Talk:Necromancer (True Villains) (5e Class)
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Hi! This is a class that I built after seeing Kydo's Necromancer class. It kinda bothered me that the class didn't start with the ability to raise dead, and instead focused on life steal. After DMing a session with someone using his class, it came across as a glass cannon that can tend to lack the cannon. Rather than try and change his class, I figured I'd build a Necromancer class from the ground up, using his class as a vague basis but ultimately basing the concepts off of Elia from True Villains. Some details had to be improvised as they aren't discussed in the webcomic (i.e., the bone powder, which is mentioned but its contents and creation aren't discussed, and my assumption has been that "bone powder" is not just crushed up bones in the comic. This has not been playtested, though I may very well try and playtest it in a campaign.
Also, fair warning, I have no idea how to state that this class is a work based on existing fiction, but it is and I am aware that it needs to be there.--SenixPrime (talk) 20:10, 15 February 2019 (MST)
I also just want to mention something real quick: I am not opposed to edits of this page, seeing as it's on a public wiki where anyone can edit it. I am by no means an experienced homebrewer, and I understand if due to balance reasons, or just logical reasons, you may feel as if a change should be done. As long as you give a reason for doing so, and it's not just "so I can make the class more powerful in the campaign I'm playing as this class in," don't. Mostly, I'm referring to the sudden anonymous changes to Bone Powder and the CR specifications in Undead Champion (which were reverted by the person who made them.). Bone Powder is by no means supposed to be easy to create. It takes 4 hours for a reason: You really can't spend more than 4 hours of downtime in a session aside from a long rest. So you can't just make a bag of holding stuffed with bone powder to resurrect as many undead as you want and heal them as quickly as you want. The other reason for 4 hours? If you trance, instead of sleep, you now have what is essentially a free allotted time to make bone powder. If the preparation takes 1 hour, suddenly this class is only played by elves because you can make 4 bone powder every long rest. Personally, I don't think that seems very balanced/fair. I don't want to seem like I'm like, guarding this page from edits entirely, because I realize that's how it seems. I'm just trying to avoid people anon-changing this page without any reason to make the class easier to play when they decide to play as it. I hope that comes across well, and that I don't seem like a self-righteous prick about it. --SenixPrime (talk) 03:01, 4 April 2019 (MDT)