Talk:Healing Dagger (5e Spell)

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  • I'm not qualified to give an opinion on balance, but \the only really odd thing I noticed about the wording is that you're adding your "spell attack bonus" to damage rolls, when you'd normally say "your spellcasting ability modifier" - because adding your attack bonus to damage rolls in any context is highly non-standard. You should also say "you/your" instead of "the spellcaster/the spellcaster's" because second-person writing is the standard, and you're writing about a spell that you, the character you're playing is casting. Quincy (talk) 11:16, 17 February 2019 (MST)
Okay, I'll fix that. Thank you! --Cosmos (talk) 12:30, 17 February 2019 (MST)


To me at least, this spell seems unintentionally overpowered for out-of-combat healing. Since you can make at least one attack per round, and there's 10 rounds in a minute, that's 10 attacks from this spell. Easily more than 10 in many cases.
But even with just 10, we're talking 10d4 + 15 (for an average result of 40 hp) from a 1st level spell slot, and 20d4 + 15 (65 hp) from a 2nd level spell slot. At low levels, one cast of this spell can easily bring your entire party to full hp after any combat.
You could get around this by using temporary hp instead of restoration. Otherwise this spell to me doesn't seem balanced enough for typical adventures... - Guy 21:08, 1 June 2019 (MDT)

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