Talk:Ranger, Variant (5e Class)
Falcon: just a quick question, why have falcon grant darkvision 1 mile? Wouldn't something like advantage on perception checks that rely on sight make more sense? Also, darkvision at a range that large is a little inconsistent Xoia Nightwalker (talk) 13:15, 30 October 2015 (MDT)
- It is to give the falcon a unique ability like all the other animals have, advantage on perception checks for ten minutes won't amount to much, while vision out to a mile allows for many practical uses. --Tubal-Cain (talk) 16:37, 30 October 2015 (MDT)
- Maybe something like you can easily discern events up to 5 miles away? That would be an extremely useful ability for anyone scouting or observing, especially wilderness. Falcons are known for their keen sight, but aren't exactly nocturnal birds.
Xoia Nightwalker (talk) 17:37, 30 October 2015 (MDT)
I really like this remake, even if the language could use some work. It does a good job of making the ranger feel like a powerful and unique class, even if I'd prefer that sweet, sweet d10 hit die. --SpectralTime (talk) 19:16, 19 December 2015 (MST)
Who put this in archetypes?
Ranger Poultices[edit]
Using this for my homebrew campaign and one of my players chose to be a Brewer. She just got to 3rd level, so it shouldn't be a problem for a few weeks, but I noticed that the page used to list 5e_Ranger_Poultices has a specific mechanic which I have not seen anywhere on this page:
"At Higher Levels. The recipe does 2d8 when created as an infusion, and 3d8 when created as a decoction."
Does this Ranger Variant receive the ability to use higher-level poultices? Is this meant as if one was using a higher-level Poultice Slot to brew it? And if so, what would it be called to use a 4th level Poultice Slot?
Septyr Caleb (talk) 07:15, 9 June 2018 (MDT)
Hey, Septyr Caleb!
I am absolutely honored that you are using my class in your campaign! Although I didn't create the page myself, I have spent hours reworking and rewriting it! You've actually brought up a very good question, as I haven't really looked at the Poultice page that the class references. I think the safest thing to do in terms of balance is to have the poultice increase its die by one size per slot. For example, for the poultice of healing, the die will increase to 1d10 for 2nd level, 2d6 for 3rd level, and 2d8 for 4th level. You can just ignore the infusion and decoction parts. Thank you for your feedback! :)
Sincerely,
EpicBoss99 (talk) 13:58, 9 June 2018 (MDT)
epicboss of the 99th variety;
no problem m9 im running a low-magic campaign setting and was using a different ranger variant for my player until i found this. way better balanced. truly what i needed. however i just realized that having both the poultice of healing and Poultice Of Health is redundant, especially how the poultice of healing will increase in power as you level up and leave the Poultice Of Health way behind in utility. could be something else to think about.
Assuming 20th level +5 WIS ranger makes both types, the former would heal 1d8+5+20+5 (35) with the first 3 units being from the base formula and the final number being from the Refreshing brewer aptitude feature. by contrast, the Poultice Of Health would heal 2d4+5+5 (16). thats not even half as effective. and assuming youre at 6th level (when you get refreshing), those numbers go to (21) and (16) respectively. there is basically no reason to ever take the Poultice Of Health, aside from it maybe being slightly more consistent with giving you better numbers, but the poultice of healing will always have a higher potential to heal.
Septyr Caleb (talk) 22:13, 9 June 2018 (MDT)
Septyr Caleb,
I didn't create any of the poultices that this class mentions, so I'm glad you brought up that problem. Sometime in the future, I might go back to this page and make a few poultices of my own to make the class more solid in terms of mechanics. Thanks again! :)
Sincerely,
EpicBoss99 (talk) 23:25, 9 June 2018 (MDT)