Talk:Hexagunner (3.5e Class)

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Rating[edit]

So so so sorry for not rating... I got too confused with everything... T~T --Jack Bread 02:03, 21 September 2008 (MDT)

I like, but Deadeye comes at 18th... and has a 7th lvl character as its example.
IMHO it should come early. 4th or 5th maybe, to show you've put effort into the class, and give it time to scale so it's not suddenly that you go from 30 or so damage to maybe 130 damage... -- Eiji 21:22, 24 September 2008 (MDT)
Could the author please check the levels a Hexagunner gains its abilities in the desriptions? There are some differences between the table and the description. —The preceding unsigned comment was added by 189.171.45.8 (talkcontribs) 15:15, 2 February 2009 (MST). Please sign your posts.
Well the idea of the Deadeye came mainly from the iaijutsu master, which means that in a single hit, they can deal incredible damage and a sudden spike in allover output ability. I believe this ability will be much more inviting for the player to stick to this class, though the damage they gain otherwise from the class is still substantial, it's sort of an added incentive. Secondly I've fixed up the level problem and added the advancement blurb so that class is officially finished, I'd like to get people rating that class and hopefully up for an FA nomination some time in the future! --Ehsteve 03:30, 9 June 2009 (MDT)

Rating[edit]

Power - 4/5 The class is balanced and the abilities are similar to rogue, less skillmonkey more combat oriented. --Lord Dhazriel 23:48, 30 September 2008 (MDT)

It is somewhat like the rogue, until you read the hexagun's description. I believe it is quite overpowered when compared to a sneak attack, since if you shoot 2 bullets with Steady Aim, both deal the extra damage. —The preceding unsigned comment was added by 189.171.45.8 (talkcontribs) 15:15, 2 February 2009 (MST). Please sign your posts.

Wording -5/5 The wording is easy to understand and I can see no spelling or grammar error. --Lord Dhazriel 23:48, 30 September 2008 (MDT)

Formatting - 5/5The class is formatted perfectly with the exception of later sections who are not complete yet. I still rate the class as a 5 since they will eventually be complete with similar quality. --Lord Dhazriel 23:48, 30 September 2008 (MDT)

Flavor - 5/5 I like the Steampunk cowboyish flavor of the class. The overall flavor is delicious.--Lord Dhazriel 23:48, 30 September 2008 (MDT)

Rating[edit]

Power - 3/5 I give this class a 3 out of 5 because some abilities may require more restrictions and refining. There is a lack of balance with damage output, ability effects, and use frequency of select class features such as steady aim, burst shot, slug shot, and lucky shot. --72.171.0.145 13:37, 24 September 2010 (MDT)

Wording - 3/5 I give this class a 3 out of 5 because there are a few spelling errors and some excerpts which may require revising. The "Deadeye" description is one such excerpt. --72.171.0.145 13:37, 24 September 2010 (MDT)

Formatting - 5/5 I give this class a 5 out of 5 because it meets standard presentation and formatting for the site. --72.171.0.145 13:37, 24 September 2010 (MDT)

Flavor - 4/5 I give this class a 4 out of 5 because it has excellent potential, yet requires a bit of revision and balance. By far, it remains one of the more innovative class designs I've come across upon this site. --72.171.0.145 13:37, 24 September 2010 (MDT)

Hexagunner review[edit]

Rating[edit]

Power - 5/5 I give this class a 5 out of 5 because the hexagunner's special abilities are all to do with combat, in fact all but two are specifically to do with her guns. She has a sneak attack like ability but with less restrictions and when she can add her cha mod to each die roll it starts to get a little silly. At lvl 20 if she has 2 guns and hits with them both whilst stationary with a dex and cha of 20 then she deals 20d6 + (5x2dex) + (20x5cha) = from 130 to 230 average of 170. With meteor swarm against 1 target you are dealing 32-192 damage. Ok i understand that meteor swarm can hit multiple targets but she does get to shoot every round. Also burst shot seems a little broken as its a 60ft cone dealing damage that you don't seem to be able to defend against. Her only weakness is to get trapped in melee combat but as we can see, she also has the speed of a monk (lol at lvl 18 with the run feat she can run approximately 51mph in real world terms. --109.155.138.10 09:26, 31 March 2011 (MDT)

