Talk:Reaper (3.5e Prestige Class)
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Balanced?[edit]
any comments on the traits? balanced? —The preceding unsigned comment was added by 75.2.16.210 (talk • contribs) 22:05, 6 May 2006 (MDT). Please sign your posts.
- Definitely overpowered at present: full Fighter BAB, full caster progression, and a larger hitdie than the Eldritch Knight. A pure Wizard could take this (eventually, as he'd have to be 10th level to meet the +5 BAB requirement) and lose no caster levels at all, whereas an Eldritch Knight will be at least 2 caster levels behind. I suggest either dropping the spellcasting progression to half (like a Bladesinger or Spellsword) and keeping Fighter BAB, or dropping a few caster levels and dropping BAB to 3/4 (as Cleric). --Findail 15:01, 13 July 2006 (MDT)
- I second the imbalance. —Sledged 14:24, 27 September 2006 (MDT)
- I third the imbalance. Ideas of how to make it more balanced? --Green Dragon 15:10, 27 September 2006 (MDT)
- It would be an interesting NPC, certainly. To balance it though, would take a total rehaul of the class, from pre-requesites to acutal abilities. I do wonder though, if this would make a good Epic class--Cypresslyshra 02:16, 2 January 2007 (MST)
- Wow, haven't been here in a while. What would you suggest I change? —The preceding unsigned comment was added by 75.7.143.252 (talk • contribs) 19:33, 29 March 2007 (MDT). Please sign your posts.
Ex, Su, or Sp[edit]
The class features need to be labeled as Ex, Su, or Sp. —Sledged 14:24, 27 September 2006 (MDT)
Rating the Reaper[edit]
this is one of the greatest classes that i have ever seen —The preceding unsigned comment was added by 68.119.193.242 (talk • contribs) 18:07, 14 December 2006. Please sign your posts.
- What rating (Out of 10) do you give it? Please see the Balance System if you are confused. --Green Dragon 18:16, 14 December 2006 (MST)
Balance - 3/10[edit]
I give this Prestige Class a 3/10 because it is an interesting idea, but is insanely overpowered. I like the idea that characters can become the grim reaper (I've actually seen that done before, it was very strange), and all the abilities seem reaperlike. The fact remains though, that for most champaigns, this character build would throw everything through a loop. This is definately more epic level material than just PrC. —The preceding unsigned comment was added by Cypresslyshra (talk • contribs) 03:33, 2 January 2007 (MST). Please sign your posts.
- Wow, haven't been here in a while. What would you suggest I change? Is it that bad? —The preceding unsigned comment was added by 75.7.143.252 (talk • contribs) 19:34, 29 March 2007 (MDT). Please sign your posts.
Ex-Reaper[edit]
Would adding Ex-Reaper help balance it? If so then I suggest something like on becoming an Ex-Reaper they take 1d6 con damage per minute, and when they hit 0 they become a wraith, or some other appropriate creature. --Ping pong ball +3 15:37, 31 July 2007 (MDT)
About balancing[edit]
Having a fighter like Base attack bonus + gaining spell level is just too much. If you add special features, it becomes totally overpowered. I suggest to split into 2 classes : a fighter oriented (death mark etc... + fighter BAB) and a sorcerer oriented (contact spells with scythe etc...) Btw the idea is fabulous, just stop overpowering classes grrr we aint playin diablo! —The preceding unsigned comment was added by 212.71.11.158 (talk • contribs) 15:35, 29 October 2007 (MDT). Please sign your posts.
- Feel free to change this around to be more balanced, or even split it off into the two different ideas you said above. This has not been edited in a while, so please feel free to help it out! --Green Dragon 22:38, 30 October 2007 (MDT)
Names?[edit]
I know the writer has every right to be creative, but Vincent and Alden are not the most imaginative nor the most scary sounding names that would befit such a positiin as head of the reaper council... great class though... —The preceding unsigned comment was added by 194.187.32.1 (talk • contribs) 04:44, 16 April 2008 (MST). Please sign your posts.
Rebalancing[edit]
This is the original author of this class.
While I'm not interested in actually using the class anymore, I still did create it, and I'd like to see it balanced. Now, with more experience, I made a few changes. I reworded Wandering Mind to be clearer, and nerfed energy adaptation (I had no idea when I created it, but that can be a rather strong ability. Completely neuters some necrotic creatures. It might still be overpowered, having it in the class. Perhaps limit how many times it happens, or require it to be an attack from a certain level? Or a check required?), and positioned the abilities so that you gain one at every level rather than 2 at 1 level and none at another. I also cut out another 2 spell levels and rearranged when you get them (you don't get a spell level at 3, 6 or 9).
