Talk:Mystic Puppeteer (5e Class)

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This class seems to be based off of Alice from Touhou Project (which I really appreciate), given the image used and your creation history. If so, you should probably put a copyright disclaimer. In any case, I think it's quite a nice, fun take on a puppeteer class. Also, I find it rather strange that a big part of the class' lore is being able to craft and control many dolls, but they have no tool proficiency reflecting this.

Additionally, I'd like some clarification on the Mystical Puppets feature. Does it only consume a use when summoning the dolls, or when preparing them for combat? For example, if I summon dolls during one combat, finish that combat but keep my dolls summoned, then activate them for combat during another combat, did I use one or two uses of this feature? As for dolls whose hit points reached 0, must they be repaired, or do they automatically get restored to full hit points with another use of the feature (which would be a little strange considering the feature itself says the Mystic Puppeteer has crafted only as many dolls as it's proficiency bonus. Not sure what you intended, but perhaps saying either they crafted many dolls but can only control [proficiency bonus] amount at once, or that there is some magic that restores the dolls might fix this small nitpick)

It consumes a use any time you prepare the dolls for combat. I believe the feature mentions it, but if the clarity is a bit hazy, I can reword it slightly. As for those who reach 0 hit points, I can work out some more clarity on that. - Alice-chan (talk) 21:05, 10 November 2019 (MST)
That would be appreciated. Thank you for your quick response.Nemid (talk) 12:39, 11 November 2019 (MST)
I've gone ahead and tried adding a bit of clarification to the Mystical Puppets feature. As for tool proficiency, I did consider that when first making the class, but couldn't decide what tool felt like a good fit. - Alice-chan (talk) 08:17, 14 November 2019 (MST)
Thank you for the clarifications! It looks great to me now. If I were to put a tool, I'd say woodcarver's, Smith's, or Tinker's, depending on the material the puppets are made of, but it was just a suggestion, and isn't really necessary. Nemid (talk) 08:32, 14 November 2019 (MST)

Category Tags[edit]

While heavy inspiration was taken from Rogue for many of the main class features, a degree of inspiration was also taken from the Fighter for the Spell Protection feature, and the subclasses each individually also have strong inspirations from other classes (Fighter for Commander, Bard for Rallier, and... well, Ranger for Ranger), so I don't really know what the minimum degree of inspiration is needed to warrant putting a certain category tag onto the page; should it include Fighter, Bard, and Ranger due to the subclasses, and if it has so many class tags on it, would that require adding the Dilettante Tag onto it? - Alice-chan (talk) 12:46, 9 April 2021 (MDT)

Well, in my opinion, the tags are based on the heaviest inspiration/what has the biggest effect on the page. It’s not really up to anyone what warrants tags, but generally I won’t tag stuff for what shows up in subclasses unless said subclasses are a very large part of the class.
I’d either remove the subclass tags or put on Dilettante if you think it’s that important. --SwankyPants (talk) 12:51, 9 April 2021 (MDT)
Thank you very much for the feedback. After thinking on it a bit, I'll just leave it as is, with only the Artificer, Rogue, and 5e Class Mashup tags, as I decided adding Dilettante would be a little bit too misleading for my liking (it would suggest that the class itself is extremely versatile in terms of base classes it emulates, but I'd be adding it due to variety of emulation options among subclass choices). - Alice-chan (talk) 13:33, 9 April 2021 (MDT)
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