Wording - 5/5 I give this class a 5 out of 5 because I really like the passion that is in the detail of the class. It is very clear and easy to follow all of her abilities. I enjoy the image this class would give my character. --109.155.138.10 09:26, 31 March 2011 (MDT)

Formatting - 3/5 I give this class a 3 out of 5 because some things just seem to be a little off uniform. For example the skill points are 5+int mod, not 4 or 6 as usual, that is not really a big complaint though. Personally I think that the bonus for the burst shot should be a little less centred. It seems like the burst shot was first put in at 5th level and was decided that 6d6 at 5th level is a little too much so it has been spread over the next 5 consecutive levels. On a side note (I hate to bring this up) but isn't there legal ramifications for the picture of the class? --109.155.138.10 09:26, 31 March 2011 (MDT)

Flavor - 2/5 I give this class a 2 out of 5 because this class seems to lack depth. I know that most of the depth of a character is brought out in the role play but all of her special abilities are combat related and seems pretty useless outside of combat. That being said i have a special place in my heart for a gun slinger in the D&D world and also there doesn't seem to be an official class that is relevant for them (if there is please let me know). Unfortunately I feel this character is just too one dimensional and would not allow it in my campaign. I see that this class could be done very well, and the way i see it would have a lot more similarities with the scout class e.g. instead of steady aim have skirmish. Or alternately go down the line of warlock like abilities for this class, then the gun can still deal a lot of damage and you could have invocation like abilities. I would very much like to see this class be fixed and may well have a go for one of my campaigns, and I know that it is not as easy as it looks. --109.155.138.10 09:26, 31 March 2011 (MDT)


Rating[edit]

Power - 5/5 I give this class a 5 out of 5 because it looks decently powerful and fills a good role --Dragonfire 21:02, 15 April 2012 (MDT)

Wording - 5/5 I give this class a 5 out of 5 because the class is well described and fun to read --Dragonfire 21:02, 15 April 2012 (MDT)

Formatting - 5/5 I give this class a 5 out of 5 because all the formatting is great --Dragonfire 21:02, 15 April 2012 (MDT)

Flavor - 5/5 I give this class a 5 out of 5 because this looks like a really fun class to try. I have been wanting to do something like this, and since I found this I don't have to try to design it. --Dragonfire 21:02, 15 April 2012 (MDT)

Comments[edit]

I feel that the Hexagunner should also get more weapon proficiency than stated. Shouldn't he also get martial weapons, or at least short sword? Dragonfire (talk)


Just a side not using the example for the ability at 18th level and then saying a 7th level character would get........ well a 7th level character wouldn't have that ability. why not just say what the 18th level characters bonus damage would be. not of big importance. like the class otherwise, also agree with some of the comments on slightly over powered.


Rating[edit]

Power - 5/5 I give this class a 5 out of 5 because it is definitly a power class. i would take out the ability to use two-weapon fighting withis character, its just an insane amount of damage --TinderWick (talk) 08:14, 6 November 2012 (MST)

Wording - 5/5 I give this class a 5 out of 5 because i like the wording it's great--TinderWick (talk) 08:14, 6 November 2012 (MST)

Formatting - 4/5 I give this class a 4 out of 5 because because the 18th level you get an ability you should have gotten earlier on and you use 7th level character as an example for an 18th level ability that could cause some confusion--TinderWick (talk) 08:14, 6 November 2012 (MST)

Flavor - 5/5 I give this class a 5 out of 5 because it seems like a great class to play. one of my guys brought it up to me --TinderWick (talk) 08:14, 6 November 2012 (MST)

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Rating[edit]

Power - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~

Wording - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~

Formatting - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~

Flavor - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~


Rating[edit]

Balance - X/5 I give this class a 5 out of 5 because it really helped our team out a lot and it wasn't too strong or too weak --~~~~

Wording - X/5 I give this class a 5 out of 5 because it was a fun and enjoyable class and maybe take away a little bit of damage as it is overpowered right now. --~~~~

Flavor - X/5 I give this class a 5 out of 5 because it was a different class than most of them "except alchemist gunslinger" <- they are very similar. --~~~~