Talk:Mystic Blade (3.5e Class)

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Another Comment[edit]

It seems that this class has no Bonus Feats list for non-Epic levels, or am I just missing something? as it only says "Bonus Feats: A mystic blade is an extremely multitalented individual, able to take a bonus feat for which he meets the prerequisites at 3rd level and every four levels thereafter." Kyberoid 13:07, 20 June 2011 (MDT)

That means he may choose any feat he likes, as long as he meets the pre-reqs. With some classes (like SRD:Fighter) you are restricted to special categories of feats (Fighter feats), but the Mystic Blade has no such restrictions. If the Mystic Blade wants, he can take any feat, be they general, fighter, metamagic, etc.--Badger 23:26, 22 June 2011 (MDT)
Ok, thank you for the quick answer on that question. One other thing (Just pointing out things I see), the Epic Mystic Blade has 5+Int Skills, I am assuming it should be 4 like the base class is. Kyberoid 14:23, 9 July 2011 (MDT)

Comment[edit]

+1 Ref, +1 Will at 1st level? Shouldn't it be +2? —The preceding unsigned comment was added by 76.237.111.130 (talkcontribs) 13 May 2009 (MDT). Please sign your posts.

Possible Adoption[edit]

I'm considering adopting this class, but I've decided to sleep on it until I hear an answer from the deletion discussion given the somewhat heated debate going on right now. - ThunderGod Cid 14:48, 13 June 2009 (MDT)

Given the impending two-week deadline before deletion, I have removed the Deletion template as I don't want to give up of this class just yet. My reason being that there is not too much wrong with this class; it's overpowered, yes, but if adopted that issue could be rectified. my only concern is the consent of the original author, which was not a concern on the last class I adopted and is therefore something I'm not sure how to deal with. Advice would be appreciated. - ThunderGod Cid 15:07, 13 June 2009 (MDT)
Due to lack of response from the author, the delete template has been reinserted. -TG Cid 22:34, 26 June 2009 (MDT)

Adopted[edit]

As there has been no response from the original author, and given the Wiki's more favorable stance towards adoption rather than deletion, I have taken over management of the Mystic Blade. - TG Cid 08:12, 4 July 2009 (MDT)

Note On Casting Progression[edit]

I've noticed how strange the spells per day progression appears on this class, but since this is my first (and likely last) crack at making a spellcaster, I somewhat expected this. If anyone has suggestions to improve the spell progression, please post them here. Thanks. - TG Cid 14:41, 4 July 2009 (MDT)

Rating[edit]

This seems like a pretty cool class. --Lemonator44 14:02, 22 July 2009 (MDT)

Power - 4/5 I give this class a 4 out of 5 because <<<while the class's combat skills and class features are somewhat overpowered, the class is relatively balanced out by limiting the maximum level of spells to 4. --Lemonator44 14:02, 22 July 2009 (MDT)

Which part is overpowered? Spontaneous Metamagic is not new (I'm pretty sure the SRD sorcerer can do it as well), and I feel that enhance weapon (which might be the one thing I would consider overpowered) is almost necessary to bridge the gap created between this class and the wizard on the spell cap. - TG Cid 06:32, 23 July 2009 (MDT)
Few thoughts; perhaps either make Armored Caster apply only to spell received by taking Mystic Blade, or make it 5% per two class levels? That way the class won't be quite as dippable.
Second, Spontaneous Metamagic seems like an alternative way to Persist a spell. Looking at the base spell list, that spell could be Greater Invis, Haste, or a few others. With advanced spell options (like through Wyrm Wizard, if I recall correctly) you could persist Polymorph or Wraithstrike.
Apart from these two quibbles, the class looks good IMO. --Ghostwheel 09:07, 23 July 2009 (MDT)
Good catch on the Armored Caster. The original intent was that it would only apply to mystic blade levels, but I see how it could have been confusing given the omission of "mystic blade levels" in the descripton.
As for the persistent spell, greater invisibility is not the most helpful spell given the armor check penalties you would still be sustaining for wearing armor. In addition, since Spontaneous Metamagic is a Spell-Like ability, the effects of a Persistent Spell can be dispelled normally. - TG Cid 11:13, 23 July 2009 (MDT)
Eh, just because it can be dispelled doesn't make it a balanced ability. All that means is that the option, core to the class, would be available, and the DM would have to take action to nix that specific player's ability to use a specific ability granted to them by their class. Perhaps a better option might be putting a cap of "+4 or lower" on the spell level adjustment? That way you could allow Quicken, Maximize, and other yummy metamagics, but stop Persistent Spell abuse. --Ghostwheel 11:36, 23 July 2009 (MDT)
"This ability can only be used with a metamagic feat that would normally increase the spells level by no more than four spell levels" (basically a rewording of your previous suggestion). How's that? - TG Cid 12:04, 23 July 2009 (MDT)
Sounds great. Gonna add that Armored Mage only works for Mystic Blade spells? --Ghostwheel 12:08, 23 July 2009 (MDT)
Already on it. Thanks for your help. - TG Cid 12:17, 23 July 2009 (MDT)
Always a pleasure :) --Ghostwheel 12:25, 23 July 2009 (MDT)

