Talk:Greatcoat (5e Class)

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Hello, fellow wikian! This is a very interesting concept, reminds me of a private detective from modern era works. I acknowledge that this page is still in progress, but here are some comments I'd like to share with you:

  • Greatcoat. So basically, your armor is locked to a special studded leather armor, right? I love the concept of "I have this all the time" gimmick, but by itself, it's no greatly different from an ordinary armor, except for (a) anyone who attempts to pickpocket you have disadvantage and (b) you get a piece of adventuring gear anytime you want. Maybe the greatcoat itself deserves some upgrade with more class features.
  • Judgment. As what action do I judge a creature? I must be able to support evidences and other factors that would successfully condemn the creature, right? Other than that, this makes a wonderful class feature. One more thing: Maybe you can limit the use of this feature only to a single target, as in: Once you use this feature on a creature, you must finish a short rest or long rest before you can use it again on the same creature.
  • Extra Attack. Okay, full stop there. I am against having four Extra Attack features, this makes a superpowered fighter. Personally, I am against even having more than one Extra Attack features for a homebrew class, because (a) they probably get more awesome features with the Extra Attack feature, which makes them balanced enough and (b) the only SRD class that gains access to more than one Extra Attack feature is, again, fighter, and judging by that a fighter is all about, well, fighting, that would count as its class gimmick by itself. (note that the capstone feature for a fighter is the third Extra Attack feature.)
  • Will Over Body. An interesting attempt, I should say. One question, just to make myself clear: This means that a greatcoat can withhold up to six, instead of five, levels of exhaustion before he/she takes another and suffer instant death, right?
  • Archetypes. I was interested to see the concept of this class, which is why I am somewhat disappointed with the archetypes. They're all combat-oriented, instead of more society-oriented as I expected. The class description suggests that a greatcoat is "The right hand of a dead king, [who] follows the moral laws of men." Maybe you can get help from some pulp detective novels or even Discworld series (City Guard books especially, Sam Vimes would make a perfect greatcoat).
Plus, I am somewhat against limiting the archetype option by Fighting Style option and/or the character's alignment, especially alignment. Note that barbarian, druid, monk, and even paladin removed alignment prerequisite in 5th edition. I can already imagine an enforcer of law who (a) went jade because of the cruelty of the world, much like Detective Callahan from Dirty Harry (Chaotic Good); or (b) went corrupt, "compensating" the personal gain in trade of righteous law and order (Lawful Evil).

Well, that's it for now. I love your work, I hope this makes a wonderful class! --WeirdoWhoever (talk) 03:59, 28 April 2017 (UTC)

Oh, and one more - last time I read this page, I remember some mentions that this class is based on a novel, what was it? Maybe you can add the {{Copyright Disclaimer}} template to specify that. --WeirdoWhoever (talk) 04:02, 28 April 2017 (UTC)

Thank you for your input. I appreciate your thoughts and the reasoning you have given. I will reduce the number of extra attacks and put in some more flavorful (non combat) options.

As far as taking inspiration from other sources, I will have to decline, as the source for this class is quite specific. I'll simply need to portray it a bit better. --Zibby

Thanks for having me - always glad to be of service. Oh, I looked up the past version of the page and found the source of the greatcoat class and added the copyright disclaimer template. Maybe I can read that, too! --WeirdoWhoever (talk) 14:57, 28 April 2017 (UTC)

So.. somebody has deleted my Playing Cuffs as I'm doing this mostly on my phone, I can't seem to find where it disappeared. I will be adding it again, and if you have not read the books, please do not delete them. They are quite important. If there is a problem you see with them and have a suggestion, please let me know.

My bad, I think I killed it myself, but it's back. Still fixing. --Zibby

I've only skimmed the class, but there's at least one thing that hasn't been brought up yet: Hard Candy. Effectively doubling your hit points is a HUGE boon even if you could only do it once a day. One can assume the greatcoat has enough hard candies at any given point, and only the greatcoat can benefit from them, but there's still an issue here. There does not appear to be any specific limit to how often the greatcoat can do this. The drawback is that it imposes 3 levels of exhaustion (or really 2, with Will Over Body), right? However, since there's no limit on how often this feature can be used, there doesn't seem to be anything preventing the greatcoat from popping three more hard candies to reduce exhaustion back to nothing—and all the while the greatcoat would be gaining that HUGE boon over and over again. - Guy (talk) 14:50, 1 May 2017 (UTC)

Thank you, it now requires a long rest to use again, as was intended.

Are you still working on this? You may want to put the WIP template back if so. Geodude671 (talk) 01:36, 3 May 2017 (UTC)

I'm rather proud of it as it is, actually. I'm starting a campaign to test this one in the next couple of weeks. I haven't run it by Sebastien, but hopefully he will enjoy my tribute to the Greatcoat series. Zibby

I have changed the "random capitalization, which was not random at all, but included important words. If there are additional words which you feel are less important, please let me know. Zibby

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