Hopefully, this helps balance the class much better.
- Cutting out spell levels doesn't balance the class, it only shortens it. Now people will only take the class to level 2. Surgo 14:20, 9 April 2009 (MDT)
Some proposed changes:
- Hit Die: The same as your spellcaster class. If you are not a spellcaster, your HD is your favored class' HD, otherwise, use character's highest HD.
- Class Skills: just minus “x4 at first level”
- Spells per Day/Spells Known: …. “He also gains any other benefits a character of that class would have gained.” A little OP. Instead: He also gains any other benefits a character of that class would have gained, only if he uses the same BAB as that class.
- Reaper's Path: <Change to>The Reaper binds his chosen weapon (usually a scythe) to his call. That weapon becomes tied to their very soul, becoming a conduit for their purpose and their weapon of destruction. The Reaper adds the weapon's HP to his own, and they share this pool of HP. If Reaper brought to -1, the weapon is broken (if it's held and participate in the battle).and the Reaper gets -2 life each round until he dies to -11 if he does not get stabilized. The weapon cannot be broken with a single Strength check,and instead must be sunder from it's Reaper to destroy it or when the Reaper dies. The Reaper may do this ritual with a weapon normally. (If the weapon is broken and the master didnot die then he can repair his weapon when he gets all his hit points back and waits for one month. Then with 24 hours of meditating and 100 xp per class level if it is normal weapon, and 500 xp per class level if it's magic. If he doesn't want to repair it he must destroy it so the bond breaks.) Finally, as a supernatural action, the may call the weapon to his hand with a move action as long as he and the weapon are on the same plane. At level 6, the weapon can now be summoned across dimensions. By meditating for 12 hours and expending 100 xp per class level, the Reaper may bind himself to a different weapon, breaking all ties with his former weapon. --67.4.16.121 00:47, 29 December 2018 (MST)
Adopted[edit]
I the Demonic Panda hereby adopt this class in hopes to have it ready in the near future... D.M.DemonicPanda 18:26, 9 April 2009 (EST)
Alignment and the Council[edit]
This is a relatively small question, but why does the Council represent the LN alignment when you have to any Evil to be a reaper? Wouldn't it make more sense to be any lawful, or a specific lawful? Also, is there a section on the goings on in the Council, or is incorporation up to the DM? -pognet 12/5/2010
Just a notice[edit]
Made two slight fixes to this, a format and a grammar fix. Really like this class. -Dr Fantem 12/6/2012
Rating[edit]
Power - 4/5 I give this class a 4 out of 5 because it seems pretty fair to me... If the prerequisite were a tad stricter. You could take this pretty early on if you leveled up wisely enough, and pretty much anyone could take this if they wanted to. Perhaps make it so you'd have to be any neutral, raise the BAB by 1, and add some skill requirements? --Dr Fantem (talk) 17:15, 6 December 2012 (MST)
Wording - 3/5 I give this class a 3 out of 5 because it comes off as awkward in some spots. For example, the unnecessary use of 'however' made me cry a little. All in all though, it was okay. --Dr Fantem (talk) 17:15, 6 December 2012 (MST)
Formatting - 4/5 I give this class a 4 out of 5. You see that little end of the table? The empty one? yeah, I think that's supposed to be spell casting. Fix that, and you can consider this a 5. --Dr Fantem (talk) 17:15, 6 December 2012 (MST)
Flavor - 4/5 I give this class a 4 out of 5 because it's both badass, and logical. A society of grim reapers. Simply brilliant. Although, I'd like to see some ways you could contact the Grim Council. --Dr Fantem (talk) 17:15, 6 December 2012 (MST)
Rating[edit]
Balance - 1/5 I give this class a 1 out of 5 because The Prestige Class is too easy to get into, and many of the abilities are too open for level at which you can enter it. --Tevnoba (talk) 19:39, 13 September 2013 (MDT)
Wording - 2/5 I give this class a 2 out of 5 because Too many of the abilities are not restrictive enough, the "stacks with other abilities" can lead to too much cheese. --Tevnoba (talk) 19:39, 13 September 2013 (MDT)
Formatting - 4/5 I give this class a 4 out of 5 because The general format of things seems appropriate and acceptable --Tevnoba (talk) 19:39, 13 September 2013 (MDT)
Flavor - 3/5 I give this class a 3 out of 5 because It has some value as an organization, need more background details. --Tevnoba (talk) 19:39, 13 September 2013 (MDT)