Talk:Hyrule: Researcher (5e Class)

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Not sure why the additional caveat at the end of Wise Defense needs to be in parenthesis. SirSprinkles (talk) 04:22, 18 May 2017 (UTC)

If a wizzrobe that has resistance to a certain damage type chooses an Elemental Affinity that grants it vulnerability to that damage type, does it have resistance or vulnerability (for example, an anouki fire wizzrobe). Similarly, what of the inverse, say a deku scrub fire wizzrobe using its natural armour? SirSprinkles (talk) 16:09, 8 September 2017 (MDT)

First, vulnerability + vulnerability: A deku scrub ice wizzrobe using its natural armor (e.g., "double fire vulnerability") would still only have the same effect as normal fire vulnerability. According to 5e SRD:Damage Resistance and Vulnerability, "multiple instances of resistance or vulnerability that affect the same damage type count as only one instance." It is a slight benefit to deku scrub wizzrobes and goron wizzrobes, but balanced enough I think. Neither race is otherwise ideal for wizzrobe.
Second, resistance + resistance: Normally these wouldn't stack, but I edited Elemental Affinity just to allow a different effect from the feature if the wizzrobe already has resistance. This edit was made to avoid "punishing" thematic wizzrobes (such as an anouki ice wizzrobe, or a goron fire wizzrobe).
Third, vulnerability + resistance: Although the SRD page doesn't explicitly say what happens in this case, I imagine they would effectively cancel each other out. If a deku fire wizzrobe (who might have fire vulnerability + fire resistance) was to take 10 fire damage, his vulnerability might double it to 20, but then his resistance would halve it back to 10. - Guy (talk) 21:59, 8 September 2017 (MDT)

Spell Mastery[edit]

This is a response to recent edit which added wizard's Spell Mastery feature. I have several concerns with adding this feature:

  • It's deceptively powerful, and a researcher already has a lot of powerful features a wizard can't get. Its subclasses are for the most part much more powerful than wizard subclasses, for instance.
  • Maybe this is subjective of me, but I'd prefer to reduce the amount of similarities this class has to first-party classes, rather than increase them. It's intended to be similar enough to be easily understood by experienced D&D players, but distinct.
  • Perhaps most importantly: the researcher wasn't designed for this. Just as an example, transfer pain could be used to regain almost infinite hit points if it is used out of combat on harmless creatures like insects or squirrels. Another example: witches of this level can concentrate on two spells simultaneously, which makes several 1st or 2nd level spells much more powerful than they would normally be. It doesn't help that (at least from my perspective), the class's spell list isn't yet complete.

So, considering that, I've tentatively reverted the edit. I'm still open to changes that will improve the class. And if there's a strong argument to have this feature of which I might not be aware, I'm open to hear that too. - Guy 12:16, 21 September 2018 (MDT)

Then I would suggest removing it from the subclases´ tables. What would you think it would be a good option to replace it with? Maybe something related to this magic system, like ways to replenish mana or something. I´d be nice to have some gimmick to look forward. Maybe learn spells randomly, or having the option to learn a spell or 2 from other classes spell list (learn a spell you have seen cast, for example). - Gen 14:30, 21 September 2018 (MDT)
Fair enough. I'll remove it. It's been a while since I've worked on this class in earnest, so there's certainly more mistakes like that.
Is there a particular reason it should be replaced, though? I'm not sure why another 19h level feature is warranted. The class gets an ASI at this level, and more spells; plus 17th, 18th, and 20th level all have neat or powerful features. If something extra is earned at 19th level, it seems like it should be pretty minor.
Witches actually already can learn another spell or two from other subclasses. Maybe this could branch out into other classes too...?
The setting as a whole has a few options to regain magic points, like potion of magic and at least one of the scion subclasses. I guess something like that could fit with wizzrobe though. It could be more interesting than just letting them have more spell points, as is currently the case. (It reminds me of the argument that Second Wind more or less gives fighters the equivalent d12 HD.)
As for randomly learning spells... I'm not really sure how that would work. To me it feels like that kind of randomness should instead come from the DM's side, like how the DM decides what magic items become available and how/when. - Guy 16:20, 21 September 2018 (MDT)
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