Wording - 5/5 I give this class a 5 out of 5 because there are spelling and/or grammatical errors, and is much easier to read than many of the other homebrew classes. --Lemonator44 14:02, 22 July 2009 (MDT)

Formatting - 4/5 I give this class a 4 out of 5 because it seems pretty organized and reasonable (for the most part). --Lemonator44 14:02, 22 July 2009 (MDT)

Flavor - 4/5 I give this class a 4 out of 5 because this is going to be very popular for those who favor the Duskblade, Battle Sorcerer or Spellsword classes, as it is an improved version of the constantly tried warrior/spellcaster combination. --Lemonator44 14:02, 22 July 2009 (MDT)

Power[edit]

This character is, beyond a shadow of a doubt, one of the most overpowered classes I have ever seen. He gets the BAB progression of an SRD Fighter (20/15/10/5), the superior save progression (12/12/6), a number of bonus feats equal to one less than that of a SRD Fighter (5 Bonus feats not limited to fighter feats, and 5 spontaneous metamagic feats), Hit Dice of a SRD Fighter(or similar tank, the d10), weapon and armor proficiencies of a SRD Fighter (and armored casting so his spell casting is practically unaffected by spell failure) and more spells-per-day than a sorcerer or wizard. So I have to ask, where is the downside? Skills? Considering he wants a high enough INT to cast these spells(>14), he's probably going to be getting about 7 skills per level anyway. So as a DM, what should I do to counter a Mystic Blade and keep the game fun? If I put him in an anti-magic field he's got the stats of a Fighter, and if I take away his weapons he's got enough magic to lay down some serious hurt, at least at lower levels.--Badger 00:04, 21 September 2009 (MDT)

I will concur that it is strong, but beyond the spells per day lies the fact that he can only cast spells of 3rd-4th level, which means an SRD Wizard or maybe even sorcerer will likely be dealing out just as much damage with maybe disintegrate, finger of death, and all those other good spells that come after 4th. Yes, he has full BAB and two good saves and lots of feats, but if it weren't for the spellcasting and feats he would just be a normal fighter (which is beyond a shadow of a doubt one of the most underpowered classes I have ever seen).
I'm actually surprised you didn't mention Enhance Weapon, which was in my opinion the most potentially abuse-worthy part of the class (but also intended to give it flavor). - TG Cid 05:10, 21 September 2009 (MDT)
Oh, I was only just getting started with that list (it didn't seem right to whine about all of his class abilities in a single post). No doubt by level 6 he'll have a harder time keeping up with other players, but what am I supposed to do with him for that first half dozen levels? Basically, I'm asking for "DM Counter" advice, as seen in optimization build pages.--Badger 16:25, 21 September 2009 (MDT)
Well, how about the fact that he still incurs a spell failure chance in full plate armor at low levels (the obvious solution would be to not use heavy armor, but I think optimization dictates that heavy armor is usually too good to pass up). Assuming you wore full plate and no shield, you would not be able to cast without a spell failure chance until level 7 (full plate = 35% spell failure), which I feel is more in keeping with the power levels of 6th-7th level characters. All in all, I could easily see why you would say this class is overpowered, but I don't really feel that it is significantly more powerful (if even on the same level) as an SRD wizard. - TG Cid 18:36, 21 September 2009 (MDT)

Armored Mage and Touch of Steel[edit]

As descrived, it seems tha that the "Armored Mage" feat can't even cover a Light Armor ( 5% every five level, max 20% ). You could simply use the Battlemage version (minus Shields, since you have to have one hand free to cast spells). The list of Spells, doesn't seem to have anything for use for the "Touch of Steel" feat other than "Vampiric Touch"... so you should add some more touch spells at level 0. Other than that, since level 0 spells are took from level 0/1/2 of Wizard, but you don't get to use spells before level 4 ... so, you can grant him a bit more spells than Sorcerer from the same list as Sorc/Wizard, with a max spell level of 8, so he can use some cantrips at Level 1-2 and maybe some level 1 spells at 2-3.--2.38.138.125 17:21, 7 February 2014 (MST)

http://www.dandwiki.com/wiki/SRD:Spell_Storing The "Channel Spell" can be quite much done with this Enhancement --2.38.138.125 18:27, 7 February 2014 (MST)