Talk:Jakelobs Wild Nercosis (3.5e Spell)
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Balance[edit]
This is quite overpowered. Look over it again the re-write. —The preceding unsigned comment was added by ShadowyFigure (talk • contribs) 14:45, 21 June 2007 (MST). Please sign your posts.
- Seconded. Get a more concrete idea of what you want the spell to do. Try comparing it to other spells that do things similar to what you want. --Othtim 18:40, 3 March 2008
- Ideas on how to tone it down? --Green Dragon 00:17, 4 March 2008 (MST)
- The name doesn't give any hints to its purpose. Well since it seems to be a randomized necromancy effect, I am thinking the following... for X number of rounds, the cursed area is effected by a random surge of necromantic energies, causing X Y and Z. I'm thinking cut down the possible effects to a d8 or d10, make it something like Prismatic Wall. It has a minor constant effect and a strong random effect. Range it from anything like minor negative energy damage for those inside the area, to summoning undead and draining levels. It's like a... Wild Unhallow/Desecrate sort of thing. And while you're at it, change the name.. Jakelob's Wild Necrosis? -- Eiji 01:13, 4 March 2008 (MST)
- Sounds good, feel free to change it :). --Green Dragon 13:43, 4 March 2008 (MST)
- I had my way with it. Now how does it look? -- Eiji 23:24, 4 March 2008 (MST)
- Ha, it looks good! Just needs to be playtested...wild magic stuff is kinda hard to eyeball for me :/ --Othtim 11:30, 11 March 2008 (MDT)