Talk:Hydric Bloodline (5e Subclass)
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Issues (in my humble opinion)-Already solved[edit]
In order to keep everything simple, I'll point out some general problems and then give some feedback on each trait.
In general[edit]
- This seems to be a sorcerous origin (sorcerer subclass). As such, it should get traits at 1st, 6th, 14th and 18th levels.
- It was not added to the Sorcerer category, so I fixed that.
- It seems to me that the hydra concept used here is not the one in the MM (5e_SRD:Hydra), which centers on using its heads rather than elemental attacks. Maybe you wanted something like Tiamat?
Hydric Blood[edit]
As I said before, 5e hydras aren't really smart so the second one doesn't sound plausible, but I understand that this is based on a more elemental hydra concept.
Hydric Spells[edit]
Poor syntaxis, I don't even know what is this supposed to do.
Elemental heads[edit]
What is an elemental affinity? Isn't that a feature from the draconic bloodline? A higher level one? Moreover, what elements can you choose from?
Hydric Regeneration[edit]
This is really similar to the champion fighter's Survivor trait (18th level). I took the freedom to rewrite the feature using the syntaxis there. This *may* have some balancing issues.
Dragon's Hydra[edit]
I don't understand why does it have this name, but whatever.
- The level at which you get this should be written. For example: "Also at 5th level, ..."
- That said, I can't find any reason as to why this isn't a 1st level feature, considering it's just giving you a language proficiency.
Hydra Affinity[edit]
Once again, what does "elemental affinity" mean? It seems like there are 4 elements you can choose from, but which?
Conclusion[edit]
I love the hydra as a concept and I wish this subclass can be playable soon. Most of the issues in the subclass come from bad wording, but there are some weird features that don't work as they are now. Frankly, they could be fixed simply by adding a brief explanation.
I hope the feedback helps and I look forward to seeing the final version of this subclass. Draelm (talk) 16:20, 27 July 2020 (MDT)
- All issues pointed out have been addressed so I have removed the tag. I must say that the use limit of Elemental Heads seems a bit high to me, but I understand that they are fueling all the other features, so it should balance itself out. Anyways, good job, User:IntellectMaster. Draelm (talk) 17:09, 31 August 2020 (MDT)
- Thanks! I'm actually going to make a few more minor edits (like giving the magical flaming hydra head immunity to the very thing it consists of, fire), but I just wanted to say that even though the heads can cause quite a bit of damage, it requires you to use a bonus action each turn to start building them up, and they are not only slow to build up but can be destroyed by an AoE effect or two and they can't number more than 10 at a time (unless your character can change the type of action required to summon a head, or take additional bonus actions each turn). Plus, I plan to specify that they are magically summoned, so effects that prevent, negate, or end magical effects (such as a beholder's gaze or an anti-magic field) will just completely murder this subclass. Then again, most spellcasting classes are just destroyed by beholders anyways. --IntellectMaster (talk) 21:49, 31 August 2020 (MDT)