Talk:Kryptonian (D20 Modern Class)

From D&D Wiki

Jump to: navigation, search

Delete discussion[edit]

This thing is kind of a mess. First of all, it's a class, and it almost seems like it would better fit as a race or a prestige class. As a base class, it just doesn't make sense. It has 6 class levels, it doesn't have talents, it's just not right.

The class features table is all kinds of messed up. d20 hit die is too high, the save progressions don't make sense, the power point progression is random (and overpowered for a base class — any base class with spellcasting ability is, by definition, overpowered), there are holes, there are no class skills per level, and the class skill list is incredibly limiting. Lastly, the features in the table don't match the list of features below it, and the features below it aren't clearly and fully explained. JazzMan 18:55, 14 May 2010 (UTC)

Excuse me. I am the creator.
Well its an race and base class,becouse it is an racial class.
I thought d20 hitpoints where acceptable if I slowed down the save progression.
The power points progression was (level+3)*3 for the first levels then I changed it.
But I removed the spell casting part anyway.
It has a intentional limiting class skill list
and a slow save progression.
This is becouse levels in this class represents how the powers mature in a young adult.
The powers mature quicker than the save progression advance and quicker than he can learn his skill points.
There are only 6 levels tops becouse I though thats the full capacity of an kryptonian.
Additional levels in other classes could fit that. —The preceding unsigned comment was added by (talkcontribs) . Please sign your posts.
Well I guess that explains part of it then. I've never heard of a "racial class" before, at least, not within d20 Modern. Maybe this should be placed within a variant rule category or something. JazzMan 01:25, 15 May 2010 (UTC)

I have heard of it, then invented the rest. My intention was an alternative to level adjustment. You start as superboy and grow to superman. Perhaps it should be within variant rules.

One alternative would be replacing it with "superstrong, superfast and superthough classes? Another could be to remove the extra racial bonuses and focus on feats and powers superman could have( the force field, flight, ultravision etc). But that leaves the rest as an race. Sounds logical but to complicated.

The class have been updated.

Please comment soon.

I've removed the deletion tag for now, and I'll take a closer look at the class soon. JazzMan 00:06, 16 May 2010 (UTC)

By Klas Wullt

Design Plan[edit]

Racial Bonuses;
  • str and con racial bonus progress 10/3 each level.
  • str and con racial bonus climax at 10 and 10
  • Racial Bonuses does not stack.
  • dexterity progress after str and con.
 dexterity: NOT FINNISHED. 

  • no extra feat at first level.
  • no extra feats at additional levels
  • standard human skill point at first level
  • standard human skill points at additional levels
Abiltity Increase
  • normal human ability increase at fourth level is multiplied by two.
  • max powers equal to possible total talent
  • power points advance one per level
  • talents provide powers to be writen up.
  • standard one talent by second level
  • halved down Base Attack Bonus Progression
  • halved down Saves Progression
Hit Points
  • no special ideas.


Should there be 10 levels? Players could need room for taking more talents.

If there are more levels then the racial bonus progress wierdly.

If I do this:

  • the character reach 10 10 at level 5.
  • the character get dexterity 4 at the 6th level.

Then I get four relatively empty levels without racial bonuses.

Home of user-generated,
homebrew pages!