Talk:Krokul (4e Race)
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Balance Issues[edit]
+2 to three ability scores is just a flat upgrade to anything else making them statistically better. +2 to three skills is a bit much for an already overly strong race. Dominate is rare, and reserved for only a choice few classes, even rarer as save ends and even more rare as an encounter. Personally I would just pick another effect as racial powers are normally a little worse than class powers but I'd let it slide as an "until the start of next turn" power if the rest of the race is balanced. --Aitharious (talk) 16:54, 4 October 2017 (MDT)
- Good catch, I meant to say "or" +2 to Dexterity but that was a mistake to say and. Thanks! +2 to three skills really doesn't add that much extra power, and generally is a fairly weak ability all together, but I'm not fundamentally opposed to removing it. Also as the power does no extra damage and must hit as an attack, which means that all it does is this effect. I feel like the dominated condition is weak enough if the attack does no extra damage. It's also important to remember that the Dominated condition only allows for one action (that is one move, minor or attack), and the dominated creature can't flank, grants combat advantage, and has other limitations. So in essence dominated isn't super powerful as a condition. JohnSmith82 (talk) 18:38, 4 October 2017 (MDT)
- The problem isn't that domination grants allot of power to the players but it removes allot of power from the enemies. It turn an enemy from a threat to a minor buff, and even though it is only one action, basic ranged attacks are a thing that monsters have, and otherwise the melee creatures can charge if need be meaning you're generally getting the attack so long as the enemy continues to fail the saves, which you can manipulate to some degree. --Aitharious (talk) 08:53, 6 October 2017 (MDT)
- Stunning or dazing the creature would have a similar effect to that, and to a lesser extent knocking them prone or blinding them. It's essentially equivalent to two conditions, which is why I made the attack do no damage. I'm not fundamentally opposed to removing the power, but as no other race or class seems to use it, I think it would be interesting to finally have some kind of feature which allows for it's reliable use. The whole concept of the race is corruption, so I think dominate is rather fitting thematically and makes it more interesting mechanically. In other words it not being used a lot is a part of the interest; it's roughly equal to two conditions, so as long as the strength of it is bore in mind I don't feel it's too overpowered.JohnSmith82 (talk) 13:41, 7 October 2017 (MDT)
- The problem isn't that domination grants allot of power to the players but it removes allot of power from the enemies. It turn an enemy from a threat to a minor buff, and even though it is only one action, basic ranged attacks are a thing that monsters have, and otherwise the melee creatures can charge if need be meaning you're generally getting the attack so long as the enemy continues to fail the saves, which you can manipulate to some degree. --Aitharious (talk) 08:53, 6 October 2017 (MDT)