Talk:Gravity Surge (5e Spell)

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I really like this spell. Loving the idea of combining it with reverse gravity. I think the damage should be rescaled to 1d6 per 5 feet though. It's highly unlikely you'll ever have an enemy falling from 200 feet to achieve max damage, I know the standard falling damage is 1d6 per 10 feet but isn't gravity supposed to be 4 times stronger? Come to think of it the damage should be rescaled to 2d6 per 5 feet. —The preceding unsigned comment was added by Nekristus (talkcontribs) . Please sign your posts.

I'm glad you like the spell.
The main benefit to this spell I think is battlefield control and to a lesser extent utility, rather than damage. I could see doubling it to 1d6 per 5 feet, but I'm less sure about quadrupling it. The spell to me seems pretty powerful otherwise, so I would like a second opinion before buffing it further. - Guy (talk) 06:17, 24 November 2017 (MST)

Yeah it definitely is about utility. If you keep the damage threshold the maximum damage will always cap at 20d6 so you don't have to worry about that.

"Intensify Gravity"[edit]

Shoutout to the spell of this name that appears in Valda's Spire of Secrets.

  • "This spell intensifies gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range."
  • "Each creature in this area must spend two feet of movement for every foot moved, including flying, jumping, and climbing movement."

Etc. It's not the first spell from this book that seems to have some oddly specific similarities to some of the content on D&D Wiki. Needless to say there are a lot of differences. Oh well. Not the first time, far from the last.

Honestly my entire wording and design of this spell is kind of atrocious. At least I've learned something in the last five years I guess. - Guy 14:10, 5 May 2022 (MDT)