Power Nap seems a little broken, as in 5 minutes, as long as you leave a few slots remaining, you can get all of them back at 20th level. While all the spells you get aren't great, this is still really strong, as very few classes can regenerate spells this quickly. Wizard can only do half their level on a short rest, and warlocks need to wait for 20th for that 10 minute ritual.
- Overall, it still needs polish, but that's just how the first versions of things go. It's certainly in a playable state, and could function well enough, but it needs some semantics-type stuff. --SwankyPants (talk) 06:22, 4 March 2021 (MST)